The console opens with the "~" button (or some other one, depending on your keyboard). After opening the console in the lower left corner of the screen, you can write commands, completing them by pressing Enter, move up/down/right/left along the lines, or scroll through them using the "Page Up" and "Page Down" buttons.
The console is not case sensitive: entering "TDT" or "tdt" will be equivalent. Commands that are abbreviations of words can also be run with their full name, for example, "tai" = "toggleai" and "getav" = "getactorvalue".
When executing a command on a target, you must first select an NPC/object and make it active, otherwise it will affect your character. To address a command to your character, you can use “player.command”, and to an NPC with a known RefID - “RefID.command”, or simply click on it with LMB. When an NPC/object is selected, its name and hex code will be displayed at the top center of the screen. For example, to unlock a locked door, you should open the console, LMB on this door so that its name and RefID appear at the top of the screen, and then enter the unlock command.
Some commands require FormID, and some require RefID. There are many articles on this site with given item IDs, and you can also download an archive (165kb) with a list of IDs (this is a download of all names from the Russian Golden Edition of TES IV). If you need the ID of the earth's ring, for example, then the searched line in this file looks like this:
FormID: 0009844B EnchRingMundane CLOT Earth Ring
It is much more difficult to find out the correct identifier for items from plugins, because in this case, you also need modindex - the first two digits in FormID, which can vary depending on the number of connected plugins and the order in which they are connected: 01, 02, 03, etc., up to FE (Oblivion.esm is always loaded first, so for it modindex is 00, both in CS and in the game). Ways to find the modindex plugin:
- find the NPC/object brought into the game by this plugin, open the console and click on it with LMB, then you will see the FormID, where the first two digits are exactly that modindex;
- if you are using Oblivion Mod Manager, modindex will be shown when you hover over the plugin name in the list of connected mods;
- if you are using Wrye Bash, the modindex for all active plugins can be viewed in the second column on the Mods tab;
- The FormID of items, objects and characters can also be determined in-game using the FormID Finder plugin.
Note: if you have problems opening the console (this happens in Windows Vista), then try to bypass it again using plugins:
- Ring of Console - adds a ring to the inventory, when equipped, the console opens;
- Change Console Key - changes the standard key that opens the console.
Warning: Use console commands with caution!
Switch commands
- pcb(Purge cell buffer) - allows you to free up used memory, often increasing fps;
- showsubtitle- shows/hides subtitles for conversations between NPCs;
- tfh(Toggle full help) - shows/hides help;
- tdt(Toggle debug text) - shows/hides debug texts on the screen (sdt N is entered first, then tdt):
- sdt 0 - in-game day of the week, date, time, EditorID of the current cell and its name displayed on the map,
- sdt 8 (Magic Info) - the character’s magic reserve and all active spells with the amplitude and time of their action,
- sdt 9 (Actor Info) - all values of the character’s current/basic attributes and skills,
- sdt 10 (Skill Usage) - current values of all skills and their values required for leveling;
- tai(Toggle AI) - selectively turns on/off artificial intelligence (AI);
- tcai(Toggle combat AI) - selectively turns on/off combat AI (if you don’t select anyone, it will affect everyone);
- tdetect(Toggle AI detection) - turns on/off AI detection (if you don’t select anyone, it will affect everyone);
- tgm(Toggle god mode) - turns on/off the invulnerability mode (only affects your character);
- tcl(Toggle collision) - selectively turns on/off obstacles (your character will be able to fly!);
- tfc(Freeflying camera) - enables/disables the free camera (the character remains in place);
- tg(Toggle grass) - shows/hides grass;
- tll(Toggle land LOD) - shows/hides remote landscape (LOD);
- tlv(Toggle leaves) - shows/hides leaves;
- ts(Toggle sky) - shows/hides the sky;
- tt(Toggle trees) - shows/hides trees;
- tm(Toggles menus) - shows/hides menus (great for taking screenshots!);
- tmm N(Show/hide all map markers) - opens(N=1)/hides(N=0) all markers on the map;
- tfow(Toggle fog of war) - opens/hides as yet unexplored areas on the area map;
- twf(Toggle wireframe mode) - shows/hides the grid.
Commands to target
- additem BaseID N- adds N items with the specified BaseID to the inventory;
- removeitem BaseID N- removes N items with the specified BaseID from the inventory;
- equipitem BaseID- equips an item with the specified BaseID on an NPC/creature (subject to its availability in the inventory);
- removeallitems- removes all items from the target's inventory (does not affect non-playable items);
- addspell SpellCode- adds a spell with the specified ID;
- removespell SpellCode- deletes a spell with the specified ID;
- dispel SpellCode- dispels a certain magical effect from the target;
- dispelallspells- dispels all applied magical effects from the target;
- Prid RefId- selects an NPC with the specified RefId (this NPC will become the target for all subsequent commands);
- disable- removes the selected object/NPC from the game world;
- enable- returns the object/NPC deleted with the disable command;
- kill- kills the selected creature/NPC;
- resurrect- resurrects the selected dead creature/NPC;
- createfullactorcopy- creates an exact copy of the selected NPC;
- deletefullactorcopy- deletes the created copy of the selected NPC;
- DuplicateAllItems RefID- copies all items from the target’s inventory into a container with the specified RefID;
- moddisposition ActorId N- changes the location of the selected NPC to the player (-N reduces the location);
- SetActorFullName name- sets a new name for the selected NPC/creature;
- placeatme BaseID- creates a new copy of the selected NPC/creature and places it in front of the character;
- moveto RefID- teleports the character to the place where this moment there is an NPC with the specified RefID;
- setcrimegold N- “hangs” a fine of a certain amount on the target;
- payfine- “repays” the target’s penalty;
- getav attribute- shows the value of the specified target attribute;
- setav attribute N- sets the specified value to the specified target attribute;
- setlevel N- changes the target level;
- lock N- locks the selected door/container (difficulty can be selected from 0-99);
- unlock- unlocks the selected door/container;
- SetOpenState state- changes the state of the selected door (1 unlocks and opens, 0 closes without locking);
- SetOwnership owner- changes the owner of an item/building to another NPC, some faction or your character;
- startcombat- causes an NPC/creature to attack another creature/NPC/player;
- stopcombat- causes the NPC/creature to stop fighting.
Other commands
- qqq- exit the game without calling the menu;
- save Name- saves the game under the selected name;
- saveini- saves the oblivion.ini file with current settings;
- swdp- shows a list of those who noticed your character;
- psb- adds all the spells available in the game to your character;
- advlevel- opens a level-up window where you can raise your character’s level;
- advskill skill N- increases the selected character skill by N units;
- modpca attribute N- adds N units to the specified character attribute;
- modpcs skill N- adds N units to the specified character skill;;
- setpcfame N- sets the character's good fame value;
- setpcinfamy N- sets the character's infamy value;
- sexchange- changes the gender of your character;
- showbirthsignmenu- allows you to change your character’s birth sign;
- showclassmenu- allows you to change the class of your character;
- showracemenu- allows you to change the race of your character;
- setquestobject BaseID flag- sets(flag=1)/removes(flag=0) the status of the quest item;
- killall- kills all NPCs and creatures in the area (except for immortals on quests);
- completequest questid- completes the quest with the specified ID;
- caqs- completes all quests;
- getstage questid- returns the current stage of the quest with the specified ID;
- setstage questid stage- sets the quest with the specified ID to the selected stage;
- movetoqt- moves the character to the current goal of the active quest;
- sq- shows a list of all quests;
- sqt- shows the status of the active quest;
- enableplayercontrols- enables character control during cinematic cutscenes;
- coc CellName- moves the character to the location with the specified CellName;
- coe X,Y- moves the character to the location with the specified coordinates;
- fw ID- changes the current weather to another one, with the specified ID (for a list of weather identifiers, see the spoiler below);
- showenchantment- opens the enchantment window;
- showspellmaking- opens the spell creation window;
- set timescale to N- sets the speed of play time;
- set globalvar to value- sets the selected global variable to the specified value;
- show globalvar- shows the current value of the specified global variable;
- getgs game_setting- returns the default value for the selected game setting in the current save;
- setgs game_setting value- sets the value for the selected game setting in the current save.
Notes:
All FormID, BaseID, SpellCode, CellName and other identifiers can be found in this archive, ID list possible options Cyrodiil, Oblivion and Shivering Isles weather:
- 000370CE Paradise (CamoranWeather);
- 00038EEE Clear;
- 00038EF0 Cloudy;
- 0000015E DefaultWeather;
- 00038EEF Fog;
- 00032e15 OblivionDefault;
- 00067198 OblivionElectrical;
- 000671A1 OblivionMountainFog;
- 000C0999 OblivionSigil;
- 00067199 OblivionStorm (Oblivion);
- 000836D5 OblivionStorm (Tamriel);
- 0006bC8B OblivionStorm (MQ16);
- 00038EEC Overcast;
- 00038EF2 Rain;
- 000C42DE Sigil Whiteout;
- 00038EED Snow;
- 00038EF1 Thunderstorm;
- 00008BBC Thunderstorm (Kvatch);
- 000452B5 SI - Summoning Weather (SE09);
- 000825A6 SI - Jiggy Weather (SE13);
- 00015883 SI - Gloom Storm (SE32);
- 00044F58 SI - ClearBlue;
- 00078801 SI - Clear;
- 0006D221 SI - Clear01;
- 0006D222 SI - Clear03;
- 0008EF42 SI - ClearTrans;
- 00044F59 SI - Cloudy;
- 00044F5A SI - Fog;
- 00079D76 SI - Mania Fog;
- 00077C0A SI - Ordered Fringe;
- 00077B28 SI - Overcast;
- 00044F5C SI - Rain;
- 00071D2F SI - TestAsh;
- 00044F5D SI - Thunderstorm;
- 00077B56 SI - WaitingRoomWeather;
- 00041775 SI - TestBlissClear.
Almost all of the above console commands also work in Fallout 3 And Fallout: New Vegas, because these games are made on the same (improved) Gamebryo engine.
Questions about using console commands for your specific case can be
Press the "~" button to open the console and enter commands. Some commands require that you select objects with the mouse before calling them. Sometimes the console is not called by pressing a key, in this case the parameter can help -devuser, added to the game launch file.
addspell X— add spell number X to the hero;
advlevel— add a level to the hero;
advskill skill X— increases the skill level by X, for example advskill blade 4;
caqs— completes the quest;
coc testinghall— teleport the player to an area with all objects, monsters and interlocutors (NPCs) of the game;
coc toddtest— teleport the player to the testing area;
hairtint (red/green/blue)- changes hair color;
help— show a list of console commands;
kill— kill the selected object;
lock X— close the lock or container;
modpca attribute X— adds X points to an attribute (for example, luck);
modpcs skill X— adds X points to skill;
movetoqt— teleport the player to the mission goal;
player.additem 0000000F "X"— adds X coins;
player.additem item_number quantity— adds the specified item;
player.completequest X— destroys but does not complete the selected quest;
player.payfine— the guards stop attacking the hero, and the ransom is paid;
player.removeitm X amount— removes object number X;
player.removespell X— remove a given spell;
player.setAV
player.setcrimegold X— set the size of the reward for the hero’s head to X (to remove the reward, enter 0), may not work within the city;
player.setlevel X— changes the hero’s level to X (from 1 to 255);
player.setstage task_number stage— moves the task to the required stage;
pov X or setcamerafov X— changes the viewing angle to X (by default it is 75);
psb— adds all spells to the hero;
qqq— exit the game;
resurrect— resurrect the selected monster or hero;
setpcfame— set the level of fame (fame);
setpcinfamy— set the level of infamy;
setscale X— change the object size X times (from 0.5 to 2; 1 — normal size);
SexChange- changes gender;
showbirthsignmenu— allows you to change your zodiac sign (birthsign);
showclassmenu- allows you to change class;
showfullquestlog X— show all records for task number X;
showquestlog— show records on the task;
showquestlog 0— show records for the current task;
showquestlog 1— show records of a completed task;
showquesttargets— show the goals of the current task;
showracemenu— allows you to change your name, race, appearance;
showsubtitle— turn on/off captions during conversations;
ssg— creates a script viewing window;
tai— switch artificial intelligence;
tcai— switch combat artificial intelligence;
tcl— enable/disable collisions of the hero with objects;
tdt— enable the debug screen;
tfc— “ufo cam”, free camera;
tfh— show/hide tooltip;
tfow— turn on/off “fog of war”;
tg— show/hide grass;
tgm- invulnerability;
tll— enable/disable LOD;
tlv— show/hide leaves;
tm— enable/disable menu;
togglemapmarkers— show all areas (locations) on the map;
ts— turn on/off the sky;
tt— turn on/off trees;
tws— turn on/off the water;
unlock— opens the selected door or container.
Many codes (in particular additem) require hexadecimal object codes as a parameter. Unlike standard decimal codes, hexadecimal codes use 16 digits instead of 10. The numbers from 0 to 9 do not change their meaning, and they are followed by the signs A, B, C, D, E, F, meaning the numbers from 10 to 15 in the decimal system Reckoning. The entry "10" in hexadecimal code actually means 16, "11" means 17, and so on.
Thus, the range of numbers from 108 to 10C includes 108, 109, 10A, 10B and 10C, and the range from 509 to 510 consists of 509, 50A, 50B, 50C, 50D, 50E, 50F and 510. Groups of game objects can be distinguished :
from 0002299C before 000229A5- steel and elven armor;
from 000229A6 before 000229B2, from 00048981 before 00048992 - cloth,
from 0001FED0 before 0001FED2, from 000ADD4E before 000ADDAA, from 0018AE4B before 0018AE4F— Imperial armor;
from 000CA152 before 000CA159- unique weapons;
from 000CA10F before 000CA11C- unique armor;
from 000CA11D before 000CA120- unique scrolls;
from 000CA121 before 000CA12C— unique clothes and rings;
from 0002C212 before 0002C24E, from 0003633F before 0003635C, from 0003E9AE before 0003E9C1- various armor;
from 00098417 before 0009845D— rings, necklaces, amulets;
from 000387A6 before 000387BE, from 0003A856 before 0003A867, from 0003B3FF before 0003B40F, from 0003D7B7 before 0003DB26, from 000977C3 before 000977D2- weapon.
Long distances are pleasant for born travelers: what adventure these days would be complete without a long journey! Unfortunately, the second time the journey does not bring the same pleasure. The developers have provided the ability to instantly move through areas: just enter the code “ coc place"(without quotes, of course) . The magazine format did not allow us to provide a complete list of available areas, but even a shortened list of the most important areas of the game will help you get to the desired area. Long live the magical subway!
Amelion Tomb- AmelionFamilyTomb;
Ancestor Moth Crypt- TempleOfTheAncestorMothCrypt;
Anga— Anga;
Anutwyll- Anutwyll;
Anvil Lighthouse- AnvilLighthouse;
Arpenia- Arpenia;
Atatar- Atatar;
Bawn— Bawn;
Bedrock Break- BedrockBreak;
Belda— Belda;
Beldaburo- Beldaburo;
Belletor's Folly- BelletorsFolly;
Book Warehouse- WarehouseBooks;
Borba's Goods and Stores- CheydinhalBorbasGoodsandStores;
Carac Agaialor— ParadiseCamoranFortress;
Castle Bravil Barracks- BravilCastleBarracks;
Castle Bruma Barracks- BrumaCastleBarracks;
Castle Chorrol Barracks- ChorrolCastleBarracks;
Castle Kvatch Passageway- KvatchCastlePassageway;
Castle Leyawiin County Hall- LeyawiinCastleCountyHall;
Castle Skingrad Barracks- SkingradCastleBarracks;
Castle Varaldo Interior- CastleVaraldo;
Catacombs- JakbenTombInterior;
Ceyatatar- Ceyatatar;
Clothes Warehouse- WarehouseClothes;
Crime Warehouse- WarehouseCrime;
Crowhaven— Crowhaven01;
Culotte- Culotte;
Dagon Shrine- LakeArriusShrineDagon;
Dark Fissure— DarkFissure;
Dasek Moor— DasekMoor;
Drakelowe- DrakeloweFarm;
Elenglynn— Elenglynn;
Eyes of the Serpent- PalePass01;
Fanacas- Fanacas;
Fanacasecul- Fanacasecul;
Fighting Dojo- WarehouseFight;
Fire and Steel- ChorrolFireAndSteel;
Fort Alessia- FortAlessia;
Fort Ash- FortAsh01;
Fort Aurus— FortAurus;
Fort Black Boot- FortBlackBoot;
Fort Blueblood- FortBlueBlood;
Fort Caractacus- FortCaractacus;
Fort Carmala- FortCarmala;
Fort Cedrian- FortCedrian01;
Fort Chalman- FortChalman;
Fort Coldcorn- FortColdcorn;
Fort Cuptor— FortCuptor;
Fort Dirich- FortDirich;
Fort Doublecross- FortDoublecross;
Fort Empire- FortEmpire;
Fort Entius- FortEntius01;
Fort Facian— FortFacian;
Fort Farragut- Fort Farragut;
Fort Flecia- FortFlecia;
Fort Gold-Throat- FortGoldThroat;
Fort Hastrel- FortHastrel01;
Fort Homestead- FortHomestead01;
Fort Horunn- FortHorunn;
Fort Irony- FortIrony;
Fort Istirus- FortIstirus;
Fort Linchal- FortLinchal;
Fort Magia— FortMagia;
Fort Naso- FortNaso;
Fort Nikel- Fort Nickel;
Fort Nomore- FortNomore;
Fort Ontus— FortOntus;
Fort Rayles- FortRayles;
Fort Redman- FortRedman01;
Fort Redwater- FortRedwater01;
Fort Roebeck- FortRoebeck01;
Fort Scinia- FortScinia01;
Fort Sejanus- FortSejanus01;
Fort Strand- FortStrand01;
Fort Sutch- FortSutchInterior;
Fort Teleman- FortTeleman;
Fort Urasek- FortUrasek;
Fort Variela- FortVariela;
Fort Virtue- FortVirtue;
Fort Vlastarus— FortVlastarus;
Fort Wariel- FortWariel;
Fort Wooden Hand- FortWoodenHand01;
Garlas Agea- GarlasAgea;
Gottlefont Priory- GottlefontPrioryMonastery;
Great World Interior- GretWold
Greyland— Greyland;
Gweden Farm- GwedenFarmInterior;
Hame— Hame;
Hammer and Ax- BrumaHammerAndAxe;
Hammer and Tongs- SkingradHammerAndTongs;
Harborside Warehouse- AnvilHarborsideWarehouse;
Harm's Folly- HarmFolly;
Henantier's Dream- DreamHub;
Hrotanda Vale- HrotandaVale;
Kemen— Kemen;
Knights of the Thorn Headquarters- CheydinhalKnightsoftheThorn;
Lighting Warehouse- WarehouseLight;
Lindai— Lindai01;
Lipsand Tarn- LipsandTarn;
Mackamentain— Mackamentain;
Malada- Malada01;
Miscarcand- Miscarcand01;
Morahame— Moraham;
Moranda- Moranda
Mouth of the Serpent— PalePass;
Nagastani- Nagastani
Narfinsel— Narfinsel;
Nenalata- Nenalata;
Newton Twyll— NenyondTwyll;
Ninendava— Ninendava;
Niryastare—Niryastare;
Nonungalo- Nonungalo;
Nord Winds— BrumaNordWinds;
Nornal- Nornal;
Nornalhorst- Nornalhorst;
Northern Goods and Trade— ChorrolNorthernGoodsAndTrade;
Novaroma- BrumaNovaroma;
Odiil Farm— OdiilFarm;
Olav's Tap and Tack- BrumaOlavsTapAndTack;
Ondo— Ondo;
Piukanda— Piukanda;
Redwater Slough- RedwaterSlough;
Rielle— Rielle;
Roland Jenseric's Cabin— RolandJensericsCabin;
Sage Glen Hollow- SageGlenHollow;
Sancre Tor- SancreTor01;
Sardavar Leed- SardavarLeed;
Sedor— Sedor;
Sercen— Sercen;
Serpent's Trail- SerpentsTrail;
Shardrock Interior- Shardrock;
Shetcombe Farm- ShetcombeFarm;
Silorn— Silorn;
Talos Plaza Sewers— ImperialSewerSystemTalosPlaza;
Talwinque- Talwinque;
Telepe— Telepe;
Temple of the Ancestor Moths— TempleOfTheAncestorMothMonastery;
Tent- KvatchTent01;
The Beast's Maw- TheBeastsMaw;
The Hunter's Run- HuntersRun01;
The Oak and Crosier— ChorrolTheOakandCrosierTavern;
Trumpet— Trumpet;
Two Sisters Lodge- SkingradTwoSistersLodge;
Upper Class Clutter Warehouse- WarehouseUpperClass;
Vahtacen- Vahtacen;
Varondo—Varondo;
Veyond— Veyond;
Vilverin— Vilverin;
Vindasel— Vindasel;
Weatherleah- WeatherleahInterior;
Welke- Welke;
Wendelbeck- Wendelbeck
Wendir— Wendir;
Wenyandawik— Wenyandawik;
Weye- Weye;
Weynon Lodge- WeynonPrioryLodge;
White Stallion Lodge— WhiteStallionLodgeInterior;
Whitmond—WhitmondFarm.
Oblivion: Console Commands
This article provides some commands that can be entered while playing on a game console and thereby perform some manipulations over the character and the game world. Here is only a small part of the existing commands and functions.
The console in the game is called up by pressing the ‘~’ key. To enter a command, you need to open the console ‘~’, type the desired command and press Enter. Closing the console is done using the same ‘~’ key.
Help – displays a list of debug commands with a brief description in English.
ToggleGodMode(TGM) - enables and disables god mode. In god mode, no damage is caused to the character, magic and power reserves are not consumed, and there is no overload of things.
Map manipulation
ShowMap – places a marker on the map
Command syntax: ShowMap MapMarkerID, enableFastTravel – marks the location of the MapMarkerID object on the global map. The enableFastTravel parameter is optional and is responsible for the ability to quickly travel to an object (enableFastTravel=1)
ToggleFogOfWar (tfow) – turns on and off the fog of war.
ToggleMapMarkers (tmm) – shows all objects on the global map.
ToggleMapMarkers 1 – show all, ToggleMapMarkers 0 hide all.
Manipulation of objects and spells
AddItem – adds an item to inventory
Function syntax: AddItem ObjectID, Count
To add an item to a character's inventory in the console, type Player.AddItem ObjectID, N
Example: player.additem 00000A 1
It is not EditorID that is used as ObjectID, but FormID. player.additem lockpick 1 is not a valid command. FormID can be viewed in the editor; the field with its value is located immediately after the field with EditorID, but you may not notice it, since the width is minimized.
RemoveItem – removes an item from the inventory. The syntax is similar to AddItem, but there may (or may not be) one more parameter.
PlaceAtMe – adds an object
Function syntax: Player.PlaceAtMe ItemID, N, distance, direction - will place N ItemID objects in the direction direction at a distance from the character. This command works with items, NPCs, and monsters. Direction: 0-front, 1-rear, 2-left, 3-right.
When entering a command using the console, you must also use FormID as the ItemID, and not EditorID.
AddSpell – adds a spell to the specified character/
Player. AddSpell SpellID – adds a spell with the SpellID identifier to the player’s book.
RemoveSpell – removes a spell from the list, the syntax is similar to AddSpell.
Fast movement commands
CenterOnCell (coc) - transfers the character to the specified location.
Syntax: CenterOnCell CellID – transfers a character to a location with a CellID.
CenterOnExterior (coe) - moves the character to the specified cell of the current area.
Syntax: CenterOnExterior X Y – moves the character to the cell of the current area with coordinates (X,Y). The location name (CellID) and cell coordinates (X,Y) can be viewed in the TES Construction Set editor.
Changing Character Parameters
ModPCAttribute (modpsa) – increases the value of a character’s stats.
Command syntax: ModPCAttribute StatName, N – increases the StatName parameter by N units.
For example, entering the command ModPCAttribute Strength, 1 or (ModPCA Strength, 1) into the console will increase your character's strength by 1.
The following parameters can be used as StatName: Strength – strength Speed – speed
Intelligence - intelligence Endurance - endurance
Willpower – willpower Personality – attractiveness
Agility - dexterity Luck - luck
The ModPCAttribute command increases the constant "base" part of the characteristic.
ModPCSkill (modpcs) – increases the character’s skill value.
Syntax: ModPCAttribute SkillName N – the SkillName parameter is increased by N points.
Unlike the ModPCAttribute command, in the ModPCSkill command the parameter N cannot be negative, i.e. You cannot lower the value of a skill using the ModPCSkill command. To lower the value of a skill, you can use the SetActorValue function.
Example: If you type ModPCSkill Blade 1 in the console, your blade skill will increase by one.
SkillName can have the following meaning: Armorer Alchemy Acrobatics
Athletics Alteration Light Armor
Blade Conjuration Marksman
Block Destruction Mercantile
Blunt Illusion Security
HandToHand Mysticism Sneak
HeavyArmor Restoration Speechcraft
SetActorValue (SetAV) – the function sets a new parameter value for the specified character.
Syntax: SetActorValue StatName value Example. Player.SetActorValue Alchemy 50 - will set the character's alchemy skill to 50. The StatName can be used: Strength Intelligence Willpower
Agility Speed Endurance
Personality Luck Health
Magicka Fatigue Encumbrance
Acrobatics Armor Athletics
Blade Block Blunt
HandToHand HeavyArmor Alchemy
Alteration Conjuration Destruction
Illusion Mysticism Restoration
LightArmor Marksman Mercantile
Security Sneak Speechcraft
Aggression Confidence Energy
Responsibility Bounty MagickaMultiplier
NightEyeBonus AttackBonus DefendBonus
CastingPenalty Blindness Chameleon
Invisibility Paralysis Silence
Confusion DetectItemRange SpellAbsorbChance
SpellReflectChance SwimSpeedMultiplier WaterBreathing
WaterWalking StuntedMagicka DetectLifeRange
ReflectDamage Telekinesis ResistFire
ResistFrost ResistDisease ResistMagic
ResistNormalWeapons ResistParalysis ResistPoison
ResistShock Vampirism Darkness
ResistWaterDamage
ModActorValue (ModAV) – the function will change the value of the parameters of the specified character.
Syntax: ModActorValue StatName value
Example: Player. ModActorValue Speed -10 – will reduce the character's speed by 10 points. As StatName, you can take the same values as for SetActorValue.
GetActorValue(GetAV) – returns the parameter value.
Syntax: GetActorValue StatName
GetBaseActorValue – returns the base value of the parameter. The syntax is the same as GetActorValue.
SexChange – changing gender to the opposite.
showracemenu - opens the race selection menu.
showclassmenu - opens the class selection menu.
showbirthsignmenu - opens the sign selection menu.
After confirmation, the character's statistics are reset.
Factions and relationships to the character
ModFactionReaction – function modifies the reaction of a faction.
Syntax: ModFactionReaction FactionID, TargetFactionID, N - changes the ratio of faction FactionID to faction TargetFactionID by N units.
Example: ModFactionReaction FightersGuild playerFaction 10 – will improve the ratio of the warriors guild to the character by 10 units.
2. Teams2.1. How to read the command tableWhen a command requires arguments, such as "additem 2.2 Command table
3. Using console commands3.1. Find NPCsIt is possible not to clone an NPC with the player.placeatme command, but to teleport to it. This is more difficult, but does not create a clone, which could affect gameplay. Call the console; 3.2. Control of Oblivion portalsIf you enter the command in the console CloseOblivionGate Click on the Oblivion portal and press enter, the portal will close. If entered into the console when the hero is in Oblivion, CloseCurrentOblivionGate, the portal will close, and the hero will be transported back to Cyrodiil. 3.3. Vampirism and treatment of vampirism through the console
1. Add the “Cure Vampirism” potion to your inventory using the console command Player.AddItem 977E4 1 and drink on an empty stomach. But this may not work for various reasons. Then use the second method. 2. Enter all these commands sequentially: Back |
To call the console in Oblivion While playing the game, press the [~] (tilde) key. After this, you can enter cheats - game console commands with which you can influence the gameplay, thereby simplifying the passage of the game.
It should also be said that all console commands (cheats) in the game Oblivion insensitive to the case of letters, that is, a command to turn on/off. invulnerability T.G.M. equal to command tgm(same command, but not written in lower case).
How to set English as default - this instruction will help you install English language in the console Oblivion, if you speak Russian.
Master list of Oblivion cheat codes
List of the main and most popular cheats for the game Oblivion which will be useful in any situation.T.G.M.- on off. invulnerability mode.
P.S.B.- get all spells. This command is very CPU intensive and can lead to the game closing. If after using a spell your game closes, do not use it (spell). You can only cancel this cheat by loading a previous save.
TMM 1- show, open all fast travel markers on the map
TMM 0- hide all fast travel markers. This command completely hides all markers in the game, including those that were opened independently.
TFOW- on off. fog on March of the world
TCL- on off. flight mode and walking through walls.
TFC- on off. free camera mode. This mode is a little similar to the TCL cheat, but unlike it main character remains stationary and only one camera moves. After turning off this mode, the camera automatically returns to the character.
TAI- on off. artificial intelligence of all NPCs. All NPCs stop doing anything and just stand there doing nothing.
AdvLevel- raise character level 1
Player.SetLevel N- install N character level, where N number from 1 to 255
KillAll- kill all NPCs in sight
player.additem F 1000- get 1000 gold
player.additem A 500- get 500 master keys
SexChange- change the gender of the main character to the opposite
ShowBirthsignMenu- open the zodiac sign selection menu
ShowClassMenu- open the class selection menu. After using this command, your character's level in some cases may drop to 1. It all depends on the version of the game.
QQQ- quick exit from the game to the desktop. The game will immediately close without saving.
ShowSubtitle- on off. subtitles when talking to NPCs
TM- on off. game menu and interface. This mode can be used to create “clean” screenshots.
TWF- on off. grid of objects. This mode may only be useful when creating modifications to the game.
TFH- on off. show background information
TDT- on off. debugging information: FPS, current coordinates that can be used for fast movement and other sufficient helpful information, which can be used in conjunction with other cheats. Before use TDT You must indicate exactly what information you want to see. To do this you need to enter STD N, where instead N You must specify one of the following numbers:
- 0 - information about the current game time and location ID
- 8 - the amount of magic of the main character, all active spells and their duration
- 9 - information about character attributes and skills
- 10 - the amount of experience required to raise the current level
save name- create a save file named name
Codes for selected objects
The following codes will only work if an object or NPC is selected. To select an object in Oblivion you need to do the following:- get as close as possible to the desired object
- open console
- click on an object with a bear
- enter cheat code
tdetect- on off. detection. This cheat acts as if your main character is under the influence of invisibility - the NPC simply does not notice you. If no NPC has been selected, apply to all.
kill- kill NPC. Some characters who, after using this command, do not die, but only fall to the ground for a short time, cannot be killed in any way. They take part in the main storyline or in some other quests. Killing NPC data if possible would make the game unworkable and cause quests to freeze.
resurrect- resurrect the selected NPC.
unlock- open the lock of the selected object
Performance boost
As you know, after completing several college quests as a magician, it is possible to create spells with different duration, area of effect and strength, but such spells, as a rule, consume a huge amount of magic, which makes their use impossible. However, the limitation on the maximum amount of magic, health and stamina can be bypassed using the console - you need to increase the characteristics using the following code: player.setav name N- set the characteristic value name V N units.Example: player.setav Health 2000- set 2000 health
List of all characteristics that must be entered instead name:
- Health - health
- Fatigue - reserve of strength
- Magicka - magic
Leveling up your skills in Oblivion
To quickly improve your skills in the game Oblivion without wasting a huge amount of time, which can be spent, for example, completing the next exciting quest, you need to enter the following code: player.setav name N- install N skill level nameExample: player.setav Block 73- set blocking skill level 73
List of skills that need to be entered instead name:
- Acrobatics - Acrobatics
- Alchemy - Alchemy
- Alteration - Change
- Armorer - Gunsmith
- Athletics - Athletics
- Blade - Blades
- Block - Blocking
- Blunt - Blunt weapon
- Conjuration - Witchcraft
- Destruction - Destruction
- HandtoHand - Hand-to-hand combat
- HeavyArmor - Heavy armor
- Illusion - Illusion
- LightArmor - Light armor
- Marksman - Shooter
- Mercantile - Trade
- Mysticism - Mysticism
- Restoration - Restoration
- Security - Hacking
- Sneak - Stealth
- Speechcraft - Speechcraft
Attribute Boost
In addition to the usual basic characteristics, the game Oblivion There are also several attributes that directly affect your character and which can also be increased using the console. To do this you need to enter the following code: modpca name N- increase the attribute value name on N units. To lower attributes, enter a negative number.Example: modpca Strength 200- set 200 units. strength
List of attributes that must be entered instead name:
- Strength - strength
- Intelligence - intelligence
- Willpower - willpower
- Agility - dexterity
- Speed - speed
- Endurance - endurance
- Personality - charm
- Luck - luck
Increase FPS in Oblivion
The following group of console commands (cheats) do not affect gameplay or game balance in any way and are intended only to increase FPS in Oblivion for owners of relatively weak computers. These codes must be entered into the console in cases where the game slows down a little.PCB- clear used memory. In some cases, it increases the number of FPS.
TG- on off. vegetation on the ground: grass and other greenery.
TT- on off. trees
TLV- on off. leaves on the trees
T.S.- on off. clouds
TLL- on off. objects in the background. The range of drawing and review is reduced.
TWS- on off. water display
ID of weapons, armor and other items
Using the IDs below Oblivion you can get any game item: weapons, armor, ingredients and other things that you can put in your inventory. Here is full list Item IDs Oblivion both from the original part of the game and all official DLC. All item IDs Oblivion you can add it in a standard, usual and at the same time slow way - open the console and enter one command for each item. If you want to get just one item, that's fine, but if you're going to add, for example, a full set of armor, a shield, some jewelry and weapons, then adding all these items will take you a lot of time. To reduce adding multiple items to one console command, do the following:- Go to the main game folder.
- Create an empty text file add.txt.
- Using the item search form, which is located a little lower, find the items you need and click on them. After these steps, a list of items will be generated.
- Click the button to get the code.
- Paste the resulting code into the file add.txt.
- Go to the game and enter in the console bat add.txt
To add 1 item manually, you must enter: player.additem ID quantity
Example: player.additem 00016C0F 3- get 3 “Yartar Sword”
Spell ID
Using this form you can find the ID of any spells from the game Oblivion and quickly learn or remove selected spells. To add many spells is necessary.- Create a text file in the main game folder add.txt.
- Create a list of spells; press the button to get the code.
- Copy the resulting code to a file add.txt.
- Enter the command in the game console bat add.txt
- player.addspell id- learn a spell
- player.removespell id- remove the spell
NPC ID
Using the search form you can find the ID of any NPC in the game Oblivion and then create any number of characters, monsters and some other animals. Using the NPC search form you can also find mount IDs Oblivion- horses, including horses with armor. To quickly find horses in the field Name enter horse.To create an NPC in the game console, enter: player.placeatme ID quantity
Example: player.placeatme 000CA000 5- create 5 wolves