"Wind of Time" - the passage of the final of the game. "Wind of Time" - passing the final of the game Help when downloading from Yandex.Disk

Among the most popular and exciting computer games is the famous project of Ukrainian developers "Stalker: Shadow of Chernobyl". Despite the fact that the project was released more than 10 years ago, it still attracts attention. This success was facilitated by the atmosphere of hopelessness and inevitability, fear and despair, which permeates the entire world of the game.

The popularity of the project was also brought about by the rich history of the exclusion zone, which keeps many secrets. Particular attention has always been drawn to itself in the game "Stalker: Dead City" location, which, unfortunately, was not implemented in the final version of the project. Desperate users bit by bit collected information about this mysterious place. Their efforts were not in vain - now everyone can visit this capital of despondency and hopelessness.

Geography

The Dead City is mentioned throughout the game. On the global map, available to us from the main character's PDA, you can see the outlines of this location. It was supposed to be located west of the Wild Territory, right above the bunker of scientists on Lake Amber. At the army warehouses at the crossroads, an interesting sign-pointer can be seen by every stalker - the Dead City literally lured guests to it.

Looking at the early builds of the game, you can find that the town was connected to several locations:

  • from the south, the territory could be reached by a path leading from Lake Yantar;
  • the road in the north led to the marshes - a territory that became a haven for the Doctor - a friend of the protagonist;
  • in the east, the location was connected to army warehouses.

According to the plot, the Shooter (Marked) had to escape from this place through the cut-out location K02deadmil, which was specially adapted for transport and led back to the army warehouses.

On the streets of the city

Enthusiasts, having turned to early builds of the game, as well as the game archives, were able to recreate the original appearance of the area. She got her name for a reason - every stalker who visited the Dead City understood this.

Hundreds of bloodthirsty zombies roam the streets, in which from time to time the need to kill wakes up, which makes them more violent and more dangerous. A small flock of blind dogs, led by a pseudo-dog, are in charge of the suburbs, and a break has settled in a small house outside the city limits - one of the most dangerous and intelligent creatures in the zone.

One of the main attractions of the town is the Kooptorg building, which is at the same time the base of a group of mercenaries. School # 1, which has become a haven for bandits, is no less important. A special place is occupied by an extensive sewer network, with the help of which any stalker can cross the Dead City unnoticed.

Role in history

The main character was supposed to get to this location after discovering a cache at the Agroprom Research Institute. Not finding the Doctor in the secret hideout, Bullseye goes in search of him. It was possible to get into the town only through army warehouses, and immediately after crossing the outpost, the hero was ambushed by the mercenaries.

In the dungeon, the protagonist had to meet with the Doctor, find out the reason for his amnesia and understand who he really is. By chance coincidence, at this time, "Kooptorg" was supposed to be attacked by the military, and the main character, taking advantage of the general turmoil, could escape and continue on his way through the exclusion zone.

Hiding in the sewers, the stalker had to leave the Dead City. The passage of the location would not take long. However, those who decided to stay would find a lot of new and interesting things here. And most importantly, they would receive a portion of unforgettable impressions.

Place in other projects

Anyone can wander the streets of the Dead City. The location has been added to many mods of the game. You can also download it as a separate assembly and use cheat codes to populate it at will. The trickel "Stalker: Call of Pripyat" also did not pass the territory. The dead city in the modification is presented simultaneously with several other locations. In addition, a number of gameplay innovations have been added here.

The main feature of the Call of Pripyat mod is the introduction of a large number of various weapons - from pistols to hand-held anti-tank grenade launchers. The fauna of the original game has been enriched with new mutants - a kink, a cat, a librarian (a monster from the Metro 2033 project) and several types of zombies.

Look further!

The game "Stalker" will amaze us with its secrets. The Dead City tells us only one of the secret stories of the exclusion zone. Who knows how many more secrets you can hide. Keep looking further and explore this alien but interesting world.

This time, the story project, called the Wind of Time, received its final update to version 1.3. the presented new version carries a lot of plot, gameplay, graphic improvements and even innovations and changes. The main features include the emergence of new quests that very well complement the main storyline and give the gamer the opportunity to get to the Dead City location. In addition, the developers made some adjustments and expanded the system for simulating the life of the Zone, they also reworked the general atmosphere in all game locations, and some of them added psi-storms and emissions. And, of course, some of the gamers' flaws in relation to the previous version did not go unnoticed, where work was done to optimize and balance the game. Are you anxious to evaluate this project? Then we recommend you Stalker Wind of Time 1.3 Final torrent download on our game portal.

Game process

I would like to note right away that in this mod there are completely no elements of fiction, with the exception of the world of the Zone itself, which was invented by the developers from GSC Game World, and this is all despite the fact that the plot originates in the future. Also, there are no blasters in the mod, except for the gauss cannon (if you can call it that), starships, aliens, wars with space people and much more. The main events in the game take place in 2014, and is a continuation of the original trilogy. The entire plot of the mod is calm and semi-freeplay, and it does not lead the gamer along the rails. Completing the main quests, you will unlock new levels with additional tasks, and some of them will lead you to unique locations. You can learn more about the gameplay in the mod itself, for this you need Stalker Wind of Time 1.3 download a torrent on our video game website.

Features of Stalker Wind of Time 1.3 Final

  • In Stalker Wind of Time 1.3 Final, a couple of secondary quests have been added, and one new corresponding location.
  • Some side quests have been reworked in the mod.
  • The developers have expanded the simulation of life in the Zone itself.
  • The redesigned atmosphere in most locations gives a certain zest to the fashion.
  • This time, the creators have implemented blowouts and psi-storms.
  • Also, all dynamic music was replaced with dynamic tracks from old stalker trailers for 2002-2005.
  • Substantial work on the balance has been done.
  • Various transitions between locations using conductors have been implemented.
  • Some bugs and crashes that have remained from the previous version have been completely removed.

Dual-core processor
3GB of RAM
Windows 7 64 bit
1 GB video memory

For a normal game, you need to have at least 3GB of RAM, since the mod is very demanding: Atmosfear 3, Absolute Nature and STCoP Weapon Pack - all of them together can cause a high load of RAM and processor. If you have less memory, then the first thing to do is change the graphics settings (for the worse).
If it crashes when going to Limansk, you may have a weak system. If, on the contrary, try to do the following: start a new game, talk to Yakovlev, go to the main menu, click on the "End game" button, then start a new game again. If the system is weak, lower the graphics settings (primarily grass rendering, sun rays, sun shadow, shadow quality and texture quality). Put static lighting on the edge.
Additional tips: if you play at maximum graphics settings, you can lower the "Texture Quality" indicator in the graphics settings by two divisions. The quality of textures does not deteriorate much, and the likelihood of crashes associated with memory is guaranteed to be reduced. In this case, there may be an increase in FPS.



Modification installation instructions:
1) Download the archive from the link.
2) Unpack.
3) Install the latest patch.
4) (optional) supply HD Models Addon and / or SWTC (links below).
5) Run the game through the Stalker-COP.exe file (as administrator!).
6) Play. Supplements:

  • HD Models Addon by Ninja_Nub
Original: link to moddb.com
Link to download: sharemods.

Attention! If you want to play with a pack of models, it is recommended to start a new game, otherwise it will turn out like this: half of the models are replaced, and half are old.
Remember that if you decide to remove the HD pack during the game, then crashes associated with the absence of a particular model are inevitable.

Description of the addon:
- completely replaces all NPC models in the game (except for the exoskeleton and the military) with new high-quality counterparts;
- the visuals of the key characters have been completely changed;
- added icons for each NPC model.

Attention! To avoid additional crashes associated with memory loss, at least 3 GB of RAM is required, and it is desirable to have all 4. It is also recommended to have a 4-core processor and a fairly modern video card if you intend to play at maximum graphics settings.

Additional tips: if you are playing at maximum graphics settings, it is advisable to lower the "Texture Quality" indicator in the graphics settings by two divisions. The quality of textures does not deteriorate much, and the likelihood of crashes associated with memory is guaranteed to be reduced. In this case, there may be an increase in FPS.
A decrease in Grass Density can contribute to an increase in FPS.
Disable or lower anti-aliasing to increase performance. When playing on the latest renders (DX10 / DX11), pay attention to the global illumination settings: HBAO - for NVIDIA video cards, HDAO - ATI Radeon, SSAO - light version.

How to install:
- download the archive;
- unpack the resources folder to the root folder of the mod;
- run and play.

  • SWTC by Vincent_Vega
Original:
Link to download: link

Attention! A new game is required!

Description of the addon:
- atmospheric breathtaking sunrises and sunsets;
- gloomy fog with different visibility ranges;
- added different types of rains and thunderstorms, from time to time peeping out from behind the clouds the sun;
- there is almost always a heavy fog before dawn;
- night is night, black and gloomy, like darkness itself;
- new moon and night lighting giving a sense of mystery and danger;
- Clouds have been worked out for all types of weather;
- soft rays of the sun in the morning and evening;
- some skycubes from the original were used to give more integrity and similarity to the same stalker.
- rich color palette;
- for all types of renders.

Changes after adaptation:
- the original emission from the RFP is returned;
- cut out psi-storm.

How to install:
- download the archive;
- unpack the patches and bin folders to the root directory of the modification, agree to the replacement;
- start a new game.

  • Bonus addition from players - spawner.
Download spawner (description inside) - link(from user GhosT_RecoN)

Background.
In the fall of 2014, in the vicinity of the Exclusion Zone, the largest emission in history occurred, as a result of which the Zone began to absorb more and more areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine is invented, and its creator, Professor Demyanenko, has a plan to save humanity, which consists in sending a military specialist into the past who is able to understand the causes of emissions and prevent it.

Despite the fact that the plot of the mod takes its origin in the future, the elements of fiction in the mod are minimized. There are no blasters in the mod (with the exception of the gauss cannon, if you can call it that), starships, aliens, wars with space people and the like. But there are elements of mysticism in the spirit of a stalker.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player along the rails. Completing the main quests, new levels open with additional tasks, some of which will lead to unique locations.

Gameplay:
- a new plot;
- new locations;
- some recovered features from PM;
- a feeling of thirst inscribed in the engine;
- there are elements of mysticism and horror;
- reworked artifact system;
- introduced STCoP Weapon Pack 2.9.

Graphics:
- Introduced Atmosfear 3 (along with psi-storms and emissions);
- introduced Absolute Nature 4;
- textures of landscapes and nature are changed to the October version.

Sound and Music:
- Soundtrack by Tangerine Dream, terror, Dimitriy Dyachenko, Ugasanie, Apocryphos, Smokey Emery and MoozE;
- dynamic music is completely replaced with dynamic tracks from old stalker trails for 2002-2005.

List of locations:
- Yuzhny Limansk (ChN);
- Red Forest (CHN);
- Amber (CHN + PM);
- Bar (build 2215 + PM);
- Army warehouses (CHN);
- Abandoned factory (from some build);
- Research Institute Agroprom (TCh);
- Generators (build 1935);
- Radar (from the Call of Chernobyl mod);
- Dungeons of Agroprom (PM);
- Dungeons of the Scorcher (by Audron);
- SRI ChZO (homemade + PM);
- Military laboratory (build 1935);
- Generator Dungeons (build 1935);
- Laboratory X16 (from PM);
- Laboratory X19 (from the Death in spite of 2 mod);
- Dead city (from the Call of Chernobyl mod);
- Space bubble (homemade + CHN).
A total of 18 locations, many of them have been changed.

Used developments:
Absolute Nature, Atmosfear, Shoker Weapon Mod, Path in the Haze, Despite Death, Valley of Rustles, Pripyat: Starting Point, STCoP Weapon Pack, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, SGM, AMK. If you noticed your own development in the fashion, but it is not included in any of these mods, then I apologize, since I do not remember all other people's developments that were used in the development of the modification. Questions about the passage and those. Problems:
Question: Regarding the search for documents in the X19 laboratory near Bar
Answer: In the laboratory to hand over the quest, you need to find 4 parts of the documents. All of them are in laboratory buildings, there is no need to go into the tunnels. If you bring 3 documents or less to Herman, the quest will not give up.

Question: Where can I find tools?
Answer: For rough work: in Bar and Army warehouses; for fine work: at Yantar and Army warehouses; for calibration: in the X19 laboratory and at the Agroprom. For more information, contact the Informant (informant in the Bar).

Question: Where is the key to the door in the mines with scientists?
Answer: Near a closed door.

Question: No SMS from Forester / Fan comes.
Answer: From Forester and Fan SMS comes a few hours later. You can skip the time simply by sleeping at the Dolga checkpoint.

Question: How to get to the Dead City?
Answer: During a side quest and when selecting a specific branch in the same quest.

Question: In the laboratory under Gen. I find myself in a room from which there is no exit.
Answer: Replay the dialogue with the lab dweller until you get to the right place.

Question: Departure at the beginning of the game when moving to Limansk.
Answer: Try to restart the game, then after a dialogue with Yakovlev, go to the main menu, click on the "End game" button and start a new game again. If your system is weak by today's standards, try lowering your graphics settings. Also try to run the game as administrator and load the last autosave.

Question: The sound of the controller does not disappear after the death of the GG.
Answer: Save the game, then go to the main menu, click on the "Quit Game" button and load the last save.

Question: The bridge in the Red Forest, leading to Limansk, did not go down.
Answer: Load the save you made before interacting with it, then save and start lowering. The bridge must be strictly lowered to the very end, otherwise it can stand in one position and nothing can be done.

Question: Departures with a log "not enough storage", "out of memory"
Answer: Crashes related to memory loss. It should be taken into account that the game engine is 32-bit, that is, the game is physically unable to see more than 3.6 GB of RAM in the computer, even if a 64-bit OS is installed and the RAM is more than 4 GB. Tips: first of all, you should lower the graphics settings (lower the "Texture Quality", "Grass Density" parameter, turn off the shadows from the sun, sun rays, lower the quality of shadows. The increase in FPS and decrease in the frequency of crashes with memory are guaranteed.

Question:
Departure with a log

Code
Expression: FS.exist (file_name, "$ game_spawn $", * m_spawn_name, ".spawn")
Function: CALifeSpawnRegistry :: load
File:. \ Alife_spawn_registry.cpp
Line: 86
Description: Can "t find spawn file:
Arguments: ????? - autosave
Answer: run the game as administrator.


Question:
Departure with a log

Code
Expression:! Phrase_dialog-> m_PhraseVector.empty ()
Function: CPhraseDialog :: SayPhrase
File:. \ PhraseDialog.cpp
Line: 146
Description: No available phrase to say, dialog

Answer: most likely, the dialogue with the Dolgovtsy was missed at the checkpoint at the bridge in Limansk. His name is Captain Fursenko. He had to give the player a package for the Forester or be refused to deliver it. If so, then return to the checkpoint, find a long-term man named Captain Furseno and talk to him.

Question: Crash when trying to install the first scanner on the instructions of Herman at the Rostock plant.
Answer: If you have HD Models Addon, then do not complete this quest. It was still cut from version 1.2, but surfaced when the NPC model pack was installed.

Question: Crashes in the main menu when trying to apply certain graphics settings.
Answer: Departure happens sometimes. Apply the settings until the crash stops occurring.

Year of issue: 2017
genre: Action / Shooter / 3D / 1st Person
The developer: GSC Game World
Publisher: akmc47u
Edition type: Repack
Game version: 1.6.02
Mod version: 1.3 final + patch 15.06
Interface language: Russian
Voice language: Russian
Tablet: Sewn

SYSTEM REQUIREMENTS:
✔ Operating system: Windows 7 / Windows 8.1 / Windows 10 (preferably 64bit, 32bit at your own risk)
✔ Processor: Intel® Core ™ 2 Duo 2.4 GHz / AMD Athlon ™ X4
✔ RAM: 3GB GB
✔ Video Card: 1024 Mb / nVIDIA® GeForce ™ / ATI Radeon®
✔ Sound Card: Sound device compatible with DirectX® 9.0c
✔ Free space on hard disk: 11 GB DESCRIPTION:
The mod is partly a change to the latest versions of Shadows of Chernobyl. The content of the modification is based on the original game of PM. In the fall of the 14th year, in the area of ​​the Chernobyl Zone, the largest surge of psi-radiation occurred in history, due to which the anomalous disease began to absorb more and more living zones of the earth, thereby showing that very soon the Earth would become uninhabitable.
In the 48th year, the time machine was invented, and its inventor, Professor Demyanenko, had a plan to preserve all living things. It consisted in sending a military specialist to the affected areas of the Zone, who would be able to find the cause of all emissions in the Zone and stop their appearance.

Major changes 1.3 final:
In the most recent modification patch, a small number of new side quests and a new territory for them were added. Also, some side quests have been improved. An improved simulation of survival in the Zone has appeared, as well as the conditions in some locations have been replaced. Emissions and psi-storms were introduced, as well as work on the balance in the game. Dynamic music has also undergone changes. The mod's soundtracks were changed to music from old Stalker videos from 2002-2005. Optimization was carried out in the following territories: Limansk, Red Forest, Bar and other places. Now problems with static lighting should not arise. (optional) introduced HD Models Addon - is installed separately and requires at least 3GB of RAM. Key Features

Game process
Despite the fact that the plot of the mod originates in the future, there are absolutely no elements of fiction in the mod, with the exception of the world of the Zone, invented by the developers from GSC Game World. There are no blasters in the mod (with the exception of the gauss cannon, if you can call it that), starships, aliens, wars with space people and the like.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player along the rails. Completing the main quests, new levels open with additional tasks, some of which will lead to unique locations.

Gameplay:
- a new plot;
- new locations;
- some recovered features from PM;
- a feeling of thirst inscribed in the engine;
- there are elements of mysticism and horror;
- reworked artifact system;
- introduced STCoP Weapon Pack 2.9.

Graphics:
- Introduced Atmosfear 3 (along with psi-storms and emissions);
- introduced Absolute Nature 4;
- textures of landscapes and nature are changed to the October version.

Sound and Music:
- Soundtrack by Tangerine Dream, terror, Dimitriy Dyachenko, Ugasanie, Apocryphos, Smokey Emery and MoozE;
- dynamic music is completely replaced with dynamic tracks from old stalker trails for 2002-2005.

List of locations:
- Yuzhny Limansk (ChN);
- Red Forest (CHN);
- Amber (CHN + PM);
- Bar (build 2215 + PM);
- Army warehouses (CHN);
- Abandoned factory (from some build);
- Research Institute Agroprom (TCh);
- Generators (build 1935);
- Radar (from the Call of Chernobyl mod);
- Dungeons of Agroprom (PM);
- Dungeons of the Scorcher (by Audron);
- SRI ChZO (homemade + PM);
- Military laboratory (build 1935);
- Generator Dungeons (build 1935);
- Laboratory X16 (from PM);
- Laboratory X19 (from the Death in spite of 2 mod);
- Dead city (from the Call of Chernobyl mod);
- Space bubble (homemade + CHN).
A total of 18 locations, many of them have been changed.

Used developments
Absolute Nature, Shoker Weapon Mod, Path in the darkness, Death in spite of, Valley of rustles, Pripyat: starting point, STCoP, Cubic Mini Mod, Spatial anomaly, Call of Chernobyl, SWTC, SGM, AMK. If you noticed your own development in the fashion, but it is not included in any of these mods, then I apologize, since I do not remember all other people's developments that were used in the development of the modification.

Questions on the passage

Question: Regarding the search for documents in the X19 laboratory near Bar
Answer: In the laboratory to hand over the quest, you need to find 4 parts of the documents. All of them are in laboratory buildings, there is no need to go into the tunnels. If you bring 3 documents or less to Herman, the quest will not give up.

Question: Where can I find the tools?
Answer: For rough work: in Bar and Army warehouses; for fine work: at Yantar and Army warehouses; for calibration: in the X19 laboratory and at the Agroprom. For more information, contact the Informant (informant in the Bar).

Question: Where is the key to the door in the mines with the scientists?
Answer: Near a closed door.

Question: SMS from Forester / Fan does not come.
Answer: From Forester and Fan SMS comes a few hours later. Time can be skipped by simply sleeping at the Dolga checkpoint.

Question: How to get to the Dead City?
Answer: During a secondary mission and when selecting a specific branch in the same mission.

Question: In the laboratory under Gene. I find myself in a room from which there is no exit.
Answer: Replay the dialogue with the inhabitant of the laboratory until you get to the right place.

Repack features:
The game:
- Nothing is cut
- Nothing recoded
- Game version: 1.3 final + patch 15.06

Important:
_ For Windows 7/8/10 owners, if User Account Control (UAC) is enabled, run the game with administrator rights.
_ If the saves in the game do not work, then run the game with administrator rights.
_ Do not put the repack on the "C" drive (where Windows is)
_ For Windows 8/10 owners, if the mod crashes when starting the mod, put compatibility with Windows 7 in the shortcut.

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