Guide and walkthrough for "Warcraft III: The Frozen Throne". Walkthrough of the campaign for the alliance “Curse of the Avengers Walkthrough of warcraft 3 frozen

During gameplay, press . Then enter the following cheat codes: WarpTen - speed up the creation of units and buildings IocainePowder - quick death WhosYourDaddy - invulnerability KeyserSoze [amount] - get the specified amount of gold LeafitToMe [amount] - get the specified amount of wood GreedIsGood [amount] - get the specified amount of gold PointBreak - disable food limit ThereIsNoSpoon - infinite mana StrengthAndHonor - no loss (No defeat) Motherland level] - next level SomebodySetUpUsThBomb - lose AllYourBaseAreBelongToUs - win WhoIsJohnGalt - activate research SharpAndShiny - improve research IseeDeadPeople - disable "fog of war" Synergy - disable tree type research RiseAndShine - set sunrise time LightsOut - set sunset time TheDudeAbides - quick cooldown whosyourdaddy-One - one-hit kill and infinite HP strengthandhonor - continue playing after losing in dir. Campaign greedisgood 10000 - get 10000 gold and wood keysersoze 1000 - get 1000 gold leafittome 100 - get 100 wood daylightsavings 18:00 - set time to 18:00 itvexesme - disable winning conditions Greedisgood 999999 - set the amount of all resources to 999999 Iseedeadpeople - show all map

Press while playing to bring up the message dialog box. Type the following codes in the box, then press again to activate. If successful, the message "CHEAT ENABLED" will appear on the screen. WarpTen - Speeds construction of buildings and units IocainePowder - Fast Death/Decay WhosYourDaddy - God mode KeyserSoze - Gives you X Gold LeafitToMe - Gives you X Lumber GreedIsGood - Gives you X Gold and Lumber PointBreak - Removes food limit ThereIsNoSpoon - Unlimited Mana StrengthAndHonor - No defeat Motherland level] - level jump SomebodySetUpUsThBomb - Instant defeat AllYourBaseAreBelongToUs - Instant victory WhoIsJohnGalt - Enable research SharpAndShiny - Research upgrades IseeDeadPeople - Remove fog of war Synergy - Disable tech tree requirements RiseAndShine - Set time of day to dawn LightsOut - Set time of day to dusk DayLightSavings - If a time is specified, time of day is set to that, otherwise time of day is alternately halted/resumed TheDudeAbides - Fast cooldown whosyourdaddy-One - hit kills & Unlim. HP strengthandhonor - Keep playing after losing in Campaign mode greedisgood 10000 - 10000 gold and lumber keysersoze 1000 - 1000 gold leafittome 100 - 100 lumber daylightsavings 18:00 - Set time of day to 18:00 daylightsavings - Toggle daylight progression itvexesme - Disable victory conditions Greedisgood 999999 - All reasource 999999 Iseedeadpeople - reveals all the map

Secrets when passing the company:

Alliance Campaign. Curse of the Avengers the Blood Elves)

Chapter 1. Nagas.
1. We approach the wooden pier in the north, to the right of it there is an island, we move there by teleportation.
Here we find only the mana rune. But from here you can walk down two islands. On the last island we find
mana rune and Ring of Protection (+1).
2. After passing the gate leading to the west, we find the statue of Cenarius. Hidden behind the statue is the Hawk Ring.
(+1 agility).
3. From the lower right cliff you can see the other shore, teleport there. On the island we find the mana rune and the Book
Strength.
4. We approach the fountain, there is a waterfall around it. Mev teleport to the southern hill, kill the spiders,
we get War Claws (+3). Teleport to the western hill at the top of the waterfall, kill
enemies, we get the Spider Ring (+1 agility).
5. Having passed through the river, we meet our second detachment. At this point we go along the coast to the right, Mev teleport
to a visible section of the right bank, and from there we teleport behind the stones. We find the home of the hermit beorn,
we kill him, we get Healing Spirits.

Chapter 2. Mysterious islands.
1. At the right entrance to the library there are trees behind the wall on the right, we bring the huntress here, put the owl on
tree, this will give us visibility of the upper floors of the library. Mev teleport to the top
floor, then teleport further to the left along the walls. In total we find three Books on the walls of the library
Wisdom and two mana runes.

Chapter 3. Tomb of Sargaras.
1. Secret 1. We enter the corridor where the bears came from. In the left wall we see an opening and a mana rune in it,
teleport there, go to the end, find the Fragment of the Shadow Sphere (1/10).
2. Having climbed two stairs, at the top on the right we press the glowing button on the floor, this will open
stone round door at the back. We return to it, inside we teleport to the central platform in the water,
take the Ring of Protection (+2). On the platform on the left we notice a mana rune, teleport there, take the Sphere Fragment
shadows (2/10).
3. We return to the foot in front of the two stairs, teleport to the low platform between the stairs. From her
We see a mana rune on the southern wall, teleport there. We pass through the secret tunnel to the west. At a dead end
look up the northern cliff, teleport to the mana rune on another platform, take the Sphere Fragment
shadows (3/10).
4. Having climbed two stairs, we go north along the road between the waterfalls. On the left wall behind
We notice a mana rune by falling, teleport there, and select a Fragment of the Shadow Sphere from the water golems below
(4/10).
5. In the tunnel, having reached the turn, we find a single palm tree, with the help of the hunter we plant an owl on it, this
will open visibility of the mountain to the right. Teleport to the right mountain, take the Shadow Sphere Fragment (5/10).
6. In the tunnel after the turn near the northern wall there is a second palm tree, we also plant an owl on it,
teleport to the island above behind the wall, kill the turtle, get a Stone Talisman and a Shard
shadow spheres (6/10).
7. In the tunnel, after the turn, we rise to the northern hill, from there we look down to the left, and teleport
on the nearby rock where the rune lies, we get a Fragment of the Shadow Sphere (7/10).
8. In the central corridor we go to the northern dead end. Mev teleport down to the hydra. Let's go to the right
hill, teleport from it to the balcony on the left, take the Shadow Sphere Fragment (8/10).
9. Behind the gate we go up, on the lower balcony on the left we see a rune, the body%Dports
to this hill, the Brewer will leave and leave us the item Shoes of Agility (+3).

Chapter 5. Settled Scores WarCraft 3.
1. Secret. Having entered the ruins, we use Farion to revive the trees near the northern wall, so we will open a passage to another
room. In the room there are three books for increasing characteristics, a Flask of Rejuvenation and a Crown of Nobility.

Chapter 6. Fragments of the Alliance.
1. We arrive at the first village. We examine the forest in the north, there is a path with cut down trees, along it
We go out into a forest clearing and find the Ring of Regeneration. Kel's cache 2. Behind the first village we go to a dead end
on the right, we kill the undead, we get resources.
2.After the first village, when we follow the road to the north, we look at the left slope, there is a box on the island.
We teleport to the box, inside we find the Sphere of Fire.
3. To the right of the goblin store there are fragments of walls, and behind them is a cut down tree. Mev teleport to
a cut down tree, along the path we reach the bandit camp. Kill the King of Thieves and get Combat
claws (+12).

Undead Campaign. Legacy of the Damned

Chapter 2. Flight from Lordaeron.
1. We go along the corridor to the north, on the right we see a square pool of water. We use the switch nearby,
we return to the pool, it has closed, we pass along it to the other side, take the Kel-Thalas item
boots (+6 agility).
2. From the store we go to the left, pass through the ruins, and come to a fallen wall. We press the lever, the wall is on
time rises, we run to the left bank. There we find a coin and an Energy Amulet. On the left we see a closed
area with gold and boxes. We can get there if we destroy the white decorative walls with corpse trucks
on a way.

Chapter 4. Return to Northrend.
1. In the gorges we go south, break through the barricade on the way. We pass through a sparse forest, at the left dead end we find
Scroll of Mana. At the right dead end we open the gate, find the Penguin King, and get the Ring from him
Defense (+4).

Education (training) of heroes by specialization:

Beast Master:
Step 1 - Call a Boar (Spell: Pet Boar)
Step 2 - Calling the Kite
Step 3 - Spell: Pet Boar
Step 4 - Calling the Kite
Step 5 - Spell: Pet Boar
Step 6 - Exodus

Minotaur Leader:
Step 1 - Thunder Walk
Step 2 - Spell: Endurance Aura
Step 3 - Thunder Walk
Step 4 - Stamina Aura
Step 5 - Thunder Walk
Step 6 - Spell: Reincarnation

Spirit Speaker:
Step 1 - Wolf Spirit (Spell: Feral Spirits)
Step 2 - Spell: hain Lighting
Step 3 - Wolf Spirit
Step 4 - Lightning Chain
Step 5 - Wolf Spirit
Step 6 - depending on the situation: Chain of Lightning\Earthquake (Spell: Earthquake)

Spirit Catcher:
Step 1 - Spell: Healing Wave
Step 2 - Evil Eye (Spell: Hex)
Step 3 - Healing Wave
Step 4 - Evil Eye
Step 5 - Healing Wave
Step 6 - Spell: Big Bad Voodoo

Archmage:
Step 1 - Water Spirit
Step 2 - Spell: Brilliance Aura
Step 3 - Water Spirit
Step 4 - Arcane Aura
Step 5 - Water Spirit
Step 6 - Mass Teleportation (Spell: Mass Teleport)

Lord of Fire:
Step 1 - Beast from the Core (Spell: Summon Lava Spawn)
Step 2 - Animated Fire (ISpell: ncinerate)
Step 3 - Creature from the Deep
Step 4 - Animated Fire
Step 5 - Creature from the Deep
Step 6 - Volcano (Spell: Volcano)

Mountain King:
Step 1 - Spell: Storm Bolt
Step 2 - Bash (Spell: Bash)
Step 3 - Hammer of Storms
Step 4 - Bounce
Step 5 - Hammer of Storms
Step 6 - Might of the Mountains (Spell: Avatar)

Paladin:
Step 1 - Grace (Spell: Holy Light)
Step 2 - Spell: Divine Shield
Step 3 - Grace
Step 4 - Armor of Faith (Spell: Devotion Aura)
Step 5 - Grace
Step 6 - Spell: Resurrection

Secret level:
In the third Alliance mission (where the elves escape from prison) somewhere in the middle of the map there is
room with three sheep. When a unit is on a panel next to
sheep, she must say one of three things. Stand on the panel to say "Baw, Ram,
Ewe" to open the door above them. The door leads to a bunch of flying sheep and a large
question mark. Take question mark to unlock
secret tower level.

Secret Orc Level:
Select the "Custom Campaign" option from the menu, then select "Exodus Of The Horde".
In the game wukk, the first level selection screen starts. This additional campaign
occurs after "Thrall leaves Lorderon" but before "Kalimdor".

Secret level #2:
In the fourth mission of Dungeons of Dalaran, if you go south you will see three
sheep Place a unit on each of the “glowing stones” in the following sequence: top,
lower, middle. Then the gate to the north will open. Enter them, then head
to the flying sheep and send units to the power circle. After this you should receive
secret level message. Now complete this mission.

Secret tower defense level:
When you play the Alliance Campaign in the chapter where Lady Vashj helps Kael
escape from prison is the secret. You'd better use the iseedeadpeople cheat to find
Place. When you search for cheats on the entire map for a place where there are 3 sheep (1 blue,
1 yellow and 1 red) are imprisoned, then go there. Kill everyone on your way and when you
reach this place, you will see three buttons, in front of each of them there will be a sheep. Then start clicking
them randomly and eventually a message will appear: “Bonus level unlocked.
Finish this mission and the level will start automatically. “I think that’s what the message will be.
When you complete this chapter you will see Kael and Lady Vash and then you will be sent
to a secret level. It's really fun! And you can play it again by selecting it
in the "select screen" chapter. Remember, this is in an Alliance campaign!

Pandorian Brewer:
Follow the instructions on how to reach the "secret level" in the People Campaign.
In the secret level, find and open all the boxes to get treasure. Then,
complete it. If the Pandorian Brewer appears in the finale with an army
Pandorians, then you did everything right. Subsequently, the brewer's voice will say: "I
brought Panda-monium "and Panda will appear in the picture and apparently his
daughter. At the next level you will be able to use the level 5 version
The brewer you killed.

Destroying monolithic creeps:
In a special scenario of the game Monolithic Creeps, type -creepmeout to destroy any Night
Elf, Humans, Orcs or Undead or buildings that you have and build an army of creeps.
You don't have to worry if you got the wood by cheating, tell me what it was
taken away by the "cheese police" because the creeps don't need the forest. In addition, there is
several workers if you decide to be a creep.

Grank The Rat:
In the fourth Night Elf mission "Wrath Of The Betrayer" in the upper left
map there is a small garden and a fountain that can only be visited by Maiev. Use the Blink spell
to get to it. There you can find a rat named "Grank the Rat", who has
100% evasion and spell immunity.

Pandaren Brewery:
Play a Night Elf mission where you must accompany a runner. In the lower left corner
At the very back of the map there is a Pandaren zone. There is a brewer there.
He will talk some nonsense and throw Agility Slippers.

Butcher (BloodFeast The Amomination) and The Zombie Master:
In the Undead mission "The Flight From Lordairon" you can resummon the Zombie Overlord
and Butcher towards the end. In this mission you will find the Staff of Animate (not hidden).
You will find a room of Necromancers who are summoning something,
and several enemies such as Ghouls and Crypt Fiends.
Kill them and then go to the pile where the necromancers were summoning something,
and use the Staff to summon the Zombie Lord for sixty seconds to assist in the battle.
The Butcher can be summoned in the same way.

Drunken Panda picture:
Successfully complete all levels in "Secret Tower Level" to see the image
Drunken Panda, together with the one we consider to be her daughter. Then in the next chapter
you can use it to help.

Giant Penguin:
In the fourth Undead mission, "The Return To Nothrend", you will find a giant penguin
in the left corner of the island where you started. Kill the guard sea lions and
destroy the tent. Then kill the penguin itself. You will get
Ring Of Superiority. A normal penguin will appear next to him. You can kill him, but
it won't give you anything.

The Lich King in Lordaeron:
King Arthas, the Lich King and the frozen throne can be found in the first
Undead missions. In the middle of the mini-map, go as far left as possible.
You will see an empty circle. Click on it and it will lead you to the mountain where
Lich King found. If you click [Insert], you will see
The Lich King and the frozen throne.

Albarto:
In the first mission of the second campaign, there is a bird flying near your camp
near the coast of Albatro. Kill her (try using Rifleman) near the coast,
and receive Robe of the Magi +6.

Giant Golem:
You can get War Claws +3 by killing the Giant Golem after you exit the ruins
the first observatory. It's hidden between the trees and it will be difficult
find him.

Get other heroes:
In the strange monoliths scenario, play through the Undead campaign and make sure there are
four other forest patrols. Activate the following codes: synergy, sharpandshiny(3 times),
thereisnospoon, whosyourdaddy and iseedeadpeople. Use Banshees to capture
monolithic creeps and get their items. If you don't have a hero, you can get
Their heroes. Creeps can be Murlocs, Furbolgs, Spiders,
Satrys, Beasts (their master is a young deer), Wolves (their hero is a werewolf), and
Trolls. Destroy other forest patrols as they build in your base.

Talk to the ghost of Illidan:
In the second Night Elf mission you must find Illidan and prevent him from getting
Eye of Sargeras (Sargaras Eye). Opposite the gate in front of it, use Blink for another
sides of the gate. Now you can kill Illidan and destroy the eye. Destroy the gate
after this, and you will talk to someone who is not there, but you can hear Illidan's voice
Note: It will be easier if you activate the codes: iseedeadpeople and
whosyourdaddy.

Basic defense in the Night Elves campaign:
Take any Night Elf base (Tree Of Ages, Tree Of Eternity, etc.)
in multiplayer mode and send her to an area where there are a lot of trees. Use
ability to eat wood and get as far as you can without revealing the path to the enemy.
Once your opponent chooses your base, he will abandon you. For the better
Results from Nature's Blessing study and make sure you use the Tree of Ages that you
Expand, not the one your opponent is using. When you use
ability to eat trees, remember to be very distant so that your opponent doesn't see it.

Build another tribe of units and buildings in the Undead campaign:
Play the Undead campaign in custom or multiplayer. Use Banshee
with the Possessing ability to possess a Peasant or Wisp. This gives you the opportunity
create a tribe of units and build their buildings. It also gives you access to their hero training.
Use Undead Banshee or Draw Ranger to convert a Peon, Peasant, Firefly or Acolyte.
to your side. Now you can build their buildings and create their units and heroes.

100 Demon Hunter damage:
Get a Demon Hunter with Metamorphosis and use it. Then
activate the code thedudeabides to cool down quickly, and then click activate Transformation. Your
The Demon Hunter should return to its original form, but instead of "level ##"
it will say "Transform" with a bar going down. When it reaches zero
The Demon Hunter's strikes should deal between 96 and 100 damage.

Recommended spell combinations:
Select your hero, then select Bloodlust as your main ability.
Next, choose Chain Lightning as your main ability, then Divine Shield.
or Holy Light, Endurance Aura as the main aura, Spiked Carapace
as your main hero attribute, and your last choice is Dopplegang.

Sending all units at once:
To send all your units to one place at the same time, do
for all units the following correspondence is: one unit follows twelve. Then send them to one location.
All your other units will follow.

Funny comments:
Click on different units to hear funny comments. For example,
Click on the shooter enough times and he will quote Fat Bastard.
and will say: “Sit on your belly (Get in mah belly).” Mortar Teams will say: "Tassadar has failed us. You must not."
(phrase from Starcraft).
Goblin Brigade quotes Beavis from Beavis And Butthead, saying:
"Are you threatening me?"
A minion from the Undead campaign will say: "All I see is darkness; Oh wait my hood is
down)"
The Orc infantryman will say: “Quit poking me” and other phrases of similar content.
Click on certain human units and they will quote Monty Python and the Holy Grail
with comments such as "She's a witch!"
Repeatedly click on Pitlord and he will begin the interview.
Click on the female archer on the Night Elf team. She will say:
"I asked for a bow string not a g - oh never mind)"

Names of the guards:
In the prison mission you will find various humorous guard names such as
for example Trogdor. Interestingly, it burns out almost immediately after
how do you get him out? Other guards will have names such as Seth, Marcus or Troy.

Hidden items:
Destroy huts, tents or other houses. Some of them will have hidden items such as
Scroll of Town Portals, Potions of Mana and others. Take them for future use.

Mini games:
There are two mini-games available. Select "Custom Game" then "Scenarios" to find
a mini-game in which you have to hide from sheep, and a second one where you play as a hero and
destroy things.

Electric Ball Attack for Hero:
Get Night Elf, Undead, Human and Orcs with the help of Banshee. Build an item store for this
tribe. Create a hero and make him visit every store by purchasing one orb. After that,
your hero should have a ball spinning around him and the hero will attack buildings
using this ball. Your hero will receive poison, cold, fire, spell, effects from the ball and
additional 20 attack points.

Night Elf Chapter 3 or 4 secret tasman:
When the mission begins, Warden tries to go somewhere with a runner.
Or at the top of the map (easier to use iseedeadpeople) on the left
try to find a place with flowers (near the Naga base),
there is a rat there, and if you put Warden there (Blink) and attack him, he
will disappear... so click on the rat 25 times (without stopping) and the rat will EXPLODE!
And you will get tasmian evasion!

Fast Healing:
If you quickly press F1, F2, etc., it will help you heal faster if you stay in place.

Save Banshee and get more units:
In the Undead campaign, when you use Sylvanis's group when fighting other tribes,
Having the desire to own their units, you can ONLY GET THEIR BUILDER. Then you can use
their construction unit to build their tribe buildings so you can create their units
so you won't waste your Banshees. Besides, it's more interesting to use two tribes than
one.

Secret song:
To unlock the song "Power of the Horde" that plays at the end
"The Frozen Throne", enter "TenthLevelTaurenChieftain" in chat like any other code.
This code only works in Single Player mode.

Tower defense:
If you are playing an online Tower Defense (TD) game, any version of the trick will not
technical and build a ton of towers, build from 4 to 10 and just upgrade them. Trust me,
you will never score a TD if you are a technician.

Unit glitch and hero glitch in the angelic arena:
If you have the downloaded version of angel arena, ok
there is a glitch that I discovered. Please note that when you are a red player, a peasant will appear
at the place where the hero is chosen. If you can't find it, click on the idol workers on the left side
screen and eventually you will be switched to it. Either way, take the peasant and move him
to the fountain. Note that you can't build anywhere except the grass around the fountain.
Although only the hero's altar can fit into this area. Either way, build a hero altar. You
must type "pointbreak" to allow spawning without requiring feeding. (Note: this option only works
in single player mode.) Or you can build farms. Anyway, buy Archmage from the altar. Pass
with your archmage through the portal. Note. Only heroes can pass through the converted portals. Now
buy lots of towers. Note. He can only go to level 10. (Note: If you need more money, please enter
"greedisgood 1000000" but this only works in single player mode.) Now get all your skills and challenge
the water element inside your base. Now go through the converted portal. Then choose your archmage
and his peasant in one group.
(Note: make sure they are next to each other.) Then use mass teleport and teleport to
your element is water. Congratulations, you can now create units in the Angel Arena!
Go there and create buildings and units. And now you can make many heroes!

Sandwich attacks:
One of the coolest tactics is the sandwich attack. Group your heroes with troops and attack
enemy base from 2 different points. Start your attack from point A and when the opponents start
rally for defense, use 2nd group to burn the base. This is especially effective
if you have Draeni as your second attack.

Find the King Penguin:
To find the Penguin King, you must first start mission 4 of the Scourge/Undead campaign.
You will notice that there is a fork in the road to your left. Take the lowest one
path. Once you have started going down this path, continue to the left
until you reach a tunnel (which isn't really a tunnel because you can't go through it).
On the other side of the tunnel is the King Penguin. To get to him
go up until you find yourself at the edge of the cliff that separates you from the king. Then move down
on the opposite side where you climbed the rock to reach the area with the trees. Do
make your way between the trees. Once you reach a certain point in this area with trees, a gate
leading to the Penguin King will open, and the Penguin King leaves a Ring of protection + 4 (Ring of protection + 4)
for all your hard work. Fight your way through this area to grab the Item. (Note: you
could just use the cheat "izeedeadpeople" without quotes to see
where is the king?)

Secret Level:
In the third Alliance mission (where the elves are escaping from prison) there is a
room with three sheep near the middle of the map. When a unit steps on a panel near
a sheep, the sheep will say one of three things. Step on the panels to say "Baw, Ram,
Ewe" to open a door above them. The door leads to a bunch of flying sheep and a big
question mark. Pick up the question mark as if it were an item to unlock a secret
tower level.

Secret Orc level:
Select the "Custom Campaign" option at the menu, then choose the "Exodus Of The Horde".
The game wukk launch a screen with the selection of the first level. This extra campaign
takes place after Thrall leaves Lorderon, but before Kalimdor.

Secret Level #2:
In mission four, the Dungeons of Dalaran, if you go very south, you will see three
sheep"s. Put an unit on each of the "glowing stones" according to the order: Top,
bottom, middle. Then a gate to the north should open. Go in there an go to where the
flying sheep"s are and sent units to the circle of power. You should then receive a
message saying something about a secret level. Now go beat this mission.

Secret Tower Defense level:
When you are playing in the Alliance Campaign, in the Chapter where Lady Vashj helps Kael
escape from the jail, there is a secret. You"d better use the cheat iseedeadpeople to find
the place.When you type the cheat search in the whole map for a place where 3 sheep (1 blue,
1 yellow and 1 red)are imprisoned, then go there. Kill everyone in your way and when you
reach that place you"ll see three buttons, 1 in front of every sheep. Then start pressing
them randomly and eventually, a message will come up and say: "Bonus level unlocked.
Finish this mission and it will start automatically." I think that"s what it says. Well,
when you finish that Chapter you"ll see Kael and Lady Vashj speaking, then you"ll be sent
to the secret level. It"s really fun! Oh, and you can play it again by choosing it from
the Chapter choose screen. Remember, it's in the Alliance campaign!

Panderan Brewmaster:
Follow the instructions on how to get to the "secret level" in the Human campaign.
On the secret level, find and break open all the boxes to get the treasures. Then,
complete it. If the final wave features a Panderan Brewmaster with an army of
Panderans you have done it correctly. Afterwards a Brewmaster's voice will say "I
bring Panda-monium" and a picture will show a Panda and what is apparently his
daughter In the next level you will be able to use a level 5 version of the
Brewmaster you killed.

Monolithic Creeps destruction:
In the special scenario game Monolithic Creeps, type -creepmeout to destroy any Night
Elf, Human, Orc, or Undead units or buildings you own and build an army of creeps. You
do not need to worry if you obtained wood by cheating and have the game say its been
taken away by the "cheese police" because creeps do not need wood. Also, there are
multiple workers if you choose to be creeps

Grank The Rat:
In the fourth Night Elf mission, Wrath Of The Betrayer, at the top left side of the
map is a small garden and a fountain that only Maiev can visit. Use your Blink-spell
to get to it. In there, you can find a rat with the name "Grank the Rat", which has
100% Evasion and Spell Immunity.

The Pandaren Brewmaster:
Play the Night Elf mission where you have to escort the runner. In the lower left
corner in the very back of the map is a Pandaeran relaxation area. A Brewmaster is
here. He will spout some gibberish and drop Slippers Of Agility.

BloodFeast The Abomination and The Zombie Master:
On the Undead mission, The Flight From Lordearon, you can re-summon a Zombie Master
and BloodFeast the Abomination near the end. On this mission you find a Staff of
Animate somewhere (not hidden). You will find a room with Necromancers summoning
something, and a few enemies such as Ghouls and Crypt Fiends. Kill them, then go
on the pile of where the Necromancers were summoning and use the Staff to summon
a Zombie Master for sixty seconds to help you fight. BloodFeast the Abomination
can be summoned the same way.

Drunken Panda picture:
Successfully complete all the levels in the "Secret tower level" to see a picture
of the Drunken Panda along with what seems to be his daughter. Then in the next c
hapter, you can use him to help.

Giant Penguin:
In the fourth Undead mission, The Return To Nothrend, you will find a giant penguin
in the left corner on the island that you started on. Kill the guarding sea lions and
destroy the tent so you can approach it. Then, kill the penguin itself. You will get
a Ring Of Superiority. A normal penguin will spawn next to it. You can kill it, but
it will not give you anything.

The Lich King in Lordaeron:
King Arthas, the Lich King and the frozen throne can be found in the first Undead
mission. Go to the far left in the middle on the mini map. You will see a blank
circle. Click on it, and it will take you to what seems to be the mountain where
the Lich King is found. If you press, you will get a straight view of the
Lich King and the frozen throne.

Albarto:
In the first mission of the second campaign, near your encampment is a bird flying
near the coast named Albatro. Kill it (try using a Rifleman) near the coast and it
will drop a Robe of the Magi +6.

Giant Golem:
You can get Claws Of Attack +3 by killing a Giant Golem after you exit the ruins of
the first observatory. He is hidden between a lot of trees, and may be difficult to
find.

Get other heroes:
In the scenario with the strange monoliths, go the Undead and make sure there are
four other forest patrols. Enable the synergy, sharpandshiny (three times),
thereisnospoon, whosyourdaddy and iseedeadpeople codes. Use the Banshees to posses
the monolithic creeps and get their items. If you do not have a hero, you can get
their heroes. The creeps can be the Murlocs, the Furbolgs, the Spiders, the Satrys,
the Beasts (their peasant is a fawn), the Wolves (their hero is a werewolf), and
the Trolls. Wipe out the other forest patrols, as they build in your base.

Talk to Illidan ghost:
On the second Night Elf mission, you have to find Illidan and prevent him from
Sargaras Eye. Just in front of the gate before him, use Blink to the other
side of the gate. You can now kill Illidan and destroy the eye. Destroy the gate
after that, and you will talk to someone who is not there, but Illidan's voice can
be heard. Note: Tote: This is easier if you enable the iseedeadpeople and
whosyourdaddy codes.

Base defense as Night Elves:
Take any kind of Night Elf base (Tree Of Ages, Tree Of Eternity, etc.) in multi-
player mode and send it to an area where there are a lot of trees. Use the Eat
Tree ability and get in as far as you can without revealing the path to your enemy.
Once your opponent takes out your base, he will give up looking for you. For better
results research Nature's Blessing and make sure you use a Tree Of Ages that you
are expanding with, rather then the one your opponent is using. When you use the
Eat Tree ability, remember to be very discrete so your opponent does not see it.

Build other race's units and buildings as Undead:
Play the Undead in a custom or multi-player game. Use a Banshee with the Posses
ability to take over a Peasant or Wisp. This gives you the ability to build that
race"s units and construct their buildings. This also gives you access to train
their heroes.
Use an Undead Banshee or a Dark Ranger to convert a Peon, Peasant, Wisp, or Acolyte
to your side. You can now make their buildings and create their units and heroes.

100 damage Demon Hunter:
Get a Demon Hunter with Metamorphosis and use it. Then, enable thedudeabides
code to have the cool down done fast, then click the active Metamorphosis. Your
Demon Hunter should turn back to its original form, however instead of "level ##"
it will say "Metamorphosis" with the bar going down . When the bar hits zero, your
Demon Hunter's attack should hit for 96 to 100 damage.

Recommended spell combos:
Choose your hero of choice, then choose Bloodlust as your basic ability. Next,
choose Chain Lightning as a basic, Divine Shield or Holy Light as a basic,
Endurance Aura as your basic aura, Spiked Carapace as your basic hero attribute,
and then for your ultimate choose Dopplegang.

Sending all units at the same time:
To send all of your units at the same time to one location, make all of your units
follow one to twelve other units. Then send those one to twelve other units to a
location. All of your other units will follow them.

Funny comments:
Keep clicking the mouse over various units to hear funny comments. For example,
click on the riflemen enough and he will quote Fat Bastard and say "Get in mah
belly!"; the mortar teams say "Tassadar has failed us. You must not." (a phrase
from Starcraft).
The goblin demolition crews quotes Beavis from Beavis And Butthead by saying
"Are you threatening me?"
An acolyte for the Undead will say "All I see is darkness; Oh wait my hood is
down." An Orcish grunt will say "Quit poking me" and other phrases that consist
with you poking him.
Click on certain human units and they will quote Monty Python And The Holy Grail
with comments such as "She"s a witch!"
Repeatedly click the Pitlord and he will start an interview.
Keep clicking on the female archers on the Night Elf team. She will say
"I asked for a bow string not a g - oh never mind!"

Guard names:
In the prison mission, you will find various humorously named guards, such as one
called Trogdor. It is interesting that he is burned almost immediately after
you see him. Other guards will have names like Seth, Marcus, or Troy.

Hidden items:
Destroy huts, tents, or other homes. Some of them will have hidden items such as
Scroll of Town Portals, Potions of Mana, etc. Pick them up for later use.

Mini-games:
There are two mini-games available. Select "Custom Game", then "Scenarios" to find
a mini-game where you have to dodge sheep, and another where you play as a hero and
kill things.

Electric ball attack for a hero:
Get a Night Elf, Undead, Human and Orc Workers by Banshee. Built an item shop for that
race. Build a hero and make him visit each shop, buying one orb. After you are done
with that you hero should have a ball floating around him and he will attack buildings
with it. You hero will gain poison, cold, fire, curse, effects from the orb and an
extra 20 attack points.

Night Elf Chapter 3 or 4 secret tasman thing:
When the mission starts its the one when Warden tried to go somewhere with the runner.
Or somthing anyway at the top of the map (use iseedeadpeople is easier) at the left
top try and find a place with flowers (the place is near the Naga base) its a
place with a rat in it and if you put Warden there (Blink) and attack it, it will
just miss... so click on the rat 25 times (non stop) and the rat will EXPLODE!
and it drops a tasmian of evasion!

Faster Healing:
Well If you press F1,F2.Etc Rapidly It will help you heal faster if you stand still.

Save Banshees and Possesses More Units:
In the Undead campaign when you are using Sylvanis's group, when fighting other races,
and have the urge to posses their units, ONLY POSSESS THEIR BUILDER. Then you can use
their builder unit to build their race's buildings, therefore able to produce their
units so you won"t waste your Banshees. Besides its more fun to use two races than
one.

Secret Song:
To unlock the song "Power of the Horde" that is played at the end of The Frozen Throne,
type "TenthLevelTaurenChieftain" in the chat box just like you would any other code.
This code only works in Single Player.

Tower Defense:
If you are playing the online custom game Tower Defense(TD), any version of the trick is don"t
tech and build a ton of towers, build between 4 and 10 and just upgrade those. Trust me
you"ll never win a TD if you tech.

Unit glitch and hero glitch in angel arena:
If you have the downloaded version of angel arena named,,well
there"s a glitch i found out.Notice when you"re the player color red,a peasant appears in
the hero selection place.If you can"t find him,press the idol workers at the left side of
the screen and it"ll eventually switch to him.Anyway,take the peasant and move him over to
the fountain.Notice that you can"t build anywhere else except the grass around the fountain.
Although the area can only fit an altar of heroes.Anyway, build the altar of heroes. You
must type "pointbreak" to allow spawning without requiring food.(Note:This option only works
on single player.) Or you can build farms. Anyway, buy an Archmage from the altar. Go through
the portal with your archmage. Notice: Only heroes can go through the re-pick portals. Now
buy volumes of power. Notice: He can only go to level 10. (Note:If you need more money, type
"greedisgood 1000000" but it only works in single player.) Now get all your skills and summon
a water elemental inside your base. Now go through the re-pick portal.Now select your archmage
and your peasant in one group.
(Note:Make sure they"re next to each other.)Now use mass teleport and teleport to your water
elemental Congratulations, you can now make units in angel arena!
Now go out there and make buildings and units. And now you can make infinite heroes!

Sandwich attacks:
One of the coolest tactics is the sandwich attack. Group your heroes with troops and attack
a enemy base by 2 different points. Start an attack from point A and as the enemy rallies
to defend, bring the 2nd group in to burn the base to the ground. It's especially effective
if you have the Draeni as your secondary attack.

Find the Penguin King:
To find the Penguin King you must first start mission 4 for the Scourge/undead. In The
beginning you will notice there is a fork in the road to your left. Take the most bottom
path. After you have started going down the most bottom path continue to go to the left
until you reach a tunnel (which really isn't a tunnel because you can"t go through it).
On the other side of the tunnel is the Penguin King. To get to the Penguin King go up
till you are at the edge of the cliff that blocks you from the king. Then start trailing
down the opposite side of which you came up the cliff to get to a patch trees. Make your
way through the trees. Once you reach a certain point in the patch of trees the gates
Leading to the Penguin King open and the Penguin King lays down a Ring of protection+4
for all of your hard work. Make your way into the area to grab the Item. (Note: you
could just put in the ""iseedeadpeople"" cheat with no quotes so you could see exactly
where the King is.)


Although the demon lord Archimonde and the Burning Legion were defeated at the Battle of Mount Hyjal, much of Ashenvale Forest remains tainted with foul demonic energy. The combined efforts of the Druids and the Guardians have brought an uneasy peace to the north, but dark creatures still lurk in the shadowy forests. In it dangerous time Maiev Shadowsong, the guardian who once guarded Illidan's prison, was forced to hunt dangerous game and once again shackle him in the cold earth.

The reconnaissance campaign begins with a fairly easy mission, although, of course, it cannot be called a “trifle matter.” Although your army will allow you to get through most of it with ease, try to save as many warriors as possible until the very end of the mission. Try to avoid the death of warriors, in particular, your special hunter named Naisha (Naisha): you will need a lot of strength in the final battle.

Hero development:

Maiev will reach level 3 in this mission.

Maive:
Level 2: Level 1 Fan of Knives, Level 1 Blink
Level 3: Level 2 Fan of Knives, Level 1 Blink

Blink

Control over combat units:

Since this mission is your first encounter with a Warden class hero, here are some tips on how to best use this hero. In this mission you will find a lot of Runes of Mana you will meet them after almost every battle. Since these runes restore approximately 150 mana and can't be carried, this means you don't necessarily need to be overly protective of your mana. If you are fighting with two or more opponents, use the Fan of Knives spell, it deals quite a lot of damage, which will greatly simplify your task.

When fighting any enemy, be sure to focus your fire. Archers are weak creatures, and here you will not be able to quickly heal them, so pay special attention to their health. Since almost the entire mission takes place at night, if you notice that any archer's health is approaching the red mark, use the Hide ability. This will help minimize losses.

Once you have more than 10 warriors, divide them into two groups: the huntresses and Maiev will be in one group, and the archers and dryads will be in the other. We won't go into detail about this further just follow the above tips and that will be enough.

Following the Trail:

Follow Illidan's tracks
Maiev must survive

Illidan organized a massacre on the coast. Hunt down the demon and capture him so that he cannot harm the innocent.

After you destroy the Mor"gul" at point A, take Maiev to the eastern edge of the mainland and you will see the edge of the island's shore (point G). Use the Blink spell to teleport there, kill the Mor'gul's and take the Tome of Intelligence and Rune of Mana.

Having reached point B, destroy the Satyrs, and then receive reinforcements at point C. There you will also receive the task “The Enraged Beast”.

A barrier of “hidden” hunters prevents Owlbears from attacking your troops.

The Enraged Beast:

Defeat Wildkin

Illidan's presence caused wild animals to become berserkers. One of them causes considerable problems - the terrible Wildkin. You need to calm the beast so that it cannot cause more trouble.

When you reach point D, you will see an animal running away. Don't rush after him. Instead, carefully lead your troops to the passage, where you will encounter three Enraged Owlbears guarding Wildkin.

Line up your hunters so that they block the passage and “hide” them. Now, with the help of archers, kill the Owlbears one by one. They will not be able to do anything! True, Wildkin can “shake” the ground several times, but in this case, just “hide” again. In this case, your troops will hardly suffer.

Search and Rescue:

Find and rescue

Vile satyrs captured some of Maiev's scouts. Find the satyrs and destroy the cages to free your sisters from the clutches of the satyrs.

Move to point E, where you will first encounter the Nagas. Sirens are annoying warrior-magicians with a powerful spell Parasite. Being cast on a warrior, it deals damage to him every second. As soon as this warrior dies, he is reborn into Mor"gul". Therefore, all Sirens should be as previously killed with Fan of Knifes. In the boxes you will find a Tome of Intelligence +2.

Teleport using the Blink spell to the island (point F). There are Sirens there, killing whom you can get another Book.

Get to point H and kill the Mor'gul's. Teleport to the waterfall and kill the spiders with Fan of Knives. Take the Spider Ring and Rune.

Having reached point I, you will receive the second optional task "Search and Rescue". As soon as you engage the Satyrs, approach carefully and kill the first group of Satyrs. Wait until their bodies decompose before moving on.

As soon as you notice the second group, try to kill Hellcaster as quickly as possible. Do this before he casts Raise Dead, this is extremely important to keep your warriors healthy. Use Blink to get closer (if necessary). Then Free the warriors who will join you and go to point J until you reach the gate, then get ready for the final battle.We advise you to save your game before doing this.

Rescue the Ships:

Save at least two ships
Maiev must survive

Illidan has slipped across the sea, and you must follow him. His Naga vassals are trying to burn the remaining ships. You must save at least two ships, otherwise you will not have enough strength to organize a chase.

You have 6 ships, and the Naga's task is to destroy them. Most Naga warriors will ignore your troops...

Ignore those enemies that do not attack ships, and attack the rest with everything you have. Flying creatures, Couatl's, are the most dangerous. Use your archers to kill them first, then all Sirens should be destroyed. Finally, leave the Myrmidons as soon as you kill one of them, the second will leave the ships alone. Your ships are safe!

Remember: your main goal is ships, all losses are unimportant. By focusing your fire and using Fan of Knives as often as possible, you should win.

Mission secrets:

To the right of the first burning village you come across, there is a place from which Maiev can teleport with the Blink spell to a small island to the east of there. If you destroy the box there, a group of Mor"gul" will attack you, but their death will bring you a reward in the form of an item and several runes.

From this island you can teleport to the small island northwest of there, where Rune of Mana can be found.

From there you can once again teleport to the island above you (also accessible from the mainland), where three boxes and Mor"gul are waiting for you.

From the burning village where you first meet the Sirens, Maiev can again teleport to the island on the right, where another Siren is waiting. By killing her, you can get something useful.

From the north of the above-mentioned village you can teleport to a small plot of land (above the trees in the northwest), almost directly into the sea. From there you can teleport even further to the left, and then again, and you will be taken to a small secret area where you can find two boxes.

Remember to teleport to two different areas above the waterfalls at the Fountain of Life (left and lower right).

North of the falls there is a small strait to the east. Get to the beginning (above) and teleport to the coast near the trees. You will be taken to a secret area where Furbolg Hermit will kindly offer you some Healing Wards ;)

Warcraft III: The Frozen Throne
This wonderful strategy game Warcraft III: The Frozen Throne is currently hosting various championships and competitions. And against this background, the game’s campaign unjustifiably finds itself in the shadows.

But the game’s campaign is not only interesting in its plot, but also in its gameplay. It gives basic concepts about game principles and tactics. But this knowledge is clearly not enough. If you want to know more about Warcraft III: The Frozen Throne, a lot of information can be found on the website www.site.

Chapter 1: Someone Else's Work

Prince Kael arrived at the location of the Alliance troops on the outskirts of Dalaran. Lord Garithos gives the task - to repair the observatories to control the area, since there is a possibility of an attack by the undead. You are given a squad. All observatories need to be repaired. During the game you can find caches (additional task). A simple mission.

Chapter 2: Treaty

An army of undead is approaching the base. You are given the task of destroying the undead base, but with one BUT... Infantrymen, riflemen, mortar teams, and horsemen are excluded from your army. In this mission you will not be able to build these types of troops. Your army will consist of healers, sorceresses, hawks, archers (a unit similar to the night elf archer), and an elven infantryman (similar to the alliance infantryman). Pay special attention to the hawks, they will be especially useful in this mission.

The fact is that the map is divided into two large islands. On the central island is your main base, but without the gold mine. To the left is the main base of the undead - our main goal. On the periphery there are additional our bases, but without protection and troops (practically). After a couple of minutes, armies emerge from the main undead base and begin to destroy resource bases. It is quite possible to defend one of them (at the normal difficulty level). It's easy to save the base in the lower right corner. From the very beginning of the mission, you need to build hawks and take them to the base. At the base itself, it’s very quick (2-3 builders at the same time) to build towers between the forest and the town hall, and a couple more next to the main building (a little higher). It is better to build magic and regular towers, weapon towers are less effective. The task of the towers is to destroy the gargoyles and spiders, then switch their fire to the ground forces.

Hawks under the cover of towers will speed up the destruction of gargoyles using a lasso. Be careful, the spiders can catch the hawks in their nets, and the butchers will kill them very quickly. Use troops carefully. In total, the towers must be demolished by all land and air force enemy. The remaining butchers and the catapult will be finished off by the hawks. But don’t worry, this will not affect the progress of the mission :) Everything will be filled with undead bases in any case. And only the central base without gold will remain at your disposal. But a large detachment of nagas led by the Snake Queen Lady Vaisha will come to your aid. These are very powerful units, use them with extreme caution and care. Especially watch out for the Guardsman and naga warriors. The Guardsman is a VERY powerful melee unit, and also a formidable mage. I advise you to attack the undead bases using this scheme. Bottom right, bottom left, then collect resources. Then top right, top left. Then destroy the enemy's main base. First we move with the help of ships, then we stock up on portal scrolls.

Demolishing undead resource bases is quite easy. We cut out the enemy army en masse, then buildings. And with the hawks we cast (cast - cast spells) fog on enemy towers. Then we build our own resource bases in their place. It is more convenient to place the hawk production point on the hero. By the way, you can learn many other basic tactics for playing WC3: TFT on our website www..forum.site. Your new bases will be periodically attacked by enemies. The easiest way is to stock up on portal scrolls, then defense will be an easy task. The main base will be attacked by air armies, then also by ground forces.

I also recommend adding a fair share of elite troops to the main army. The basis for success will be the competent use of nagas - these are VERY, VERY formidable warriors. If you use them carefully, then destroying the undead will be easy and simple. You just need to establish gold mining as quickly as possible, then the job will be half done. Don't forget to use the hawks to destroy air units with a lasso, and neutralize enemy defense towers.

Chapter 3: Dungeons of Dalaran

For accepting help from the naga, Lord Garithos accused Prince Kel of treason and imprisoned him and his warriors in the dungeon of Dalanar. They will be executed at dawn. But Lady Vaishi sneaks into the dungeon and invites Kael to join Illidan. Kael agrees, but to do this you need to get to the portal, which is located in the dungeon. Initially, we are given two heroes: the Fire Mage and the Snake Queen. The first task will be the release of 4 avenger commanders. These are unglorious melee warriors immune to magic. Along the way to your cherished goal, free the warriors of Kael. Take special care of avenger commanders and healers. To destroy large concentrations of the enemy, use Kel's Pillar of Fire and Vaisha's Lightning.

To destroy powerful enemies, use Kael's astral transfer and Vaisha's frozen arrow. A fairly simple mission. It is difficult to kill a powerful beorn and an ogre commander. We are advised to release them to destroy the guards. Open the cages with these guys, wait for the guards to die and boldly destroy the enemies. But some details are important here. Beorn will be constantly healing, so periodically cast dispell (dispell - removal of spells) on beorn. Healers have this spell - remove the spell. And send the ogre to the astral plane. Be careful, they can use a lightning shield and thereby destroy archers and healers. Therefore, take the units on which this spell was cast aside. An additional task in this mission is the destruction of the ghosts of the Supreme Mages, whom Arthas killed at one time. If you are interested in the history of the original part of WC3: Reign of Chaos, then you can find out the plot on the pages of the website www.site. All magicians are hiding in secret rooms, to open which you need to stand simultaneously with two warriors on runes of the same color on the floor.

The last manna (red rune) can cause difficulty. One rune is in the water, Vaishi can press it, and the second is far enough above. To press it you need to go through the mine with one of the warriors. The entrance to the mine is slightly illuminated, next to the trolley with gold. The magicians will leave fragments, which can be used to make a magician's ring. It gives a magical aura and a bonus to the hero’s skills. Then there will be a battle with the troops of the jailer Hassan and himself. There will be quite a lot of enemies, but your army will also be quite large. Since it will consist mainly of witchers and avenger commanders immune to magic, feel free to use a pillar of fire. And now the path to freedom is open.

Chapter 4: Finding Illidan

We go through the portal to the Wasteland. This land was once the homeland of orcs. We need to find Illidan. But searches do not produce results. But then it turns out that he was caught by Maeve, remember her from the campaign for the Night Elves? Interesting mission. You can only control heroes; the troops will attack themselves. A fairly simple mission. Illidan's cart slowly moves towards Maeve's camp. We must not allow this to happen, but rather bring it to our base.

As soon as your troops are next to the cart, it will go in the right direction. The cart will serve as a challenge prize. Use the phoenix skillfully (it deals huge damage to troops with heavy armor, such as bears), the fire pillar and lightning will be very effective. Beware of Meve, she not only quickly destroys the allied troops, but also kills the heroes very quickly with the help of a poisoned knife. She needs to be killed as quickly as possible. Now the cart has reached its destination and Illidan is free.

Chapter 5: Gate of the Abyss

So, Prince Kael, along with the people of the high elves, swore allegiance to the demon Illidan. Now forget about horsemen, foot soldiers and other human units. You will only have access to the usual elven set of units from the second mission. But, Naga technologies will become available to you, which is much preferable. The goal of this mission will be to close the four gates of Ner-Zhul, from which demons appear. To close the gate, you need to place Illidan in the circle of power not far from the gate and wait 3 minutes. At this time, hordes of demons will come out of their gates.

The mission begins with Illidan closing the first of the gates of Ner-Zhul. Demons are coming from the gate, but closing this gate will not be difficult, since the circle of power is located right at your base. So, the first gate is closed, it’s time to look around. Next to the now closed gate is a gold mine. I strongly advise you to build a resource base near it, this will greatly help during the game. In this mission, you will control the very powerful hero Illidan, and 2 more heroes of a fairly high level, so the backbone of the army already exists. I advise you to add a few sorceresses and even fewer (2-4) healers to the land squad. The rest of the squad will be filled with naga warriors. The enemies will have quite a lot of powerful flying units (dragons with heavy armor), but naga warriors know how to throw a net over enemy flying units. I highly recommend creating a flying squad as well. I really liked the naga flying units (coatl), these flyers have high damage and the ability to dispel spells, which can be very useful. Both demons and Drenmor orcs ("red" orcs) often use magic. Setting the exit point from the barracks to the heroes will help control a very large army. Now it's time to think about your enemies. We go south from our base (the initial troops are quite enough for the campaign).

Along the way, we come across a draenei base, our allies, and receive an additional task. If we destroy the base of the orange orcs, the draenei will help us, which will be very useful. We immediately follow the road from the draenei base to the south and a little to the east. There we find a base of orange orcs. It's easy enough to destroy. Use Illidan's power in everything. Destroy enemy fortifications (defensive towers and orc holes) using Kael's fire pillar. As soon as the orcs are dealt with, the draenei will begin to actively help us. If you combine attacks, the assault on the orc bases will be much easier. One of the gates of Ner-Zhul is located just east of this orc base. But the storming of the gates will be discussed a little later. But to the north of this gate there is another orc base. Destroying it will be less simple, but if you combine your attack with the attack of the draenei, the chances of success will increase. Don't forget about your own base.

Orcs will often attack with dragons and slaughter with ground forces. Naga warriors with nets and defensive towers can help. So, we destroy this orc base and the path to the next gate of Ner-Zul is open. They are located north of the orc base. So, there remains one more orc base and one more gate of Ner-Zhul. This orc base, the most powerful of all, is located northeast of your main base. Taking it is quite difficult. Many very strong red dragons roam the air spaces of the base. Not only are they brutally strong, but they can also swallow units (like the orcs' kodoi). The Orc land defenders also show no signs of weakness. And the tenth level blade master only completes the picture. To avoid large losses, you can do the following. Build defensive fortifications not far from the orc base and leave your armies behind them (hold the position).

Then the strongest hero (Illidan) begins to lure the enemy troops into an ambush. After 3-4 such attacks, the ranks of the orcs will thin out. Then we attack the base according to the old scheme. But you need to attack as quickly as possible, otherwise the orcs will quickly recover. So, another demon gate is located north of this base. Now I will tell you a simple scheme for closing the gates of Ner-Zul. Since Illidan will close the gate, you can’t count on his help. This scheme is very simple and does not require any micromanagement skills. First, you need to clear the space near the gates of Ner-Zhul, but do not put Illidan in the circle of power yet. Then bring 3-5 builders with you and build more defensive towers near the gates of Ner-Zul. The ground army can be left behind the towers, and the flyers above the towers. Then we boldly place Illidan in the circle of power and calmly wait for 3 minutes. So, the mission is over and the time has come for the Assault on the Dark Citadel of Megaridon.

Chapter 6: Lord of the Wasteland

This is the final mission in the Alliance campaign in Warcraft III: The Frozen Throne. In this mission you will have an alliance base and a naga base, but you will not be able to build anything or extract resources. Gold to hire warriors will have to be obtained by killing enemies and finding coins. In total, the map is divided into 2 corridors leading from south to north. Connecting the corridors, and with them the forces, will only be possible in the middle of these corridors.

To do this, you will need to press a button on both sides of the bridge, after which the bridge will appear. IN this walkthrough campaign for the alliance in Warcraft III: The Frozen Throne, I will divide the narrative into 3 parts. On the left are the troops of Illidan and Kael and the warriors of Akama, the leader of the draenei. On the right are naga troops led by Vaishi. So the Dark Citadel is protected by powerful fortifications, to neutralize which it is necessary to destroy the generators. Agama warriors are ideal for these purposes. Draenei are always invisible to the enemy. They are only visible when attacking or casting spells. The passage of the left corridor will be based on the use of draenei. These are very powerful warriors, two of them have a powerful siege attack and can heal friendly troops. You must use draenei very carefully, especially watch out for infiltrators (they can heal).

Draenei can not only easily destroy generators, but also orc bases. We surround the base, keeping the scouts away from the enemies. We attack a building or unit, then hide again. To help in this matter, you can connect Illidan and Kael. With these actions you can easily go through the left corridor and kill the demon and open the door to Megaridon (to open it you will also have to kill the demon in the right corridor). In total, we do not use alliance troops in principle. So now back to Vaishi. She has a more difficult task. The ships will be a big nuisance. It's simple, destroy the orc base, then swim further and open the second half of the bridge, after which the armies will unite. Keep an eye on the two naga guards. If the draenei could not be saved, then the next generator can be destroyed with the help of nagas. There is a water path to the generator.

Then we kill the demon in the right corridor. Now we will have a fight with Megaridon himself. I advise you to lure this demon into an ambush in parts, and then kill him himself. The easiest way to lure out is with the help of summoned creatures (the spirit of the ocean for the guardsman and wolves for the leader of the draenei). If killing Megaridon causes difficulties, then you can simply overwhelm him with numbers, since with such a passage there will be plenty of money. And with this mission, the campaign for the alliance in Warcraft III: The Frozen Throne ends. We learn that Illidan was hiding here from the wrath of the great demon in vain. He found it and gave Illidan one last chance to destroy the Frozen Throne. But for this episode we leave Illidan and Kael and move on to the campaign for the undead. The passage of which you can read on the pages of the site www.site.

Conclusion

So, here is a walkthrough of the alliance campaign in Warcraft III: The Frozen Throne. The methods are simple and tested on normal difficulty levels. If you have difficulties in passing, then you can press the numbers, or help yourself with towers. If this does not help, then you need to learn more about tactics and microcontrol. If the Warcraft III: The Frozen Throne campaign seems too difficult for you, then play through the Warcraft III: Reign of Chaos campaign first.

Read more materials on the game WC3: TFT on the website

Mission 4: Northrand's Tread

Task: find the Invisible One.
An additional task tells you to start the day
from the construction of the base. I would not recommend doing it to avoid the hassle associated with protecting structures. Some annoying and persistently undying troll is always asking for help, so you will be constantly attacked by dragons and trolls. If you don't have a base, they can't harm you in any way.
The troops that were given to you at the beginning and the golems that Metamorphus summons will be enough for you. Go as far west as possible (going down a little from the exit from the supposed base), there you will find a goblin.
A goblin named Kabuuum behaves like he’s insane - when he sees you, he starts screaming heart-rendingly:
- Ooo! Nooo! Spiders! I'm finished! They will kill me! Someone help! Help! Spider!
It’s simply outrageous that he addresses you, the Great Queen, like that!
- Don't kill me, please! I am the mighty goblin!
Hmm, this raises some doubts...
Metamorphus tries to calm him down:
- Calm down, you pathetic creature! We didn't come here to kill tiny goblins. We are looking for a secret demon cave. Do you know where she might be?
Kabuuum
answers:
- Just like the Invisible... Do you know him?
- Is this a goblin like you?
- No, no, no... The Invisible One is a spider, just like you. Well, not exactly the same, but very similar. He is very powerful and always invisible. It's hard to spot this guy.
- Hmm, interesting... Perhaps this Invisible One can become our ally, and a very powerful ally at that. Where can we find him?
- Well, I already said, it is invisible, and it can only be detected with the help of a special device. Unfortunately, I don’t have such a device, but my brother does. His name is Kabuuiiinnnggg. Ask him and tell him that you are from me. You will find it far to the northeast.
Before looking for a goblin with an unpronounceable name, I advise you to visit the north and exterminate all the trolls. Then head south-southwest - there you will find the source of life. Behind it there is a small bridge, and you need to cross it. Move southeast, to the very corner of the map. Here you will find a small passage up the mountain. At the top you will find a nest of dragons - destroy everything that moves and does not move.
Head north from the mountain. After walking a fair distance, you will find a goblin. At first he will behave no better than his brother - he will rush away shouting: “Oh-oh-oh! Nooo! Spiders! Help!!!” (Oh, these goblins! Not only can you break your tongue over their names, but they also get on your nerves. Or maybe they just suffer from arachnophobia?).
And again Metamorphus enters the conversation:
- Don't be afraid! Your brother sent us. He told us about a device that will help us find the Invisible One.
- Do you want to kill him?
- No. If he is so powerful, we would like to have him as our ally. Give us the device and tell us where to find it.
“Well, okay,” the goblin hands you a beautiful pebble. - With this gem you will be able to see it. You will find it far to the northwest, on a small mountain.
Head to the northwest corner of the map. Get there
you can through a small passage located near the center of the map. This is where you will find the Invisible One.
“Well, we finally meet,” said Metamorphus. - Are you the same mysterious spider that the goblin told us about? Are you Invisible?
“The same one or not, it all depends on who is looking for me,” answered the Invisible One arrogantly. -You look like an undead, like a demon from a crypt. I have no intention of talking to your brat. Go away and leave me alone.
- What else? Will you kill me? - Metamorphus laughed. - This is my queen Arachne. We are looking for the demon cave. We really want to get rid of them. Arachne and I have great potential. But we may need help. We believe that you can be a valuable ally. Join us and help destroy the demons.
“Hmm, an interesting proposal,” the Invisible thought. - I don't like demons. I should probably be able to deal with one or two myself. But together we truly pose a serious threat to them. Consider me with you.
- It's decided. Unfortunately, we don't know where this damn demon cave is.
“You’re lucky,” the Invisible One grinned. “I know everything in Northrand, and, of course, I will show you where what you are looking for is located.” But on the way to the cave we will have to overcome many obstacles. She is protected by a man - a paladin named Arthas. Follow me!
As one would expect, the arachnids quickly found a common language. As it says folk wisdom, the spider sees the spider from afar, even if one of them is Invisible.

Mission 5: Finding the Cave

Task: find a cave, kill as many demons as possible
And now you have approached the cave.
“The entrance is close,” Metamorphus said. - I feel the presence of demons. The battle will be difficult.
“I’ll kill everyone, it’s easier for me,” responded the Invisible.
“As you wish,” answered Metamorphus. - But be careful. I sense that there is a very powerful creature here, but I don’t know whether it is living or undead.
This is a very unusual mission. The invisible one will run and kill everyone in his path, you will control him from a third person. But be careful, he is not so invisible - human towers and shadows can see him perfectly. Head towards the towers, then turn left. Climb the hill and you will see a path upward. Move along the passage and go down, and then there is only one road.
At the end of the path you will meet a very strong paladin. “He sees me and will kill me now,” says the Invisible. “I will help you,” Metamorphus answered. “But he is too strong. I must transform, otherwise I have no chance.”
Metamorphus and the Invisible entered into battle with Arthas. The forces were unequal, the paladin won. Our heroes would certainly have died, but suddenly Arthas shouted: “I feel power. Someone is calling me. Farewell, powerful creatures!” - and rushed away.
“Hmm, the paladin transformed from living to undead,” Metamorphus said. “He was very strong. We were lucky to survive. Let’s go into the cave.”
"Yes! Follow me, friends!" - exclaimed the Invisible One.

Mission 6: Cave Entrance

Task: find the secret demon portal.
- So, here we are, -
said the Invisible One. “But there are still many dangers ahead.” Let's see if we can handle these demons.
“It’s time to test yourself,” Metamorphus responded. - Lead us to victory, my Queen!
“Oh, yes,” answered Arachne. - My brave Metamorphus! My mysterious Invisible! I feel incredible power. I'm almost ready to transform. I think I need a few more killed demons for this. Attack! Attack!
If you go down from the cave entrance, you will encounter a large army. Having won, you will see a magic circle. Stepping into it will take you to a secret area. If you go up, then at the end of the path you will meet a demon. Kill him and go through the portal.
On the way, I advise you to treat your queen with the help of the Invisible, then your journey will be easy and fast.

Mission 7: Deep in the mountains...

Task: explore the cave.
Our heroes find themselves in a situation familiar to epic heroes And fairy-tale heroes- at the fork of three roads.
Only there is no signpost in front of them...
“Three roads,” Metamorphus said thoughtfully. - But which one leads to demons?
“We can meet demons on any of them,” noted the Invisible One.
“You’re right,” Arachne added. - We must split up. Everyone will go their own way. You are now strong enough to face the demons.
Suddenly there was a crash and stones fell from the ceiling...
- What is this? - Metamorphus exclaimed. - The passage collapsed. The way back is closed!
“Yes, someone is trying to divide us,” responded the Invisible One.
“Don’t be afraid, my spiders,” Arachne encouraged her friends. - I will find the one who is responsible for all this! And he will pay with his blood!
So, your task is to find a way to the queen. Go down all the time, when you reach the stop, turn west and get to the magic circle. It will be a long road, but it must be overcome. It doesn't matter what skill you use to complete this mission, but I will recommend "sacred light"
(Holy Light) and "flash of mana" (Mana Burn). However, remember that you don't have many lives: be careful not to be attacked.
Now Metamorphus must reach his magic circle. Again, go all the way down, this time it will be a little easier. Golems will help him.
And finally, you need to lead the queen to your magic circle. Follow southwest to the magic circle. Thanks to the source of life, your journey will not be so long. Find along the way
altar and destroy it. Arachne transforms into a spider demigoddess.
Well, all three heroes are assembled. Now go west, place everyone on the magic circle, and a bridge will open for you, along which you can move on.
After breaking through the rocks, you will find yourself in front of the lake. If you follow the lake to the south, you will come to a very large demon.
Despite its impressive dimensions, killing it will not be difficult. But before you go there, go around the lake and collect all the artifacts. After killing the monster, move north. After passing through the rocks, you will come to a very scary and strong demon named Archimonde.
“Stupid crawling creatures!” Archimonde shouted. “How did you even get here? You’re lucky... I have no time for you - I must go to Kalimdor, where my final battle will take place. My guards will take care of you. Your death will be quick and painless ".
Archimonde is a cunning demon. Of course, you will kill his guard - to your own misfortune, because in this way you will release another demon - Nerz'ul.
There was a wild laugh: “You little creatures destroyed the guards that kept me here. Now I am free! The whole world will know my rage!”
You have no choice but to retreat. Retreat quickly.

Mission 8: Escape from Death

Objective: escape from the cave before it collapses.
Run first left, then up, then right, at the first turn up, right again, up and left. Break the gate and you are free.

Mission 9: Medivh

Mission: find Medivh.
“We finally got out!” Arachne sighed with relief. “I feel that Medivh is somewhere nearby. We need to find him.”
Build a base and produce an army.
The Invisible One could not pass through some kind of magical barrier, so you will have to go the further path together with Metamorphus. But don't worry - the final spell of the demigoddess queen will allow you to summon ready troops from your base.
Follow the road and kill everyone on your way. Head west without turning anywhere. There you will meet a demigod named Lesson. He won't want to miss you. Behind him, you see, there is great danger. But were there many dangers on your way? And the fact that he is a demigod will not surprise anyone - Arachne also became a demigoddess. Therefore, the stubborn person will have to be killed (and twice - a demigod, after all) and move on.
Follow the eastern shore of the lake to the north. The Unseen One will join you here.
And finally, Medivh! He rushes towards you with joy, shouting:
- Oh, you have no idea how happy I am! You are just great! You are so great that I...
- ...I will turn you into slaves, and
you will serve the evil spirits!!! - Medivkh continued, turning into the demon Nerz'ul, the same one you freed by destroying Archimonde's guards.
“I penetrated Arachne’s consciousness then, in the cave, and saw who sent her,” said Nerz”ul. “That’s why I turned into Medivh to lure you here.”
Nerz'ul is trying to freeze our heroes. The Spider Queen and the Invisible One turned into blocks of ice, but Metamorphus only laughed at the demon.
- Fool! - shouted the brave spider. -You can't freeze me! I can melt your ice with my flame. But you really are too powerful for me - right now. I cannot defeat you, but we will meet again. I promise you!!!

Mission 10

Apparently, the goal is to study the authors of the game as best as possible.
So, to be continued. Surely the developers will delight us with a continuation of the story about the spider Arachne and her brave friends. Then we will find out the answers to many questions that we have: will Metamorphus be able to fulfill his promise: to meet the insidious Nerz'ul and get even with him? Will he be able to bring his friends back to life? What will Medivh do to help his pet achieve We hope that in the end good (in the form of spiders, oddly enough) will triumph over evil, traditionally represented by the undead, and the brave spider Arachne will free the world from the Burning Legion, as the great Medivh promised her.

Walkthrough of Warcraft 3: The Frozen Throne

We can already say with confidence that the story of WarCraft 3 is over, has reached its logical conclusion, continued by a successor from another genre - World of WarCraft. Despite the fact that the beginning of the history of the confrontation between people (alliance) and orcs began during the legendary WarCraft: Orc and Humans, the main development of the plot took place within the framework of the already cult real-time strategy WarCraft 3. This separate section of the walkthrough of WarCraft 3: The Frozen Throne I allocated not so much for the direct passage of the TFT campaign, but for the systematization of this passage, for the opportunity to remember the past. However, this passage has not lost its relevance over the years, and tips on clearing enemy bases can be useful today for those who decide to go through the campaign of this great real-time strategy under famous name WarCraft 3. During the existence of the Warcraft 3: The Frozen Throne section on the site, I collected a lot of useful material on the game, wrote dozens of articles on the game; a certain period in the life of the arbse WarCraft 3 site was its soul, its very life. Despite the fact that the times of power of The Frozen Throne have sunk into oblivion, interest in this computer game will never dry up, I think.

Despite the fact that, like in the original WarCraft 3: Reign of Chaos, four races fully participate in The Frozen Throne: alliance, orcs, undead, night elves; There are only three full-fledged campaigns, and the order of the campaigns has also been changed. The storyline, as before, progresses linearly, so skipping the campaign, although acceptable, will miss the essence of the story. However, you won’t be able to skip campaigns without using cheat codes or third-party programs, since access to the next campaign of The Frozen Throne will appear only after you complete the previous story. I will separately mention the campaign of the orcs, who are exploring new lands, building their new home. This campaign is not included in the main storyline, but you can play it. Personally, I found the orc campaign in WarCraft 3: The Frozen Throne very boring, most missions required one hero to travel (without the ability to build a base), completing countless tasks to save allies or destroy enemies. The orc campaign had a lot to do with Rexxar (Beastmaster), so to speak, the presentation of the new hero of The Frozen Throne from the tavern. The beginning of the main story of TFT begins with the night elf campaign “Terror from the Depths”.

Walkthrough of the Night Elf Campaign "Terror from the Depths"


Although the Burning Legion was stopped, significant damage was done to nature and the world. In addition, the extremely dangerous criminal Illidan was freed by Tyrande as part of the Reign of Chaos campaign, the story of which is also on the site. To say more, Illidan went much further and became extremely dangerous, he awakened the ancient race - the naga - from sleep. The servant of justice Meve (Warder, looking into the night) goes in search of Illidan, who, by the way, is very strong. As part of the campaign for the night elves in The Frozen Throne, we will not only get acquainted with the new hero class of WarCraft 3, but also see a new race of the game - the naga, which, by the way, cannot be played during online battles. We are also guaranteed a meeting with an old acquaintance, Illidan, already in the form of a demon. As the campaign progresses, we will get acquainted with new twists in the game's storyline, find out what happened to the heroes of the previous WarCraft 3 campaign. Throughout most missions, we will catch up with Illidan with varying degrees of success, engaging in battles not only with his new allies, the nagas, but also with sworn enemies of the night elves.

Walkthrough of the Night Elf Campaign in The Frozen Throne

Walkthrough of the alliance campaign “Curse of the Avengers”

The night elf campaign smoothly flows into the history of the “Curse of the Avengers” alliance, where we will again meet the new hero of The Frozen Throne, Kael. Really difficult times have come for the alliance: the death of the king, the betrayal of Arthas, the attack of the whip, the invasion of the burning legion. In general, the cities of the alliance are literally in ruins, and the inhabitants of Lordaeron can no longer even dream of peace. So for several missions we will have to make do with the forces of the high elves, along the way we will get acquainted with the new units of the alliance army in The Frozen Throne - hawks, spell breakers. The plot will turn quite quickly, so that soon our hero will find himself a traitor in the eyes of the alliance and there will be no other alternative but an alliance with Illidan. However, this will allow us not only to control Lady Vaishi, the new hero of The Frozen Throne from the tavern, but also to gain access to naga technology, which is very interesting. There are only six missions awaiting us for the alliance, but they are varied and interesting. The campaign for the alliance in The Frozen Throne is generally quite unusual; in fact, it is a campaign not for people, as such, but for Kael and the high elves, since in some missions the alliance technologies will not be available to us, which, however, will not interfere too much (because the alternative provided is no worse).

Walkthrough of the alliance campaign in The Frozen Throne

Walkthrough of the undead campaign “Lord of Darkness”


Arthas has his own problems, which are perhaps greater than those of all the heroes of The Frozen Throne combined. The call of the lord of darkness is becoming stronger and more inevitable, and Arthas’s own powers are melting away every day, or rather with every mission of The Frozen Throne. Contrary to tradition, in the first mission of the undead campaign in The Frozen Throne, we will have Arthas at level 10 under our control, which makes it very easy to complete (alas, but only this mission). However, with each subsequent mission of the undead campaign, our hero will weaken and lose level after level. Let's add to the general list of problems that Illidan and his pack of nagas are hot on his heels. So, thanks in large part to Arthas' weakness, completing the undead campaign in The Frozen Throne can be quite difficult, especially in missions where there will be no other units and heroes under our control for a long time. Traditionally, we will get acquainted with new units and the hero of the undead (the lord of the graves) while passing the campaign for this race in WarCraft 3. Despite the fact that Arthas himself will gradually weaken, his new comrades and old acquaintances are not at all susceptible to the call of the Frozen Throne. It was The Frozen Throne that gave the name to this add-on for WarCraft 3, and it is this that Arthas must reach, closing the circle of his destiny.

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