Stalker op 2 sniper fenrir where to look. Lyudmila is the resurrection of Fenrir. sniper in the Old Village

Walkthrough of the "Sniper" storyline

We search the corpse Andrew at the Cordon.
A sniper spawns and shoots at the GG through the arch of the bridge.
We kill him, we get the task to find an unknown stalker.

We come to Borov, he says that there is a little thing for one stalker, hidden in KamAZ and gives a photo of the car.
Here the trick is that you need to look not in the Bar, but behind the lock on Wild Territory- there is exactly the same KamAZ.
The note with the little boy lies in the back of the car.


We take a note, we come to the Bar. in a room with Associate Professor and Dolgovyazim find Behemoth cat. Before giving information, he asks to find a cache on Wild Territory.

We find, we bring. Behemoth gives an assignment to assemble a bioradar.
He also rewards a tip on "Cache in the Cache". This stash is very simple. If you think a little, then you can quickly guess where to look for it) If you can't guess, then here's a little hint:


Where in the Zone is there the only cache the GG can get into? That's right, it is there)) Then figure it out for yourself, the cache is simple)

Further, the events are suspended until the Shooter brings Dimaku 3 parts of the archive from the Zaton. After completing this task on Skadovsk the main characters of this plot appear)

We come to Skadovsk, talking with Fenrir... He sends GG for the first of those caches, which are said in the readme to OP-2 that this is tin. To Cordon, pick up the swag from his tree bed behind the location.

I remind you once again: do not rush to look at the tips. It is much more interesting to find the cache yourself, especially since this cache is not so difficult) you just need to understand the correct path to it)

How do we end this here, Fenrir grants a bonus cache in the Prometheus Cinema area.

Thereafter bonus cache a small story begins on Diamond skulls where you will rediscover Central Pripyat as well as the plot of the Island

Back to Skadovsk... We speak with The abode of evil about non-standard caches. He gives a hiding place Zucchini in the Sarcophagus.

[i] This cache is very complex. Truly difficult. And at the same time, incredibly beautiful, graceful, and effective! There will not be very many such magnificent caches, like this one, even in this plot.
Because this is a real Masterpiece! Finding it requires a very good knowledge of the Sarcophagus as a location. Therefore, Resident Evil says that you need to look for this cache after you find the Monolith Cache. In the process of searching for the Monolith's Cache, you will study the Sarcophagus well, recognize many of its hidden places. But none of the places in the Monolith Cache beats the Cache of the Zucchini! It was he who found this place, and this cache is named in his honor) There is no more complicated and more beautiful place in the Sarcophagus. And the prize that lies in this cache is also more than worthy)

Every player is strongly encouraged to look for this cache for at least a few days in real life. Even without finding it and looking at the hint, you will still get incomparable pleasure) And this pleasure will be the more, the longer you look for it!

This stash - bonus. It does not affect the passage of the story.
Therefore, if you cannot find it, leave it.
Come back later, later, when new thoughts come to mind, where else you can look. The cache is located directly in Sarcophagus, where Wishmaker , as the tip in the PDA says.

Take your time to watch the video. Look for it for at least 2-3 more days of real. The pleasure that you will get by finding it will exceed all the pleasure you get from going through the OP-1 of the entire original Collector put together !! Trust my experience as a co-author of this story)

Then we speak with Fenrir... He sends to Limansk look for his lying on the crane. After a conversation with him, an SMS comes from Catbehemoth with which the plot begins "Diamond Skulls"... By this time, you most likely have Limansk will not be open yet Salt plots, so it's time to do Diamond Skulls and continue "Sniper" later)

All caches for this plot are shown first by a screen that gives some hint where the cache is, then under the spoiler there is a video showing the full path to the cache. There is no cache on the screen, but all screenshots are made so that the cache is exactly in the center of the screen. Do not rush to watch the video if you cannot find the cache or get to it. If you get there yourself, without any hints, then the joy of finding will be much greater than if you look at the hint. Have patience, think and practice - everything will definitely work out) Almost all the hiding places on this plot are visible, many even without using binoculars. You just need to get to them)

There are a lot of bonus caches scattered about this plot, for which there are no leads, or they are very vague. They are not needed for passing, therefore there will be no information on them in this guide and any information on them is forbidden to be laid out in general topics. It is also forbidden to post any additional information beyond that given in this guide. If you really want to help, then do it strictly in a personal. Do not spoil the holiday for others. Let everyone search for himself, and not read your clues. http://bar-reaktor.ru/forum/329-2727-1

Walkthrough of the "Sniper" storyline

We search the corpse Andrew at the Cordon.
A sniper spawns and shoots at the GG through the arch of the bridge.
We kill him, we get the task to find an unknown stalker.

We come to Borov, he says that there is a little thing for one stalker, hidden in KamAZ and gives a photo of the car.
Here the trick is that you need to look not in the Bar, but behind the lock on Wild Territory- there is exactly the same KamAZ.
The note with the little boy lies in the back of the car.


We take a note, we come to the Bar. in a room with Associate Professor and Dolgovyazim find Behemoth cat. Before giving information, he asks to find a cache on Wild Territory.

We find, we bring. Behemoth gives an assignment to assemble a bioradar.
He also rewards a tip on "Cache in the Cache". This stash is very simple. If you think a little, then you can quickly guess where to look for it) If you can't guess, then here's a little hint:


Where in the Zone is there the only cache the GG can get into? That's right, it is there)) Then figure it out for yourself, the cache is simple)

Further, the events are suspended until the Shooter brings Dimaku 3 parts of the archive from the Zaton. After completing this task on Skadovsk the main characters of this plot appear)

We come to Skadovsk, talking with Fenrir... He sends GG for the first of those caches, which are said in the readme to OP-2 that this is tin. To Cordon, pick up the swag from his tree bed behind the location.

I remind you once again: do not rush to look at the tips. It is much more interesting to find the cache yourself, especially since this cache is not so difficult) you just need to understand the correct path to it)

How do we end this here, Fenrir grants a bonus cache in the Prometheus Cinema area.

Thereafter bonus cache a small story begins on Diamond skulls where you will rediscover Central Pripyat as well as the plot of the Island

Back to Skadovsk... We speak with The abode of evil about non-standard caches. He gives a hiding place Zucchini in the Sarcophagus.

[i] This cache is very complex. Truly difficult. And at the same time, incredibly beautiful, graceful, and effective! There will not be very many such magnificent caches, like this one, even in this plot.
Because this is a real Masterpiece! Finding it requires a very good knowledge of the Sarcophagus as a location. Therefore, Resident Evil says that you need to look for this cache after you find the Monolith Cache. In the process of searching for the Monolith's Cache, you will study the Sarcophagus well, recognize many of its hidden places. But none of the places in the Monolith Cache beats the Cache of the Zucchini! It was he who found this place, and this cache is named in his honor) There is no more complicated and more beautiful place in the Sarcophagus. And the prize that lies in this cache is also more than worthy)

Every player is strongly encouraged to look for this cache for at least a few days in real life. Even without finding it and looking at the hint, you will still get incomparable pleasure) And this pleasure will be the more, the longer you look for it!

This stash - bonus. It does not affect the passage of the story.
Therefore, if you cannot find it, leave it.
Come back later, later, when new thoughts come to mind, where else you can look. The cache is located directly in Sarcophagus, where Wishmaker , as the tip in the PDA says.

Take your time to watch the video. Look for it for at least 2-3 more days of real. The pleasure that you will get by finding it will exceed all the pleasure you get from going through the OP-1 of the entire original Collector put together !! Trust my experience as a co-author of this story)

Then we speak with Fenrir... He sends to Limansk look for his lying on the crane. After a conversation with him, an SMS comes from Catbehemoth with which the plot begins "Diamond Skulls"... By this time, you most likely have Limansk will not be open yet Salt plots, so it's time to do Diamond Skulls and continue "Sniper" later)

01:10 Sniper background story
02:00 Meet Fenrir
03:00 Fenrir's Lie on the Cordon: I receive a task
04:20 Fenrir's bed on the Cordon: task in the PDA
04:52 Fenrir's bed on the Cordon: making our way to the cache
09:35 Fenrir's bed on the Cordon: giving the PDA to the customer
09:55 Fenrir's lying in Eastern Pripyat: getting back
11:20 Fenrir's bed in Eastern Pripyat: task in the PDA
11:40 Fenrir's bed in Eastern Pripyat: making our way to the cache
12:45 TTX KSVK (Large-caliber sniper rifle Kovrovskaya)
15:28 Bonus cache of Fenrir in Eastern Pripyat: a message from Fenrir
16:45 Bonus cache of Fenrir in Eastern Pripyat: making our way to the cache
16: 50 Bringing in the cinema Prometheus "Dancing Ballerina"
20:45 Fenrir's bed in Eastern Pripyat: reporting on implementation
21:13 Fenrir's bed in Limansk: I receive a task
10:15 PM Message from Behemoth
23:30 Cache Zucchini: getting a tip from Resident Evil
26:40 Cache Zucchini: data on the PDA
27:20 Cache Zucchini: search for a cache in the Sarcophagus (teleporter)
29:10 Fenrir's bed in Limansk: clearing the territory
32:55 Fenrir's bed in Limansk: making our way to the cache


00:50 Fenrir's bed in Limansk: task in the PDA
01:25 Fenrir's bed in Limansk: reporting on implementation
02:00 Plan for Fenrir: Take on the Quest
02:30 Plan for Fenrir: Bubuluka asks for a weed exchange
05:28 Hidden stalker Bubuluki: I take a search task
06:05 Stalker Bubulyuki's cache: Click is looking for a cache
07:55 Stalker Bubuluka's cache: taking away the stash
10:50 Hidden stalker Bubulyuki: I give the collection to the customer
11:50 Fenrir's Lie in the Old Village: I'm taking on a mission
12:45 pm Fenrir's Lie in the Old Village: Click takes the cache
14:23 Fenrir's bed in the Old Village: shooting contra in the village
4:10 pm Plan for Fenrir: Click Follows Plan
17:40 Plan for Fenrir: handing over the weed to the customer
17:45 Fenrir's Lie in the Old Village: Turning in the Quest
18:50 Fenrir's bed in Pripyat: I take a task
21:00 Fenrir's Lie in Pripyat: Click climbs the Ferris Wheel
27:50 Fenrir's bed in Pripyat: Click takes the cache
28:26 Fenrir's bed in Pripyat: handing over the task
29:00 Search for the second sniper: I take a task from Fenrir
29:35 Search for the second sniper: task in the PDA
29:57 Search for the second sniper: Click is looking for a sniper

Date Added: 09.04.19 Views: 43923

Description

About the material
This article analyzes all the quests that relate to one of the OP 2.1 Global Questlines, namely "The Sniper's Plot" Fenrir Quests ". This material is relevant only for OP 2.1.

Foreword:
This storyline will only start after we and. At the very beginning of the game, after we take the PDA from the corpse of a soldier (Under the viaduct on the Cordon), a sniper appears who is trying to kill us. We deal with him, take away the PDA, find out about Fenrir. When we meet from him, we find out who was the one who tried to kill us, we try to understand this situation. Go:

1. We come to Skadovsk, get acquainted with Fenrir. We learn about the sniper who shot at us. Our first task is to find the Lodge on the Cordon, we go there

Fenrir's Lie on the Cordon

Video Content: Fenrir teleport to Zaton, VSK-94, 60 rounds 9x39mm Isomorph, Photo of the General, Crystal Soul of Bengal, Plasma Caterpillar, Ruby battery, 3 frag grenades, Bar, Flask, Sandwiches, PDA 2. Take PDA and photo to Fenrir, find out the location of the next bed ... It is located in Eastern Pripyat

Fenrir's Lodge in Eastern Pripyat

Video 4. We take away the rifle. Helicopters will spawn. We shoot down everything. Fenrir sends a message about a bonus cache (We'll find it later). We return to the sniper 5. We take a new task. We go to Limansk. There we go to the construction site, jump onto the crane, take the backpack. Controllers will spawn, we kill them.

Fenrir's bed in Limansk

Video 6. There is a note in the backpack. We go to look for the indicated place. This is the balcony of one of the houses, which is located outside the territory of the location. You can jump over the location from the crane

Video Content: Teleport Fenrir to Limansk, SVD "Tiger" + 20 cartridges for it, 5 anomalous grenades 7. Return to Skadovsk, report back. Fenrir asks to get a bag of "Plan" for him. Bubulyuka knows about his whereabouts. We speak to him, we go to find him

Bubuluka's cache by the knotted pipe

8. In the laboratory X-10 we find the necessary pipes. A light pipe passes over them. Backpack on her

Video 9. We find a note. The next cache is in the same room, on containers

Video 10. There is also a note. The next target is at the door. We go to almost the very end of the location, into the corridor with slightly open doors. Behind them is a hiding place

Video Content: Lightened AKM with improved accuracy of combat, part of the bio-radar scheme, 7.62x39mm UZ, collection of anecdotes, VOG-25P 10. We take the book to Bubulyuka, find out where to look for the "Plan". We also talk with Fenrir, find out about lying in the Old Village

Stash with a Plan in the Old Village

11. The bag we need is in the house, which is located outside the territory of the location. In the screenshots, it is representative which house and where to look for it, the video tips tell you how to use it (without resorting to super jumps)

Video

Fenrir's Rest in the Old Village

12. The bench is located behind the store, on a tree

Video Content: VSSK "Exhaust - Antiterror" + 10 rounds for it, 6 frag grenades
13. We return to the Zaton, give the "Plan", report to the sniper, find out the location of the next cache

Fenrir's bed from Central Pripyat

14. Next, we need to proceed to the Ferris wheel, which is located in Central Pripyat. First, we climb onto the central gate of the wheel (Place of fastening of the wheel and supports)

15. Then we rise to the very top of the highest booth. There we have a message from Fenrir that the cache is hidden on the ground

16. Find a backpack under the roof of the booth

Video Content: Knight`s SR-25 + 40 rounds for him, 8 anomalous grenades, 4 Frag Grenades
17. We carry the found to the Sniper. We learn that there was one more sniper in the Old Village. We need to find what's left of him

2 sniper in the Old Village

18. In the attic of the barn we find the corpse of the Monolith, and his PDA lies nearby. We take away, we refer to Fenrir

19. The next location to search again is Limansk, where we need to find a backup bed

Fenrir's Reserve Bed in Limansk

20. We climb onto the radar, from its edge we see a tunnel, in it lies our cache

Video 21. The next backpack lies on a pipe, which is located not far from the tunnel

Video 22. Next, we climb on the radar. We need to crawl to the passage marked below, and from there climb onto the antenna. There will be a red message from Fenrir. After him we jump over to the pillar. On it will be the backpack we need. We take everything, return to Skadovsk

Fenrir's Lie in the Overpass

24. We rise to the uppermost row of platforms, in one of the rooms we find a cache

Video 25. We take away the contents, we receive a message from Fenrir. We move to the crane. The monoliths appear, we kill them. In one of the corpses we find PDA, we carry it to the Zaton.

26. We return PDA to Fenrir. We learn that Prime is sick. We speak with the Librarian, he asks to find pills and ointment for burns for him. Agree

Cure for Prime

27. We take the pills from Shura the Gynecologist on the Unexplored Earth
28. We take the ointment from the Kalmyk in the Marshes. The jar received from him needs to be thrown into a green jellied meat for an hour, and then it will be ready for use.
29. We give drugs to Prime, we speak with Fenrir. Our next goal is a cache of Monoliths in the Wild Territory, we go there

Monolith Cache in Wild Territory

30. The first teleport to the cache is on the roof of one of the Hangars

Video 31. Moving to a tall building. From there we follow to the construction site, there are many teleports, but we only need 1. To make it work, you need to go through certain points. They are marked in the screenshot. (After passing one of the points, a large group of controllers will spawn) Then you can go to the teleport

Video 32. After we go into the doorway
33. The next teleport is on the pillar

Video 34. After that, we follow to the teleport, which is located on the branches of the tree

Video 35. We move to the roof of the hangar. We run to the pipes, the teleport is on them

Video 37. And here is the hiding place, there is a backpack in the cockpit. We take the content

Note: Here we will find 2 scheme for bioradar
28. We carry the contents to Skadovsk 29. We take the next task, our goal is towers in the Dump. In addition to the fact that we need to pick up the caches, we also need to recapture the motorized group of mercenaries. In total, about 10 armored personnel carriers will have to be destroyed. We stock up on RPGs and charges for it, we move forward

Fenrir's Lie in the Junkyard

30. There will be 2 beds in total. The first one is a tower on the territory of the hangar, which is closer to the transition to Agroprom. We climb in, take away the cache, snipers and armored personnel carriers will spawn in the area. We destroy all uninvited guests. As soon as a message comes from Fenrir - you can go to Tower 2

Video 31. The second bed of fenrir in the Garbage is a tower in the equipment graveyard. We climb on it, take away the contents of the cache, shoot the adversaries.
Note: In this cache we will find Don Quixote's exoskeleton

Video 32. Returning to Zaton ... And Fenrir is gone. We communicate with the Resident Evil. He reports that Fenrir has left "On Business." Suggests while looking for a "life-giving thing". To collect it - you need to find a certain number of notes (there are 5 of them). We agree. We leave for Central Pripyat

Cache of Resident Evil in Central Pripyat

33. We find a building with a collapsed corner. We climb on it, jump over the map, there on the balconies we find our caches (3rd and 2nd floors)

Video 34. We carry the contents to Skadovsk, the next cache is located in the Dump. We go in search

Resident Evil's Cache in the Junkyard

35. Our first place to search will be a strange-looking construction next to a flea market. First of all, we climb onto its roof, crawl onto the perch closest to us (Left in the screenshot below). After that, we crawl onto the right perch, there will be a teleport

Video 36. We move to the barrel, jump over to the next one, take the contents of the backpack, jump from the barrel

37. Teleport to the power line support. We jump from it from the side opposite to the starting position.

38. We get to the Roof of the Hangar. At the opposite end of it we find a backpack, take it

40. So we got to the last cache. We take the content. Back to Resident Evil

40. We speak with the Abode. We learn that another cache is located in the X-16. Bubulyuk knows about one more part of the cache, we talk to him, we learn about the backpack on the Zaton, in the quarry. We go first there

Bubuluka's cache in the quarry on Jupiter

41. The cache is located in one of the excavator buckets, but initially it will not be there (If you do not go through the way the developers intended). The backpack will appear only after passing the casing over the buckets, so at this moment a large number of pseudo-giants will spawn. After that you can already climb behind the cache

Video Note: In this cache we will find the Teleport to Jupiter

Cache of Resident Evil in X-16

42. One of the most accessible hiding places (if you know where to look, of course). We go down between 2 square pipes (They are located on the 1st floor of the laboratory, not far from the exit to the round hall), there is a cache in one of the corners. We pick up the contents, return to the Zaton

43. We speak with the Resident of Evil. Stalker Lobsang knows about the next cache. He is not far away, also in a bar on Skadovsk. Let's find out from him the following landmark. We go to Eastern Pripyat

Lobsang's cache in Eastern Pripyat

44. We go to the department store, the cache is in the restroom, in the cistern (You can climb on it using the door handle, the walls of the booth)

Video 45. We take out a floppy disk. There is information about the cache. We go to central Pripyat. There we need to find a house, which is located at the main alley.

Video 46. The next cache is located on the balcony of the 3rd floor in the next building (Kamaz stands nearby). We jump there with the help of a tree

Video 47. Our next target is a broken window frame in a hotel. The teleport is right on her

Video 48. There is only one step left until the final cache. We jump from the roof into the building, there we find a cache

Video 49. We return to the Zaton, we speak with the Resident of Evil. All documents have been collected, but we cannot read them, because they are encrypted. We will be able to help us in this to the Proper Seventieth (Proper70). But let's leave this for now. We need to find Fenrir, he is now at the Chernobyl-2.

Fenrir at ChNPP-2

50. We are looking for a gantry crane at ChNPP-2, we take it to it. On the roof of the cabin we find a backpack, there is an artifact and bioradar drawing.

Video 51. After that, Fenrir appears on one of the buildings and starts shooting at us. We kill him. We search his corpse, we take away the rifle. We listen to the dying message, we go to Limansk.

Fenrir's cache in Limansk

52. There is a house at the crossing from the Red Forest. We climb on it, through a bush that grows on the roof, squeeze through the territory of the location

54. With the help of a tree we jump over to the roof of a neighboring house, from which we go down into one of the rooms (We climb into the room through the window). There we make a circle of honor, and we get out through the same window. There will be a teleport. Moving around, meeting the Proper Seventieth

Video 55. We talk to him, drink, chop off. We wake up, in the room we find Fenrir's cache. We pick it up, get a message from Resident Evil, return to Zaton
Note: There will be another scheme of bioradar 56. We return to Skadovsk, talk to the Abode, tell about what happened. After the conversation, we head to Jupiter, to the bunker of scientists. Proper-70 is already waiting for us there
57. In the Bunker we see Anna, Resident Evil, the corpse of Fenrir, Proper. We speak with the latter. Now we need to find the Decoder for those documents that we previously looked for in the Abode quests. Bubulyuka knows about his whereabouts. We return to the Zaton
58. We speak with Bubuluka. He tells where to find the decoder. Moving to Limansk

Decoder in Limansk

59. We come to the Department store. It is this building that we will have to conquer with our acrobatic abilities.

60. With the help of branches and trees we climb to the roof of the Department Store, from it we go down to the balcony, through which we climb inside. We find the corpse of Semetsky, take the contents of Video 61. Next, we need to go down to the floor below. We go out onto the balcony, jump down onto the window frame, climb inside through the window. We jump into the teleport

Video 62. The teleport takes us to the 1st floor. In one of the rooms we find a cache. We take away, we return to the Proper
63. The proper takes the diary, sends to Bubuluka to listen to jokes in order to pass the time.
64. We communicate with "Veselchak". We return back to the Bunker on Jupiter. Let's find out the recipe for cooking red flasks. We need to boil 4 pieces
65. Cook. We return to the Proper, we speak with the Abode. He tells us about the training cache. We go to look for him

Video 66. We take away the content, we return to the Proper. From him we learn about Fenrir's cache on the roof of Yanov. We go in search

Fenrir's Cache on Janov

Video 67. Reporting on the find. In the cache were documents that Sakharov really needed, for them he would tell us 1 part of the recipe for the "Star of the Prophet" artifact, which is needed to revive Fenrir.
68. We give the documents to Sakharov, we learn from him that in the overpass at the Chernobyl-2 there is a scientist's corpse, in his PDA part of the recipe

Scientist in the overpass at ChNPP-2

Video 69. We return to the Proper-Seventieth PDA. The first part of the recipe is known to us. We need the following artifacts: Helion, Electric Microbe, Spiral. If we received the last 2 artifacts earlier on the plot of the hodgepodge, then with 1 problem. Sniper Vagrant can give it to us. You should look for him in the Dead City.

Tramp in the Dead City

70. We climb onto the edge of the roof of this house

Video 71. We receive the message. The tramp sits in one of the basements. We find the poor fellow in one of the private houses

72. We speak with him, we learn about the bed of Fenrir. Let's go look for her

Fenrir's Lie in the Dead City

73. The backpack lies on the tree, which is located next to the building with columns

Video brodaga_bar_1 74. Taking the content. We go to the square. The Last Day squad is already waiting for us there. We destroy it, we find it not far from the PDA monument. We carry it to Skadovsk

75. We speak there with the Tramp. He gives us 500,000 rubles. for the completed task. Tells us about his cache in the Bar. We go in search of him

Tramp's Cache in the Bar

76. We climb onto a metal structure, stand at this point

Video 77. After we jump over to capacity 84. The next teleport is located at the southern checkpoint. Or rather, not far from him

Video 88. Returning from the PDA to Jupiter. Part 2 of the recipe says that we need to collect the following artifacts: Phobos, 7 Golden Slices, 1 poltergeist heart. Where to look for the last 2 positions is our concern. About Phobos the Tramp knows. Heading towards him
89. The tramp tells us about the stalker Beard, who is now somewhere on Jupiter. He has information about the art we need

Beard on Jupiter

90. We find the parking lot of the Monolith. We kill everyone. In the trailer we find a descent into the basement, but it is littered with a boulder. You can move it with the help of shots

91. Below we find the Beard, who tells about his cache. We go to look for him

Beard Cache on Jupiter

92. The cache is located in one of the buildings of the plant. Before going there ... Better to prepare a machine gun and a couple of thousand rounds of ammunition for it. Have to shoot. We go to this place, climb the stairs

93. During the ascent, a horde of helicopters arrives, armored personnel carriers and soldiers of the "Monolith" group spawn. We kill everything and everyone, we move up. We run into a locked lattice door. No problem. We climb above Video 94. We climb to the very top of the flights of stairs. TK, it's a wonderful day - we admire the surroundings, while Beard remembers where he hid his cache. Also, do not forget to shoot the helicopters. When the genocide of the rotorcraft is over, a message will come from Beard that the cache is hidden on the roof. We climb there. We find the cache, take the contents of Video 95. After that, we do not leave from under the antenna under which the cache was. We are expecting a guest. We speak with him, we go to the place indicated in the PDA

Monolith parade

96. Before entering the marked circle, we clean everyone in the area so that they do not interfere with us. Watching the Parade, talking to the Shadow of the Monolith. Now the Monolitians are not our enemies. We take away our clothes from under the nearest bush. We return to the Proper. We give him the ingredients from the 2nd batch (Phobos, 7 Golden Slices, the Heart of the Poltergeist) 97. Nothing is known about the 3rd part of the recipe. We go to the Zaton. There we meet a new girl - Lyudmila, who came for her husband. And, very fortunately, he knew part 3 of the recipe for the Star of the Prophet. We leave for ChNPP-2

Lyudmila's husband at ChNPP-2

98. His corpse lies in a hole in the roof of the reactor

Note: We will also find instructions for assembling the bioradar from him.

Video Note: In this cache we will find the 4th part of the bioradar 103 circuit. We attribute the Proper PDA with the 3rd part of the recipe. We need to bring the following ingredients to brew the "Star of the Prophet": Enceladus, 5 living hearts, 50 black energy, 30 cobblestones. Enceladus is in Fenrir's stash. Let's go look for him

Fenrir's cache in Limansk. Enceladus

104. We run for the map, we go into the yard of the fire department. There we go into the teleport, move to the cache, take the skull from there, activate it, teleport to the Sarcophagus

Video 105. Once in the room in the Sarcophagus - we climb onto the ledge, there we will be waiting for another teleport

106. We move to the cache. We take the content. We carry the previously ordered to the Proper Seventieth. We walk for 10 minutes. We return to the Bunker, we receive the "Star of the Prophet". We put it in the corpse of Fenrir. There is a 2nd coming of a sniper. We speak with the risen from the dead. He asks to find the Living Heart art for him. We agree.
107. We talk with the Proper, he talks about his cache on the Zaton

Proper's cache on the backwater

108. The backpack is located at the very top of one of the port cranes

Video 109. The Living Heart turns out to be in the cache. We attribute it to Fenrir. He invites us to find and talk with his beast, the Leader. He has information for us Acknowledgments:
When compiling this guide, videos from the YouTube channels of users "Vesker" and "kotbegemot74", "Fenrir" were used for which many thanks to them!

Lyudmila - Raising Fenrir We bring the components of the second part of the Star of the Prophet recipe to the Seventieth, obtained in the literal sense of sweat and blood, and head to Skadovsk. We briefly talk with Beard about what happened and go to get acquainted with a new character - Lyudmila. She asks to find her husband at Chernobyl-2.


Now you can go to Peru Seventieth with the third part of the recipe for the Star of the Prophet. But first, let's go through a parallel plot of Lyudmila.
We report about the husband and go to look for

How to get to kindergarten
There is one door in the kindergarten, which can be broken with a sledgehammer, knocked out with a cool weapon or a gravity gun. We find it, take it out and go to look for a cache)


It is important here not to destroy the Monolith idol before you visit the roof, otherwise you cannot climb onto the roof)



The grate can also be knocked out by shooting it through the blinds from the back.


Finally, we found the last spare part for the assembly of a universal bioradar. So before going to Peru Seventieth let's finish with bioradar. We take everything we need and go to Associate professor. In return, he asks to find two of his notebooks, which he lost in the Red Forest and in Eastern Pripyat.
Associate Professor's Notebooks
These two notebooks will show you two very impressive exits, which are based on the same small mistake of the authors of the Red Forest and Eastern Pripyat locations from GSC Game World, which allowed us to make these excellent caches. Of course, in Eastern Pripyat there are many opportunities to go beyond the location, but in the Red Forest this exit is the only one found to date. Remember it - it will be useful to you later)
In both cases, you need to go beyond the location in exactly the way that is conceived according to the plot. If you count, or somehow get to the location in another way, then the task will not be counted. It is necessary that you find exactly those "holes" that are conceived by the authors. It's easier to find a "hole" in Eastern Pripyat, so we recommend starting with it)




We return with notebooks to the Bar, we go into the back room and our eyes burst - next to the Cathobehemoth is Ariadne! We speak to her, we give back notebooks Associate Professor and get a brand new bioradar)
Now let's go to Peru Seventieth into the bunker. We give him the third part of the recipe and go to look for a bed. Fenrir in the fire tower in Limansk.


According to what was said Proper Seventies, you need to get into the tower from the courtyard. To get into the courtyard, you need to climb over a two-meter fence. It is very simple to get over it: in one of the places you can just jump over it)) Then you need to find a teleport in the courtyard. Further, a complete video on finding the bed.



If you can't repeat what you saw, then there is an alternative, but longer path)


In a backpack we find a teleport Fenrir. We use it and get into Sarcophagus into an inaccessible room.

We bring the found Peru Seventieth- we have all the components to create a unique artifact. We walk or sleep for 10 minutes while The Proper Seventieth brews the Star of the Prophet.

In 10 minutes we arrive, receive the artifact and solemnly resurrect Fenrir) We speak with the newly resurrected one and get the task to find an artifact for him Fortune Stone. Speak with Proper Seventies and we receive from him a gift that must be looked for in the area of ​​port cranes on the Zaton. We are heading there.

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