Card game the elder scrolls legends. Where to start in The Elders Scrolls: Legends. Try playing as different races

Open Beta The Elder Scrolls: Legends started simultaneously with the start of QuakeCon. Now anyone can register on Bethesda's website and try out their collectible card game for themselves. And it is valuable not only because it contains familiar characters and concepts. It comes with some good game mechanics that will allow the project to compete with both Hearthstone and Gwent, which was separated from The Witcher.

So, in any case, it is assumed. What's the reality?

Basics

The basic rules here still come to mind rather Hearthstone. There are two decks, there is a playing field where creature cards are laid out, and they, in turn, can be strengthened with item cards or influenced by spell cards. Each card has a cost in mana (as usual in TES, it is called magicka): on the first turn, each player has one, and each turn adds one more until there are twelve.

Players take turns playing cards from their hand while they have enough mana, and pitting creatures against each other. The latter may have special properties: someone forces him to attack him, someone kills him with one blow, regardless of the enemy’s health, someone strengthens his neighbor or weakens his opponents.

In TES: Legends, the one who goes second receives not one unit of magic above normal, but three at once! But you can only use them one at a time.

All this is very familiar to anyone who has launched Hearthstone at least once in their life, so it’s better to talk about the differences. The field here is additionally divided into two lines - left and right. Creatures in one lane can't attack enemies in another, so if your super powerful guard is on the left and all the enemies are clustered on the right, it won't do much good.

Additional rules may apply to both lines. For example, if this shadow line, then all creatures placed on it remain untouchable: they cannot be attacked during the turn. Or it could be windy line, and then from time to time creatures will be randomly “blown away” from it to the adjacent one.

Those clouds in the circle on the right edge mean that the line is shadow. Cards placed there cannot be targeted on the first turn.

Color differentiation of pants

Heroes do not participate in battle. Yes, and they are not here, by and large, just a picture with an avatar. And decks are divided into classes according to a completely different principle, closer to the principles Magic: The Gathering, by color.

Special effects, of course, the sea is spilled. And the arena is interactive, you can highlight mysterious symbols on it with your mouse.

There are five basic characteristics, which correspond to five colors: red - strength, green - agility, purple - endurance, yellow - willpower, blue - intelligence. You can mix a maximum of two colors in the deck, or even leave one at all. The characteristics provide a general understanding of the gaming strategy. The red deck is most likely to contain powerful creatures with high attack, while the purple deck, on the contrary, will have impenetrable defense. The green deck will rely on poisons and stealing other people's cards, the yellow one - on a lot of small creatures with fast attacks, the blue one - on spells.

The variety of cards, even within the same color, is so great that the strategy can be anything you want. One deck can fit from fifty to seventy cards, which gives much greater variability than in Hearthstone.

“Boosters” with new cards can be either purchased for real money or earned in the game. Each contains six cards, from simple to legendary. Everything is as usual here.

And so that cards don’t sit idle, the developers have introduced additional mechanisms that allow you to draw them from the deck into your hand. For example, after every five health points you lose, you immediately draw another card from the deck (if this card is a “prophecy” card, you can play it immediately and without spending any mana). So sometimes it is even beneficial to expose yourself to attack several times in order to gain more.

In addition to “prophecies”, there are other specific mechanics. For example, “support” cards, which simply lie next to the deck and simultaneously strengthen everyone on the battlefield.

The Future of Cyrodiil

Between games you grow in levels, get new cards, and disenchant the extra ones and then you can buy new ones. Everything here is quite standard, including the fact that the game has a campaign with a plot telling about future fate empire - the elves are trying to crush it under themselves.

Those who are familiar with The Elder Scrolls series will receive additional benefits from the game. This is a continuation of the same story that stretches back to the times The Elder Scrolls: Arena, and just the opportunity to hold cards with dear images in your hands and listen to familiar lines (“Before, the road of adventure also led me…”).

Take a closer look! Do you see the name of the rightmost card? Yes, yes, this is the famous “arrow to the knee”!

In some places the developers show a sense of humor. Let's say there is the legendary card "Enthused Fan" - the one that clung to you like a bath leaf after winning the arena in Oblivion. Here, firstly, he has the “guardian” property, forcing the enemy to attack him. Secondly, being killed, he returns after some time. Well, thirdly, it cannot attack or resist at all. He simply gets underfoot, disrupting the enemy’s tactics. Yes, damn it, that's exactly how we remember him - annoying and useless!

* * *

We'll find out what the balance and metagame is like in The Elder Scrolls: Legends when we've played for at least a month. At first glance, everything is in order. There are a ton of cards, their properties are very different and sometimes unexpected, the games are played quickly and fervently. But not a single collectible card game is immune from the fact that over time they will accumulate a couple of the most winning combinations and use only them.

Like Hearthstone, the game is intended only for electronic devices: there are too many mechanics in it that cannot be implemented using regular cards.

But Legends is just beginning its journey, there are still a lot of patches and additions ahead. For now only on PC, in the future - on iOS and Android. It's not that easy to undermine Hearthstone (if at all possible), but... it's worth a try!

And how to assemble a playable collection in the shortest possible time.

When Bethesda first announced that its upcoming plans to expand The Elder Scrolls franchise would include free-to-play development, fans were understandably disappointed. Despite the success of games like Hearthstone, the phrase “free-to-play card game based on the universe” is still perceived by many as “another attempt to make money from the fan base,” and for good reason.

Be that as it may, after a series of release date delays and a protracted period of closed beta with invite access, The Elder Scrolls: Legends has finally entered the open beta stage. And this is good, because now more people will be able to try out the game, which is a mixture of Hearthstone and Magic: The Gathering, based on the rich gaming universe of The Elder Scrolls, and they will no longer have to wait 10 minutes to find an opponent in the arena.

In the first days of open beta, many new players will have to deal with rather confusing and non-obvious game mechanics of TES: Legends. In this regard, we decided to put together a couple useful tips for a successful start of the game.

Card games aren't usually played for the single player experience, but playing through the TES: Legends single player campaign should be the first thing a newbie does when first getting into the game. Completing the three Acts of the campaign will unlock new cards and even entire 50-card decks, allowing you to quickly build a working collection to begin the game. In addition, the passage of the story part is accompanied by a brief excursion into the game mechanics such as Lines or Providence.

There are a total of 10 races in the game, each of which has 4 portraits available.

Try playing as different races

In addition to the in-game portrait and phrases, the chosen race determines the type of additional cards you receive for leveling up. For example, as a Khajiit, you'll regularly add cards to your collection that rely on Dexterity and Willpower and use the Thievery mechanic. Just by trying on the cat's whiskers, you can quickly put together a decent Haji deck with many racial epics and legendaries. You can change your race without restrictions, and if you suddenly want to switch to a Dunmer control deck or an aggro-Nord, then simply change your character and start receiving bonus cards characteristic of his race.

In addition to receiving cards through racial bonuses, the player is free to build his collection using the Rookie mechanic. Cards with this mechanic enter the collection in their initial, weak form, but become stronger as the player’s level increases, often allowing them to choose one of the proposed development paths. Such maps can be created manually, using dust, but it would be wiser to simply have patience and experience. If you still decide to craft a card, make sure that you do not have a weaker version of it in your collection that is awaiting improvement in the near future. Otherwise, you will waste soul stones.

Endurance features some of the strongest late-game creatures, but they're also not easy to unlock.

Learn colors

Factions in TES: Legends are represented by five attributes, much like the colors in Magic: The Gathering. For clarity, let's take a quick look at each of the attributes:

  • Strength: maximum aggression. Lots of creatures with Charge and an extensive toolkit to strengthen them, complemented by several sources of targeted damage. Evokes strong associations with the color red and fire in MTG.
  • Intelligence: The main attribute of all mages, giving access to the best mass spells in the game. It is mainly represented by spells, creatures with Shield (a mechanic similar to the Divine Shield in Hearthstone), and also has several powerful combos in its arsenal.
  • Willpower: An attribute that loves to spam the board with small creatures, but somehow combines it with a control playstyle. This is possible due to the many sources of healing, as well as cards for destroying enemy creatures and strengthening friendly creatures.
  • Agility: This attribute is almost entirely based on creatures, most of them equipped with clever mechanics like Steal, Movement and Lethality (similar to Deathtouch). The lack of spells is compensated by creatures with the Summon ability (identical to Battle Cry).
  • Endurance: A slow and defensive attribute with mana boost options that allows him to play huge, expensive minions before his opponent. It also features a large number of creatures with Last Breath (think Deathrattle in Hearthstone), an effect that triggers when killed.

Story mode remains the best environment for familiarizing yourself with game mechanics, but it is the arena that provides the opportunity to try out cards and attributes in action. In the arena, almost all the cards in the game are available, which will allow you to get acquainted with unfamiliar cards in practice, which in the future may well find a place in your deck for construction. Victories in the arena are rewarded with gold and card packs.

For example, in two weeks of successful play in the arena it is quite possible to accumulate up to 5,000 gold, which will allow you to assemble a decent collection without spending a penny of real money. In addition to battles with other players, there is also a single-player mode in the arena, where the player will have to face various bosses. Each victory adds one new map into an Arena deck, which is especially useful for beginners who want to see rare cards in action.

Try to pay less attention to drawing cards, focusing on “bombs”.

Building a deck in the arena

Entrance to the arena is not free, but with the right skill it is easy to recoup the price for participation, while earning a little extra. To achieve this, ideally, your deck should include the following: “bombs”, that is, very powerful cards that can win the match almost single-handedly; cards for destroying enemy creatures; cards with versatile and strong mechanics; cards for finishing off the enemy (for example, damage spells or creatures with Charge); and dilute it all with dummy cards that had to be taken only because it was the best choice out of three proposed. Also worth special mention is the Prophecy mechanic, which is extremely useful in 30-card decks.

Less is better

Decks in TES: Legends can contain from 50 to 70 cards, but a compact deck size of 50 cards is considered the most optimal. Some slow control and combo decks are designed to benefit from more cards, but fast and aggressive decks need stability, which is much easier to achieve with 50 cards in the deck. If you're not sure what to add to your decklist first, start with 6 kill cards, continue with 3 heal cards and 6 draw cards, and end with 3 big late game minions. On top of this, create a smooth mana curve by adding some early and late game mana to your deck, and more mid-game mana. This will provide you with many victories in the first stages of getting to know the game.

The Elder Scrolls: Legends is an acclaimed free-to-play strategy card game. Play an online card game based on the famous series role playing games The Elder Scrolls, and prepare your deck for battle!

Become a part of The Elder Scrolls stories, defeat your opponents and join an exciting adventure that is so easy to get into and impossible to put down! Start collecting cards and building a deck, then travel to Morrowind, fight dragons in Skyrim, and explore the Clockwork City.

The adventure in The Elder Scrolls never ends. Turn-based strategy card combat in The Elder Scrolls: Legends takes you on an epic journey. Download today!

THE ELDER SCROLLS: LEGENDS FEATURES:

SINGLE PLAYER CONTENTS
- In single player modes you will find tactical turn-based battles,
requiring a thoughtful strategy from you.
- Learn the basics of Legends as you play through the campaign. Is waiting for you
many hours of play and various rewards.
- Go through everything The campaign Elder Scrolls, from the history of the Dark Brotherhood to the quest
the famous Clockwork City, and more.
- In a single player game in the Arena, you can test your decks for strength, and in
sets of exclusive puzzles - to rack your brains to your heart's content.

CARD BATTLES
- This strategy card game is unlike all the others. In Legends field
battle is divided into “lines”, which turns the simple placement of a card into
strategically sound decision.
- The mechanics of runes and prophecies in card duels can turn anyone
an unsuccessful battle in your favor, if luck smiles on you and the necessary
the card will appear at the very last moment.

CARD CONFRONTATIONS OF PLAYERS
- Create your own decks and battle other players for prestige and
numerous awards.
- Arrange card battles with friends
- Rise to the top of the leaderboard in ranked play and win the
competition in Arena mode
- Participate in tournaments – global weekend competitions within
in which participants from all over the world fight against each other.

CARD COLLECTION
- Upgrade your cards to make your decks even stronger and bigger
suit your playing style.
- Collect card backs and unique titles that will allow you
demonstrate your achievements in the game to both friends and opponents.

CONTINUOUS UPDATES
- There's always something to look forward to in The Elder Scrolls: Legends:
- New maps appearing every month
- Time-limited events
- Rewards for daily and monthly login
- Full add-ons
- Constant balance improvements
- Legends gameplay is constantly improving, but remains unchanged
interesting and unusual!
- Past expansions include: “The Fall of the Dark Brotherhood”, “Heroes of
Skyrim”, “Return to the Clockwork City” and “Great Houses of Morrowind”.

Collect cards and prepare for battle in Elder Scrolls: Legends! Download now.

When you first start playing TES Legends, your eyes just run wild among all the variety of cards, and you don’t know what to make a starting deck from. our team SIMHOST took away best cards category “Willpower”, from which you can make a good starting deck.

We warn you right away - this guide was not compiled by a CCG professional, and you should not take the information here in such a way that you need to run and immediately make similar decks. We shared our opinion on some cards that we consider very effective, and you should analyze for yourself whether something from the list is worth adding to your deck.

Guardian Septima


Pros: A very good card for its price. For 0 mana we get a 1\2 creature, and also with the “guardian” ability. Guardian Septima can be useful when you just need to fill the board with minions and you don't have much mana. But still, if we take into account only these qualities, the card is very controversial. But it gains its power if you have creatures that can strengthen others. Like, for example, the artisan of Wrothgar, with whom you can get two 2/3 creatures in the third turn, which will make you feel more confident. Also a good option for aggro decks, as it allows you to fill the board as quickly as possible.

Minuses: Still, the map is very controversial. It can also be harmful if it drops instead of more effective creatures.

Detention


Pros: For 1 unit of mana, it prevents an enemy creature from attacking for an entire turn, which makes it a fairly effective card that can change the outcome of the battle. You can prevent an enemy creature from attacking your hero, or you can save your important creature and put other creatures on the table. Overall, using this card correctly can help you change the outcome of a fight in your favor for as little as 1 mana. Also, as the level increases, it can improve to a card that can kill a creature, but only when the field is filled. In some decks, it becomes an incredibly useful card.

Minuses: A card can often be ineffective and simply lie dead weight, or prevent something more useful from falling out. The improved version will not be effective in all decks.

Execute


Pros: A good destroyer of creatures for 1 unit of mana. It can help to profitably exchange with creatures for 2, 3 mana, as well as more expensive ones.

Minuses: Limit of 2 attack units. You may be unlucky and the enemy will throw creatures with attack 3 or higher. Also, in the game, very often creatures with attack 2 and lower quickly gain strength, which makes it impossible to destroy them with this card.

Reconnaissance patrol


Pros: Not a bad card for controlling both sides of the table. A very effective combination with a Daedric dagger, which allows you to sometimes exchange for very strong enemy creatures. Also incredibly effective with buff creatures.

Minuses: Almost useless if there are no creatures, magic or items that can strengthen the rank and file.

Cheydinhal Sapper


Pros: Not bad characteristics for a creature. It is also able to quickly increase the hero’s health, especially with an enhanced attack. Also capable of killing a more expensive enemy creature. A good option for fighting aggro decks.

Minuses: Sometimes excessive healing prevents you from spending runes, which is why you won’t be able to draw cards, and at a certain point you will be left with an almost empty hand. Therefore, a very controversial card.

Instructor of the 5th Legion


Pros: When you have a lot of mana, it can quickly put quite powerful army. Particularly effective when combined with Reconnaissance Watch, Septim's Guard, and Imperial Reinforcements.

Minuses: It is not always possible to summon a creature for strengthening. As a result, instead of strengthening, you can get a weak creature on the battlefield for 2 mana, as a result of which you lose the table.

Legionary shield


Pros: Very effective against aggro decks, capable of strengthening a weak creature, taking a hit from creatures and killing them, especially those with 2 health units. Can also affect the battlefield, help kill a dangerous enemy minion, or keep your minion on the board.

Minuses:+1 attack, + 3 health for 2 mana is not always an effective cost.

Skingrad Patrolman


Pros: a good creature for 2 mana, capable of trading with stronger creatures.

Minuses: Frail health and lack of any abilities. In principle, the card is good for beginners, but in stronger decks, I think the need for Skingrad Patroller will disappear.

Kvatch Soldier


Pros: Cheap defender, good characteristics.

Minuses: A card for a beginner, and nothing more.

Bruma Merchant


Pros: Could be a good replacement for the Skingrad Patrolman. Can make it easier to fight against aggro decks. Also, the card is very useful in decks that need to maintain a large supply of health.

Minuses: Card draw delay from broken rune.

Imperial Legionnaire


Pros: Just decent stats for turn three. 4 health units allow you to survive a lot.

Minuses: lack of ability. The card is good for building initial decks and nothing more.

Executioner of Morthal


Pros: One of the strongest cards in the “Willpower” category. When used correctly, it can decide the entire outcome of a battle. Can be a distraction for the mute, saving other valuable creatures. Perhaps it will help to take over the table, since enemies can use destroy cards. Not bad stats for a 3-mana creature. 4 health provides good survivability.

Minuses: Lack of action during the challenge, as a result of which the enemy can quickly get rid of the card, and you lose your turn.

Contemplation of two moons


Pros: Capable of taking control of two lanes with the help of creatures. With a high probability, it is capable of forcing the enemy to attack you in the face, which may disrupt his plans.

Minuses: Summoned creatures will not always be effective on two different lanes. Low effectiveness against aggro decks that already hit you in the face. With similar aggro decks, Contemplation of Two Moons can rob you of board control.

Cloud of arrows


Pros: Good clearing of small creatures.

Minuses: The use is not always beneficial. Often creatures with 2 attack are 0-2 mana, and this can prevent you from trading profitably.

Battle cry


Pros: A very strong card that can help get rid of strong creatures, or finish off your enemy. Great combo with Imperial reinforcements.

Minuses: Without creatures or with a small number of them, it is practically useless.

Defender of the Hive


Pros: Excellent characteristics for a defender. Can help hold off the onslaught of aggro decks and other small creatures.

Minuses: Didn't find it.

Imperial reinforcements


Pros: Summons many creatures that are not easy to get rid of. Enhancements are very effective, especially in combination with the 5th Legion Instructor. A battle cry, strengthening the rank and file, can quickly finish off an enemy, and a Daedric dagger or heavy ax can be used advantageously against a strong creature

Minuses: Mass spells will quickly clear the side of the rank and file. Vulnerable to Guardian cards.

Divine Zeal


Pros: The ability to strengthen existing creatures also makes it possible to quickly deploy powerful creatures on the board. Not a bad option if you didn’t get anything good at 5 mana.

Minuses: Controversial use if there are no creatures on the table, or there are very few of them. You can quickly lose your table because of this.

Piercing Spear


Pros: Very strong card! Quickly kill strong and annoying creatures. Prophecy sometimes allows you to kill an enemy creature without spending any mana. Sometimes, for free use, you can demolish not the most strong creature, clearing the table, or saving yourself from an attack by an enemy creature.

Minuses: It's just that the price of 5 mana makes using this card not always a profitable move. Sometimes replaced by cheaper destruction.

Loyal housecarl


Pros: A very versatile map. A +2\+2 bonus and a guard for another creature will help the call of the Loyal Housecarl immediately affect the board. It is very effective if you get a prophecy using the ability, as it can not only put a creature on the table and buff an ally, but also, perhaps, save the hero.

Minuses: Not effective if there are no creatures on the battlefield. Then you will get a weak 2\2 creature.

Golden Saint


Pros: A great way to stay on both sides of the table. On one there can be a defender with good characteristics as an additional creature, and on the other it can protect against small creatures. If you have buffing creatures or spells on the board, then this card will be incredibly effective.

Minuses: You should be focused on maintaining health, as a result of which you will become more dependent on cards to help fill your hand.

Prefect of the Legion


Pros: A card that can change the outcome of a battle! Enhancements take effect immediately, which can help kill a strong creature, or finish off an enemy, or help your creatures survive. Even if it buffs 3 creatures, this card has already paid for itself!!!

Minuses: No creatures - no efficiency.

Card computer games are constantly being developed and game makers surprise gamers with new CCGs. Nowadays there are really a lot of collectible card games. There are browser-based and client-based cards, and there is also a setting to suit everyone’s preferences. The Elder Scrolls: Legends, as the name suggests, is a game created in the universe of The Elder Scrolls, known to all players.

Card computer games

The Elder Scrolls: Legends is a collectible card game developed by Dire Wolf Digital based on the world of The Elder Scrolls. The game takes place in Tamriel - a large continent with an abyss of nomarchies, demos and a rich chronicle. Tamriel extends across the planet Nirn. The peoples who occupy it live in a wide variety of climatological conditions - from snowy mountains to deserts.

Ras as for card game, there really is a lot here. Namely, you will meet Argonians, Bretons, Dark, Forest and High Elves, Imperials, Khajiit, Nords, Orcs and Redguards. The classes in the game are personified by Archers, Assassins, Battle Mages, Crusaders, Monks, Scouts, Sorcerers, Won Mages and simply Warriors. Each hero is also endowed with his own characteristics in the form of various attributes, such as power, agility, willpower, intelligence and endurance.

If you have played before, then you will quickly understand the game. The games' combat mechanics are very similar. The passage starts with the story mode - in it the player understands the principles of the game, and takes out his own initial set of cards. After this, a set of modes that is actually similar to Hearthstone is revealed to him.

The Elder Scrolls: Legends is based on turn-based matches between two opponents. The available game modes are: Duel (each player plays with his own personal deck) and Arena (before the start of the arena, any player is forced to accumulate a deck of a small number of cards). True, an important difference from Hearthstone is the complexity of card battles.

Cards in the game are divided into neutral ones, and those relating to one of the seven “color” skills - in addition to this, you can only add two colors to the deck, as well as neutral ones. The set of cards is completely ordinary - the player takes out a decent set at the start, after which the same cards can be taken out when passing through the arena and purchasing them with in-game currency. Along with this, cards fly out in an irregular manner - in order to take the necessary ones, you must split up some of the cards from your own selection, and then produce new ones, and at an unprofitable rate. Finally, card sets can also be purchased for real money.

Did you like the article? Share with friends: