Option "Omega": walkthrough, tips. "Stalker". Option "Omega": walkthrough, tips Where is the omega option in a stalker

I present to you the complete, and most importantly detailed walkthrough of the modification for the Stalker Shadow of Chernobyl -. The walkthrough is built on the answers to the most difficult moments of the modification. Plot plugs and bug fixes.

The main character Kaidanovsky or simply Kaidan is a detective of the private agency "Omega". Arrived in the Exclusion Zone to search for the missing person - Alexander Shepetilov.

Where to go from the tunnel? Around the dog?
I don't advise you to touch the dogs - they will eat them. Better to escape quietly. Have to run to the nearest bar, he is there alone. The Chief will meet us, and you will receive all the information from him.

Where to go next? After talking with Chief?
It all depends on how you answer the Chief's question about the nomination time. If you break into the Zone immediately, the Chief will direct you to the Military. If you want to spend the night, the Chef will advise you to talk to the local bartender - Bormann. Bormann also has a fork - either you trust the military or you don't. With the latter, Bormann advises you to talk to Morder. Which will have a quest line.

Upon completion of all the quests, the stalkers will have the task to take the disc with the info group to the Dead Marshes location, as well as the ability to enter the Zone without the help of the military along a secret path. If you follow this path, hostile military men will appear in the Zone, and you will not get to the location of the reservoir, but to the Black Lake.

After choosing, we go to the military checkpoint, ask the privates about the pass - we are sent with Major. We agree that you leave 10 rubles to him now, and on the way back, bring the Joker artifact from an unknown field of artifacts. Therefore, it is better not to spend money….

What's next? Where to go after the checkpoint?
It's very simple, during the dialogue, Chief mentioned that the guy we are looking for worked for scientists. Therefore, the road lies on Jupiter - in the portable bunker of scientists. At the exit from the old dump you will meet a stalker who will tell you about the bandits' ambush on Jupiter. There are many of them, so it's better to run ...

What to do in the scientists' bunker on Jupiter?
In the bunker you will meet Novikov, German and Ozersky. We speak with Herman, Herman agrees to give you information if you do some work for him. Will send you to Skadovsk to meet with their man named Cyril Gront. This character is resting at a table in Skadovsk in such a scientific suit.


Gront will send you to look for a folder with documents in the old laboratory. It is located at the location of the Iron Forest. Just be careful, there are many zombies with a controller - but grenades help.

Where is the folder with Gront's documents?
She lies on the table, which is next to a large gauss gun on the lower floor. I want to note that the door there is knocked out and you can get into that room simply by going down to the lowest floor. You don't have to climb the ventilation.



We return with the folder to Gront, he also sends us back to the scientists with the folder.

Where to go after the documents have been handed over to Herman?
You need to go to Yantar to Sakharov.

Where is the transition from Jupiter to Black Lake?
The transition is located (as it is written in the dialogue) at the southeast gate of the Jupiter plant.

Where is the container for Ozerskoye on the Black Lake?
The container is located in the underground laboratory, on the table, behind the computer monitor, in the room where the large brain executed by the armature is located.

How to get to the underground laboratory on the Black Lake?
The easiest way is to go up to the central complex, then go up the stairs to the second floor and come to the elevator shaft - we go down the cables, go through a couple of hermo-doors and we are at the goal. The problem is how to get out back through the shaft of the same elevator. We need skill - we go up to the stop, the camera will be turned to the stairs, we turn sharply to the left and jump to jump out of the mine.


But you can get there in other ways - with the help of underground communications. But there are a lot of mutants there. These are large packs of tushcans and snorks. The only thing there can be a little confused, but you will get to the laboratory for sure. Not far from the closed base, when you get to the location there is a hole in the communications - we jump there (with proper skill, you can jump out of there). we go down to the lower level. You can go into the tunnel opposite, or walk to the end of the tunnel, turn to the right and into the opening. This is where the slaughterhouse begins. But in the end you will reach the laboratory. And there it is up to you to decide - either go back, or go out through the elevator shaft.

Where is the Beard case?
After eliminating the Sultan, look into his little room, there is a case with documents on the box.

Where are the tools for Nitrogen?
Can't find the tools Nitrogen sent for? And no wonder. First, you you need to find two sets, only then they can be carried to Nitrogen ... As Azot said, the first set of tools (for fine work) is located in the building opposite the main workshop of the cement plant (the spawn is most likely random). On the second floor next to the cistern.


The second set (for calibration) is more complicated. The second set of Nitrogen tools is on the top shelf of the rack next to the crashed helicopter in the Jupiter plant complex.

Where is the Dodge for Nitrogen?
Dodge is parked in the village of Kopachi, west of Yanov station, and north of the mobile scientists' camp, near an excavator. Drive to the front door of the Yanov station. And be careful, cars in this fashion have unrealistic physics.

How to get to Eastern Pripyat?
To get to Eastern Pripyat and cross to the other side of the river, you need to learn about the crossing. Nitrogen will tell you about this.
The passage to Eastern Pripyat is in the elevator at the Jupiter factory at the entrance to the dungeon. Exactly in the same place where Degtyarev's group made its way to Pripyat for the first time. The main thing is to approach from the side of the slope. You don't need to jump into the mine. There is no transition there. After a short walk along the Pripyat subway, you will find yourself in its eastern part.

Where to find Degtyarev in Eastern Pripyat?
Degtyarev is hiding with his friends in the X-8 laboratory, which is under the Yubileiny household. You can get there only through the elevator, which activates the Zulus upon meeting. It is necessary to find Zulu near this building and help fight off mutants. Talk to him. He will take you to the elevator and turn it on. Just enter the elevator and the transition to the X-8 laboratory is activated.


We go into the elevator and go to the laboratory, where Vano will meet us and take us to Degtyarev. Just follow Vano. Or go up the second mine and jump down on the penultimate floor.


As a result, Vano will lead you to the room with Degtyarev.

Where to find Garik?
As Degtyarev said, he does not have a Gauss cannon. Garik hid her, and only he knows where the cannon is. Garik patrols the school. But in reality he is sitting in the basement with 2 stalkers. We go to the school from the side of Jubilee. To the right of the entrance there will be a doorway and a descent to the basement. Garik is in that basement.

Where to find a Gauss cannon in Eastern Pripyat?
As Garik said, a gauss cannon is in the basement of a department store in the southern part of the city, behind one of the columns. Department store - located in the southern part of the city. You can get to the basement either through the central doors and wander around the rooms. Or go down through the sewer hatch on the back of the neighboring high-rise building.


Once you go down to the basement (from the department store), you need the extreme column to the right of the stairs.


A backpack with a gauss cannon is embedded in the ground, it is very difficult to see (especially in static lighting)

How do I save the Tramp?
After you find the Gauss Cannon in the basement of the department store, you will receive a message from the Vagrant. He asks for help - he was squeezed by the Monoliths in the house of the book. We quickly run there (along the street, south of the department store). We remove the monoliths as quickly as possible. We save the Tramp and accompany him to the very home of the Jubilee.

How to go to western Pripyat?
To find the transition to the western Pripyat, you need to help Degtyarev and his squad to fight off the Monoliths led by Sauron. After you escort the Rogue and talk to him. Vano and Degtyarev will leave the laboratory. Talk to the latter. After the destruction of the Monoliths, a tip for the transition will appear in the dialogue with someone who survived.
Not all of them have to survive. One live NPC is enough.


The passage to the western Pripyat is located west of Yubileiny, by the fence, behind the yellow trailer.

Where can I find maps for the Tramp?
Like the Tramp said - his cards are hidden in the washing machine in the laundry. This washer is located in the backyard of the laundry room.

Where is Garik to give him the cards?
After you find the cards, there will be a problem of handing them over. Garik will appear at the entrance of the household house, opposite the school, only after cleaning up Sauron's detachment and taking the transition to Western Pripyat.

Where to find a door with a combination lock for Owl?
This door is on the radar, a small sentry box on the tunnel, opposite the descent from Pripyat. You can climb there using the stairs, just go through the hole in the fence.


In the room on the shelves you will find a backpack, carefully read its contents.

How to get to the Dead Marsh?
As you get to the Army warehouses, talk to Cap. Inquire about locations.


He will tell you about the transitions. The transition to Dead Marshes is located strictly east of the Psycho's hut on the lake.

Where to find Lesha Korsak?
Even if you did not take the quest to transfer the disc to Lesha Korsak, in the dialogue with Cap there will be a mention that an acquaintance is waiting for you there. And the quest can be turned in without a quest and a disk (this is a bug like that). Lesha Korsak is located in the fishing farm in Dead Marshes, in the northwest, in the corner of the map.

Where is the transition from the Dead Marshes to the Empty Lands?
Lesha Korsak will tell you about the transition, you can also use the services of a guide who will lead you to the transition. The crossing is located in the southwest of the map.

Where can I find the Joker artifact for the Major?
The first tip to the Joker and the field of artifacts will be given by Lesha Korsak, the road will lead to the Empty Lands. On the Empty Lands, in an old shack near the western center of the map, lives the bloodsucking stalker Blind. And in exchange for 10 paws of snorks, he will tell about the field of artifacts and the Joker artifact.


A mark will appear on the map on the field of artifacts - east to count the cards. The artifact lies exactly in the center of the field.

Where is the transition from the Hollow Lands to the Garbage Dump?
Follow the path to the southwest corner of the map. And you will end up in a landfill.

Where to look for Kruglov in the Dead City?
Kruglov is in a room, on the top floor in a destroyed five-story building, next to the Lenin monument.
BUT! Due to the curvature of the logic of NPCs in fashion, Kruglov can break loose and run wherever they look and die from the clutches of zombies. Therefore, we immediately run and look for him.

Where are the parts of the journalist's diaries in the Dead City?
The first part of the diary is in the village council - a large building with columns. On the second floor in the left corridor.

The 2nd part of the diary lies in the building Glory to the KPSS- that opposite the monument to Lenin on the central square. On the second floor in one of the rooms.

Where is the helicopter with the documents in the Dead City?
The crashed helicopter is located in the northwest corner of the location. Just jump over the fence. The documents are with the deceased soldier behind the tree to the right of the helicopter.

Where is the passage to the Swamps?
As Sidorovich said, the passage to Bolot is located next to the checkpoint at the fence.

How to get to the Clear Sky base?
Find a guide at the fishing farm and ask him to take him to the base. There you need to talk to Cold, Kalanches, Suslov and Mechanic.

Where can I find tools for the Clear Sky Swamp Mechanic?
Tools at the machine operator's yard (there is also a renegade base) in the back of a Zila under a canopy.


Attention!!! Be sure to find these tools, otherwise the optics quest on Vintorez will freeze.

How to get a tactical Vintorez with collimator optics?
You need to complete the Kalanchi task and clear the southern passage from the Renegades (after cleaning, be sure to wait for the CHN fighters at the points, then the task will be counted).

Where is the cache of WWII weapons buried for the Owl in the swamps?
After you open the door on the radar and read the note about the hideout in the swamps, you can run and pick up the trophy PPSh and Mosinki. Schron rests in a box buried in the bushes, to the right of the transition to Agroprom from Bolot in the northern part of the location behind the railway embankment. On a hillock near the fence.

Where to get optics for tactical Vintorez?
Ask Sidorovich after completing the Clear Sky Mechanic quest for tools. And he will send us to the Bartender and for 15 oblique and work in a day the sight will become yours.

Where to find Mitya's backpack?
Mitya's backpack is dug near a large tree in the southeast of the location.

Where to look for Valerian for Sidorovich?
Sidorovich will send us to the Bartender. The bartender will send him to the Blind - a mechanic in the Bar (where the Arena used to be). He will tell you that it is possible Valerian at the ATP. At the ATP we go to the ATP itself, in the building to the right of the road and our Valerian is hanging out (although he did not send us to bring something).

How to find Chekhov?
Information about Chekhov can be obtained from the Svobodists at the checkpoint. Then at Lukash's. Chekhov was sent to Radar to help Locke.
Attention!!! Protect Chekhov by any means - his death will entail the end of the main plot.

Where to go after talking with Chekhov?
The dialogue mentions the Junkyard. We go to the dump and start a conversation with Shulga at the Dolga checkpoint. Shulga will send us to Semyon, who will tell us about how the bandits kept the Dump. Our road leads to the Dark Valley.

Where is the Yoga Magnum?
In the laboratory x-18 on the lower level, there is also a blue box. True, poltergeists will trample immeasurably out of there.


ATTENTION!!! Under no circumstances go up to the second floor of the plant! Otherwise, saves will crash.
After the return of the magnum to Yoga, he will direct us to Borov, who will shed light on where the Varyag went and what Scar was doing. Pointing to Bar, or rather General Voronin.

Where did the Varyag disappear?
Borov will tell you that the Varyag was captured by the military. We saw them at the checkpoint near the southern farm. The Varangian is kept under a trunk in a destroyed hut. Behind the bridge. Where Fox used to sleep. Therefore, we will instantly take out everyone there, or the Varyag will be shot. After rescuing Varyag, we find Saiga from one of the military and give it back.

Attention!!! Here kotovasia begins with the Varyag. We lead the Varyag to the transition to the Dump - then, as he stops, we talk to him and move on. From the landfill we take him to the Dolgu checkpoint. There we talk to him again, he again goes away on business. He doesn't want to talk about them. As you go to the Bar - wait for Varyag (he teleports from behind), we take him to the Bar, there will be a break.
During this break, we go to General Voronin. After the conversation, he will send us to Pripyat to Nesterenko and Nalivaiko. We go into the Bar, we take away the Varyag and Slap to the Army warehouses.

!!!ATTENTION!!! If the Varyag stops at a fork near the transition to the Wild Territory and says that he cannot go with Kaidan to Yantar, then this is a bug.

Bring the Varyag to the transition to the AU. Talk to him and go over.

If the Varyag does not appear in the Army warehouses.


It's a mod plot bug that killed half a day. I do not know how to fix it, but if the Varyag stalled near the transition to the Wild Territory, then he will not go to the AU, there will be no dialogues and there will be no transition to the agricultural industry either.

If everything went well, Varyag switched to AS - then he again needs some business, and we go to Pripyat.

Where to look for Nesterenko in Pripyat?
Nesterenko and his detachment live in Pripyat, at the bus station in the north-west of the city.


Attention!!! Due to the large number of NPCs, war and Svobodists, Nesterenko breaks off and runs to fight. For his logic is crooked and he does not ignore the combat scheme. Therefore, in the config we replace the distance of the simulation of life
\ gamedata \ config \ alife.ltx

switch_distance = 150.0; 100; 75.0 replace with switch_distance = 10
Then you can talk freely with Nesterenko. Then you go back 150. Only he will appear on the map some time after your arrival at the camp. He will send us to Nalivaiko.

Where to look for Nalivaiko in Pripyat?
Nesterenko will say that Nalivaiko and the soldiers are in the grocery store, very close. The grocery store is located north of the bus station. We go into the first door. On the left will be the entrance to the internal staircase. Nalivaiko with the soldiers on the top floor in one of the rooms.

Especially for from.


Today we will talk about the modification of the game "Stalker. Option Omega ", the passage of which is discussed below in full detail. The add-on is based on a development called Lost World Requital.

Vacation

So, the events of the game “Stalker: Shadow of Chernobyl. Option Omega "unfolds a month after everything that happened in" Call of Pripyat ". The main character is Kaidanovsky, an employee of a private agency. It is called "Omega". Our hero is on vacation. Suddenly, the head of the agency calls him and says that he is waiting for him in a bar located in a village in the Exclusion Zone area. This is where we come into play. We fall into an unfamiliar old tunnel. Let's go ahead. We meet the dog. We leave for the bar.

Jupiter Neighborhood

Passage of the game "Stalker. Option Omega ”continues with a conversation with the Chief. As soon as the conversation is over, we go to the checkpoint, while running to the lake. We take away the disk. He is in the lake. We continue our way to the checkpoint. Once there, we talk with the military. Next, we go to the main thing. We communicate with him. During the conversation, we give away 10,000 rubles. We take a task related to the search for an artifact. We pass to the "Neighborhoods of Jupiter". We gain the upper hand over the bandits in the hangar. To do this, first of all, we throw a grenade at the target, and then we continue the battle until victory.

Black Lake

Passage of the game "Stalker. Option Omega ”continues with a search of corpses and collection of everything necessary. Next, we go to the Camp of Scientists. We communicate with one of them and receive a task related to the search for a case on the territory of an abandoned laboratory. We leave for We find the gate there. We pass to the location "Black Lake". We pass forward, reaching the building with a barrier. Then we go to the elevator on the second floor. After that we go down to the bottom. We follow along the tunnel.

Backwater

Further, "Option Omega" (part 1) prepares us a surprise in the form of snorks and rats. Fight them most effectively with a shotgun. We take away the case on the table. We get out of the laboratory through the tunnels. Next, go to the location. We return the case to the scientist. We receive a task to detect the stalker Gront. We find equipment at the cement plant. Entrance near the bridge. The box contains an armored suit, an abakan, as well as 90 rounds. We collect everything. We leave for the Zaton. As soon as we are in place, we go to Skadovsk, in order to talk with Gront. There is a Bar nearby. We have to find Griff behind the counter. We talk with him. We receive an assignment that concerns the search for documents on the territory of the laboratory. We go there, having previously purchased cartridges and medicines. Not far from the helicopter, we will eliminate the snorks. We go down. We meet in the laboratory zombies. We get to the main compartment. We make our way into the room in which the gauss cannon is located.

Shevchenko

We continue to go through the "Omega Option" mod. We take the documents. We follow to Gront. We talk with him. We are heading to the Beard. We talk to him and get the task. We go to Shevchenko. We are peacefully negotiating with the bandits. We take away the case, which is located on the second floor in a special room. We follow to the Beard. Before leaving, we also talk with Cardan and Owl. We receive tasks from them. We carry out several trading operations. We are putting in order the equipment. We follow to Jupiter. We are heading to the Scientist. We return the documents to Zaton.

Dodge

The game "Option Omega" continues with a hike to the Yanov station. We talk with Nitrogen. We receive a task that concerns the search for tools and Dodge. The latter is located on the territory of the village of Kapachi, not far from the house. We find the tools in a special building of the cement plant. The next set is found on the territory of Jupiter, where the Scat helicopter is located. We destroy the rats. They hide in the dungeons of Jupiter. We leave for Pripyat. We visit KBO "Yubileiny". We destroy the detachment of the monolith, which controls the laundry, as well as its district.

Underground complex

In the game “Stalker. Option Omega "passage continues with a battle with zombies. After the victory, we talk with Zulus, who reports that Degtyarev is currently on the territory of the underground complex. You can get there by lift. We go down. We talk with Vano, who takes us to the room. We communicate with Degtyarev. He sends us to Garik, he says, he knows where the Gauss cannon is. We go to the basement of the school. We find Garik. We ask about the gauss. Garik calls her coordinates, and also asks to find his map, which is in the washing machine.

Further development of events

We are describing the game “Stalker. Option Omega "(full version), which has a long storyline, so you should stock up on time. So, we need a washing machine located behind the Laundry. We get to her and take the card. In the Omega Variant game, transitions between locations very often take place underground. Now we also need to go down into the tunnel to pick up the gauss. We eliminate the zombies and the controller along the way.

There are also rats here. We go along the tunnel into the distance. We take a gauss cannon. We get out to the surface. A message arrives from the Vagabond. He is being kept on the grounds of a bookstore. We go there. We eliminate the chimera and the monolith behind the bus. Another enemy in the hallway. He is also to be fought with. The next 3 enemies occupy the back room. Monoliths are found at every turn. We follow to the second floor and enter into a battle with one of them. Do not forget to search the corpses. We find an artifact that reduces bleeding. Next, we talk with the Tramp. We leave for the KBO. We are not parting with the Tramp yet. We accompany him on the way to the KBO and talk. At the end of the dialogue, Vano and Degtyarev are selected upstairs. We speak with them. Suddenly a detachment of the monolith appears. We are entering the battle. We speak with the survivors. We receive information about the transition to Western Pripyat. We go to Garik. We return the card. We go west to the required transition. We are heading towards the underground parking. We talk with stalkers.

Then we go to school. We speak with the guards. Next, we need to enter into a conversation with the Commander, who is located on the second floor. After that we go to the Radar. There we will be found by mutants and monoliths. We are heading to the Army Warehouses. We need Svobodovets Cap. We speak to him. We leave for the Freedom base. There we talk with the guards at the entrance. We follow to the main building. We also communicate with his security. We pass inside. We turn to the Curmudgeon. We buy equipment from him. We follow to the second floor. Finding the Leader of Freedom. We talk with him. We go to the site. We meet the screw technique. We communicate with him. We give him vodka. In return, we get the PSO sight. We leave for the Wild Territory. There we meet with the Duty detachment. We talk with its head. We follow further. We get to Amber. Here we need to talk with Sakharov. We receive a task that concerns the search for documents on the territory of the Dead City. We are heading to the hangar. We speak with Chumak. We follow to the transition. On the territory of the Dead City we find a set of documents from the helicopter, as well as the scientist Kruglov. We are heading towards the five-story building.

We go up. We meet Kruglov. We speak to him. We go downstairs. We follow the building opposite. We rise to the second floor. At the table we take away a fragment of the journalist's diary. We go to the second floor of the building of the CPSU. We take the missing fragment of the journalist's diary. We give it to Kruglov. We leave for the northwest. We reach the corner of the territory. We find a helicopter behind the perimeter, as well as two deceased military men. We overcome the fence. We find the corpse of a soldier behind a tree not far from the helicopter. We take the necessary documents from him. We leave for Kruglov. We talk with him. We follow to the transition. Talking to Kruglov again. We go to Amber. After talking with Kruglov, we follow to Sakharov. We hand over the documents to him. We do not join scientists, because there may be problems in the game. We are heading to the Bar. We will be directed to Cordon. The task will come from the Bartender, with whom you need to talk. We get to the place and talk with Sidorovich. From him we learn about the transition to the Swamps. We go to the entrance located at the military checkpoint. In the game "Stalker - Option Omega", the passage continues in the swamps. We go there and meet aggressive Renegades. We get to the Fisherman's Farm. We find the Explorer. We talk with him. We go to the base of the Clear Sky. We find Colds there. We talk with him. We go to Kalanche. That's all there is to know to overcome all obstacles.

Origins

As already mentioned, the modification described above is a continuation of the game "Stalker: Call of Pripyat". Further, we will more briefly analyze its passage. In this case, we are presented as a major of the SBU. Our first task is to search for 5 Skat helicopters that crashed for unknown reasons. The task is greatly facilitated by the map. We proceed to the search, during which we focus on the yellow arrow. We meet a stalker. We talk with him. We receive information about the nearest camp where you can relax. We continue the conversation and find out where one of the helicopters fell - in the southern side of the Zaton. The only person who knows the way to this place is called Noah. He has to be found. On the way we will meet enemies - blind dogs. and follow on. It should be remembered that food restores health. On the way, we visit Skadovsk - the base of stalkers. We get to the "Ark" of Noah and open the door, hastily jumping to the side. The stalker will fire a shotgun at the door. Then we calmly go inside. We see Noah, as well as a pseudo-dog - his favorite. We are talking with a stalker. We obtain consent to escort to the place of the helicopter crash. We follow Noah. We reach a plateau. Ahead, the whole field is in anomalies. We are watching a video in which Noah overcomes them, and then makes a jump off the cliff. We follow a similar route. We jump off the cliff. We get to the territory of the portal. We are transferred to the required area. Using the map, we find where the creators of the game "Stalker: Call of Pripyat" hid the helicopter we needed nearby. We approach it. We study. We receive information about the places where the evacuated crew may be. We can check them out a little later. We go to the crash site of the helicopter.

We follow to the southwest, we need an anomaly called the Iron Forest. On the way we will come across a Circus, Zharki fly around it. We run past. We get to the center of the anomaly. One of the advantages of playing Stalker on the computer is the huge variety of creatures that we can meet here. Just not far from the circus, we will meet with a poltergeist. We destroy it. Using the detector, we find the artifact. Let's move on. We get to the mercenary base. Let's go around her. We find ourselves near the helicopter. A local poltergeist throws objects lying nearby at us. We run closer. We shoot point-blank from a machine gun. Next, we study the insides of the crashed helicopter. We get the necessary data. First of all, the card located in the on-board computer. We find the dead military. We search them. We take away everything useful. We follow to the fallen helicopter. We get to the place. We search the territory. We find an artifact not far from the helicopter and take it away. Let's examine the aircraft. We establish that the helicopter fell to the ground, since all the electronics for some unknown reason burned out. A new task comes in related to finding out the reasons for the breakdown. We study the data obtained from the fallen helicopters. We leave for Skadovsk. We speak with the Beard, who is the bartender. We learn that the military is not here and was not. Another evacuation point is located at the Yanov location. We go there. To do this, we ask the Pilot for help. He is ready to accompany us for a reward. We agree and follow to a new area.

Yanov

As soon as we find ourselves in the Yanov location, we go to the evacuation point. It is designated as B205. Let's examine the map. Let's go ahead. The target is located on the territory of the Volkhov air defense missile system, south-west of Yanov. A company of zombies is waiting for us at the right place. We destroy them. We are heading into the building, highlighted by a marker on the map. A real labyrinth awaits us inside. We turn right. We go straight, and then to the left. We find ourselves in a room with a table on which a note is located. We study it. It turns out that it was written by Sokolov, a soldier we are looking for. Now he is on the territory of the bunker of scientists. We have to check it out. In addition, in the note, we will find a code that opens access to the military warehouse. Everything important should be taken there.

We leave the building. We are saved. We go down to the underground hangars. At the end we see two doorways. We turn to the right. We reach the iron door, which is equipped with a combination lock. We indicate the data available in Sokolov's note. The door opens. Although the corridor has collapsed, there is a niche in the wall through which you can walk past the rubble. We look at our feet very carefully. There are many jerboas here that can do damage. We are slowly moving forward. We are going to meet with the burer soon. We destroy it. We follow to the warehouse. To this end, we pass forward, climb the stairs leading up. We collect machine guns, grenade launchers, pistols and other useful things. We go to the bunker of scientists and talk with Sokolov. We return the note to him. We get the first aid kit.

Now let's talk about how to get around the rules of the Omega Option game. Cheats are presented here in a huge variety. You can increase the efficiency of using the knife, for this it is worth controlling the process from a third person. To do this, find a file on your PC and edit it. Find the line unbindal and add the code bind cam_1 kF1. Now we can switch the camera with the F1 key. Now let's look at the cheat that needs to be entered into the console: g_always_run 1. It allows us to use running continuously.

By the way, there are no solutions that would make the player immortal or give him other supernatural abilities. If you find these cheats, remember that they contain viruses and most likely will not work. There is one major limitation in the Omega Variant game. The carried weight here is forty kilograms. This condition can be circumvented. Find the actor.ltx file in the game folder. We open it in notepad. In the line max_item_mass = 35; 40.0, change the indicators to 35; 100.0. Now you can easily overcome all difficulties in the game "Stalker. Omega Option ". The walkthrough described above will help you with this.


Description
Stalker - Option "Omega" is a look at the further development of the plot component. The Lost World Requital mod was taken as a basis, the authors of which are Irbis and Real Wolf, as it most suited my idea. The action takes place about a month after the events of Call of Pripyat. The main character - Kaidanovsky, aka Kaidan, is an employee of the private detective agency "Omega". He was just on vacation when on the first day of autumn 2012 the head of the agency called him and said that he would be waiting for him in a bar located in a village not far from the Exclusion Zone. And what will happen next, you will learn from the game.

Modification features:
There is practically no foreign-made weapons in fashion. Imported barrels (mostly pistols) are extremely rare! Some things can be purchased on order. There is a very large deficit of cartridges for this weapon, almost zero!
Stalker "Option Omega" turned out to be quite difficult to complete! So at worst there is no mini-map, you need to use a map in the PDA, on which you can put the necessary marks, for example, transitions that are not displayed otherwise! There are no enemy marks on the map, the marks of other NPCs are also not always visible. There is no sound indication! In short, everything is done in order to complicate the passage!
At the "Station-2" location, all teleports have been removed, except for the final one. You will have to move along the pipelines! Only in some places will it be necessary to descend to the ground.
If the GG enters the Zone in an illegal way, or, in other words, makes a checkpoint, then the military begins to hunt for him.

Fixes

  • Fix that corrects crash when repairing suits.
    Unpack, install the gamedata folder in the root folder of the game with the replacement of files. No new game!
    Yandex.Disk
  • A fix that removes light in the northern part of the Jupiter Neighborhood location. Replaced the overexposure artifact with another. Need a new game! Who does not want to start a new game, just pick up this artifact and the exposure will stop. It lies in the channel first from the side of the Jupiter plant.
    Yandex.Disk
  • A small but very useful dialog edit! No new game!
    Yandex.Disk
  • Editing the quest with "Joker". No new game!
    Yandex.Disk
  • Correction on departure from the modified "Saiga" and modification of the AKMS. No new game!
    Yandex.Disk
  • With the "Bizon" and with some other trunks it turned out to be crap. We need to return the mp_ranks file back! This is for those who have already downloaded and installed the "Modified Barrels"... The old mp_ranks file can be downloaded from the link below. No new game!
    Yandex.Disk
  • Editing the dialogue with the Varyag on the tower at the Army Warehouses, after which the transition to Agroprom will open. No new game!
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