Skyrim mods more food recipes. Dovahkiin's cookbook or what to do if you've been shot in the knee. Where to get or find them

This plugin adds a huge number of new recipes to the game, as well as dishes that can be prepared.
Now the cooking process will become much more fun and healthy.

Details:
- 80+ new recipes;
- 60+ new dishes;
- 4 esp files, varying in difficulty level;
- making flour and sugar that can be used in recipes;
- more powerful dishes in terms of the effect of restoring health/magic/strength;
- dishes that give a bonus to skills and regeneration with long-term action;
- dishes that give instant bonuses, which will allow non-alchemists to no longer depend on potions;
- new textures;
- recipes for cannibals;
- the ability to milk cows and goats to obtain milk.

Below is a list of recipes contained in specific esp with a certain level of difficulty.

Simple recipes (Wolfs_Simple_Recipes.esp):
- baked potato;
- selected black heather honey;
- fried leeks;
- Bee Honey;
- honey with juniper berries;
- a piece of goat cheese;
- a piece of Eidar cheese.
Recipes for pieces of cheese will only appear in the menu if you have a circle of cheese in your inventory.
A recipe for honey with juniper berries will appear on the menu if you have juniper berries.

Recipes with bonuses (Wolfs_Buff_Recipes.esp):
- fly agaric sauté ( Two-handed weapon );
- fish head soup ( recovery);
- origma poached egg ( one-handed weapon);
- elf salad ( shooting);
- baked skeever ( light armor);
- fried whitefish ( heavy armor);
- chopped mushrooms ( destruction);
- witchcraft baking ( witchcraft);
- stuffed corollas ( blocking);
- sushi ( change);
- pickled flakes ( illusion);
- mushroom kabob ( breaking);
- rum from the river bottom ( pickpocketing);
- blackened fierce mushrooms ( blacksmith craft);
- fish fingers ( secrecy);
- field salad ( eloquence);
- snow berry jelly ( enchantment);
- egg white omelette ( invisibility);
- jam from the giant's finger ( carry weight);
- draugr porridge ( one-handed weapon, stamina regeneration);
- spicy mixture ( hacking, pickpocketing and stealth);
- mushroom soup ( illusion, conjuration and magic regeneration);
- sorcerer's stew ( destruction, magic regeneration);
- Ysgramor's delicacy ( two-handed weapon, stamina regeneration);
- boiled carrots ( night vision);
- caviar ( water breathing);
- black sacrament ( stealth, one-handed weapon, shooting) - for cannibals.
Only those recipes with bonuses for which you have spent at least one skill point in the perk tree will appear in the cooking menu.

Recipes of medium complexity (Wolfs_Intermediate_Recipes.esp):
- tomato juice (magic restoration);
- mashed potatoes (restoration of health);
- beef jerky/venison jerky/horker jerky ( health recovery);
- apple cider ( restoration of magic);
- cheese bread ( health recovery);
- goat meat with lavender ( restoration of health and strength);
- fried chicken salad ( );
- human stew ( ) - for cannibals;
- fried human heart ( restoration and regeneration of health and strength) - for cannibals;
- stuffed human skull ( restoration and regeneration of health and strength) - for cannibals;
- oyster soup ( restoration of health, magic and strength reserves).

Complex Recipes (Wolfs_Advanced_Recipes.esp):
- flour;
- sugar;
- fried salmon ( health recovery);
- noodles with Eidar cheese ( health recovery);
- spaghetti ( health recovery);
- sugar cookies ( );
- bread;
- blue mountain flower lollipop ( health increase and regeneration);
- red mountain flower lollipop ( increase and regeneration of magic);
- purple mountain flower lollipop ( increase and regeneration of reserves of strength);
- red apple charlotte ( health recovery);
- green apple charlotte ( restoration of strength reserve);
- candied falmer ear ( regeneration of health, magic and stamina) - for cannibals;
- chicken soup with noodles ( restoration of magic and strength reserves);
- pheasant stew ( magicka and stamina regeneration);
- stewed rabbit meat ( health regeneration);
- minestrone ( recoveryhealth);
- tortilla;
- fried chicken rolls ( restoration of strength reserve);
- vegetable rolls ( increase in strength reserve);
- salmon rolls ( stamina regeneration);
- quesadilla with cheese ( health recovery);
- quesadilla with venison ( increase in health);
- quesadilla with horker meat ( magic regeneration);
- cotton candy from cotton grass ( restoration of magic);
- broth le Manifique ( health and stamina regeneration);
- soufflé sunlight" (health and magic regeneration);
- milk;
- a circle of goat cheese;
- a circle of Eidar cheese.
Complex recipes are distinguished by the fact that they require a multi-step cooking process (for example, to prepare the main dish you first need to make flour or sugar).
Cooking for cannibals will become available to you after completing the same quest, which allows you to eat corpses (look for details in the txt file "Recipes for Cannibals (spoiler)").

Interesting facts about stews and soups in Skyrim and other TES games are given.

We will need:

Meat - 1 kg
Onions - 2-3 pcs.
Carrots - 2 pcs.
Leeks - 2 pcs.
Celery
Sweet pepper - 2 pcs.
Garlic - 3 cloves
Olive oil- 1 tbsp. spoon
Tomato - 1 pc.
Salt and black pepper


Cut the meat into pieces, pour a little oil into the pot and fry the meat over low heat until the liquid has completely evaporated. We cook the stew over an open fire, but a regular stove will work just as well. By the way, regulating the heat in the hearth is no more difficult than on a modern stove - by moving the logs apart, you reduce the fire, by moving (and possibly adding a log), you increase it.


Add chopped onion and continue frying. The entire process of frying meat and onions will take about half an hour. The meat should be almost ready.


Cut the vegetables, put them in a pot with the meat and onions, add one and a half to two liters of water, salt and pepper. Once the liquid boils, reduce the heat. The amount of water is determined only by your preferences; as we found, the broth turns out very tasty, so you shouldn’t skimp on water.


Let the vegetables cook, 5 minutes before the end of cooking, add finely chopped tomato and garlic.


Remove from heat and start eating.

Even if you've spent a lot of time in Skyrim, you may not have noticed the changes brought by the Hearthfire expansion. See pictures below:

In “vanilla” Skyrim, all soups, including beef stew, looked the same. With the advent of the Hearthfire add-on, the developers diversified the textures, and the brew acquired an “individual” appearance. However, beef chowder is unlucky: it doesn’t have its own texture, it shares it with venison chowder, which does not include carrots in the recipe.

If we turn to traditions The Elder Scrolls, it should be noted that stews were not always served in crude bowls, as in Skyrim. Below is a description of the royal table at Helseth's reception.

“At nine we gathered in the dining room, where dinner was already served. And what a dinner! Fragrant stews, apples in honey, various roasts, all kinds of fish and game. Crystal and golden jugs of wine, flina, shayna and mazta stood on the tables.”

P.S. Questions may arise regarding the use of the word "stew." Definitions vary; here, stew is understood to mean a rather thick and mostly easy-to-prepare soup, cooked in the traditions of the home cooking of a particular people (the famous historian and culinary specialist V.V. Pokhlebkin put a different meaning into the word “stew” - a soup that is a light vegetable broth).

Hi all!
As promised, I’m posting another mod for Skyrim. I warn you right away, despite its apparent simplicity and obviousness, this mod, unlike my previous one (which I riveted in 8 minutes), required serious mental effort from me, and most importantly, probably at least a week to prepare.
So, a little digression.
I play with fairly strong gameplay relancers (mostly of my own production). My character is having an extremely hard time. Banks fly away at once, potions are very expensive, and therefore my character does not disdain cooking. And why not, because the developers added this feature to us, and also scattered fruits, vegetables, and meat everywhere. The only problem is: food is already poorly nutritious, and what’s more, the higher the level of your hero and his enemies, the less sense there is in food and, therefore, the less desire to cook something. Other mod makers have tried to solve this “problem” many times. There are at least a dozen cooking mods on the Nexus. All these mods themselves are quite interesting, some of them added new food products and new recipes, others added additional (unusual) properties to the products, thereby duplicating Alchemy. I tried all these mods, but I didn’t find the MAIN MAIN thing in them, namely, in almost all mods, cheating and not so much, there was no difference in the development of your character. This PROBLEM was also present in the original cooking; by making Alchemical Potions we developed our Alchemy skill, but by devoting a lot of time to cooking we did not receive any development and no advantages. Disorder. I took someone else’s mod as a basis (though there was nothing left of it and made my own vision of the COOKING process.

Description.

And so, this mod adds 7 (seven) volumes of Culinary Encyclopedias to the world of the Skyrim game. Each of them is an exact copy of the book Unusual Taste (Author Gourmet). I didn't create any new books because this book is perfect for my idea. So, out of these 7 (seven) books, 3 books add additional power to each recipe existing in the game. Different recipes require different books, for example, Volume 1 for Vegetable Soup is useless, but Volume 3 is just right, and vice versa, for Boiled Beef I just need Volume 1, etc. Those. There are 7 books, but only 3 are useful for each individual recipe.

How it works:
Here you don’t have a single volume in your inventory, in this case you can cook, for example, “Apple Pie”, which will restore 20 health, if you have the required volume (one) in your inventory, the manufacturing recipe will automatically be replaced with “Apple Pie ( according to recipe 1 category)", which will restore 40 health. 2 (two) volumes will replace your recipe with “Apple pie (according to recipe 2 cat.)”, this is already 60 health. 3 (three) volumes will make a recipe of category 3, it will increase the properties of food by 4 times, i.e. The pie will restore 80 health. That's how it works. If you have the necessary books, one recipe is replaced by another.

FOR BALANCE, all 7 volumes of Culinary Encyclopedias have been added to the Tier Lists of Merchants. This means that, from time to time, these books will appear for sale at one or another merchant throughout Skyrim, and their appearance is strictly regulated according to the level of your hero, i.e. Until level 13, you won’t even theoretically be able to collect all 7 volumes.

WHY COLLECT ALL 7 VOLUMES?
As I said, different recipes require different books. But, if you can buy all 7 volumes (they must be in your inventory), then in the Heavenly Forge it will be possible to collect the GREATEST CULINARY ENCYCLOPEDIA, which will give all (!!!) food another level of readiness, i.e. all your, by that time already “category 3” recipes for “Culinary Recipes”, for example “Apple Pie (Cooking)”, which will already restore 100 health.

In addition to the mod itself, I corrected something in the names of the original items, for example, now different (even externally) bottles of wine have their own name “Red” or “White”, now in addition to “Bread” there is “Piece of Bread”.
Since I initially made my mod based on the Cooking Recipes Pack mod from the author Wolferoo, I allowed myself to take a couple of models and recipes from it for my mod, for example, the recipe for Flour and Sugar (naturally, they don’t rock volumes, but for what I’m super -sugar?)
I also increased the product requirements for almost all complex recipes.

OH I WROTE A LOT, it’s easier to try my mod once, it’s worth it. This is essentially another QUEST. Now your level 30 hero will not be ashamed of the fact that he is the GREATEST COOKER.

Installation

Copy the contents of the archive to the Skyrim/Data folder, connect the .esp file in the launcher.

A few words about the game editor SkyEdit, I don’t know when the original editor from the developers will be released, but the self-made SkyEdit is simply beautiful, convenient and extremely logical.

UPDATE


The mod update is solely due to the fact that I made a mod on . And in that fashion, the key point is that alcohol, during its negative impact on the speed of the reserve of strength, removes penalties from Fatigue from the character. There was immediately a need for drinks that would remove this fine for as long as possible. That's why I added recipes for improved alcoholic drinks to the game. Now, if you have any volume of the Culinary Encyclopedia in your inventory, you can brew “Strong Ale” with the help of sugar if you have a standard alcoholic drink, for example “Ale”. This “mutter” has 2 times higher properties than the original Ale, and naturally with it you will be 2 times longer without “Fatigue”. When the Great Encyclopedia appears in your inventory, then along with “Strong Ale” you will be able to make “Strong Ale” or “Strong Mead” or “Strong Wine”, etc. This mash will easily relieve you of fatigue for several hours. In addition, without prescriptions, I increased the duration of action of the original alcoholic drinks. Happy mead making!

INSTALLATION


DOWNLOAD, UNZIP and REPLACE ORIGINAL FILE

Description and instructions


Description:

The mod adds food, water and sleep needs to Skyrim for your hero. With this mod you will need to eat (2-3 times a day, it really depends on the food), drink water and sleep. The degree of thirst, fatigue and hunger can be viewed in the “Active Effects” section in the magic inventory.
P.S. At start new game Your hunger and thirst levels will be randomized to add a little spice to your start to the game. You can find out the degree of thirst, hunger or fatigue by the icon, and of course, by the text, see the icons in the screenshot

Update: 1.601
- The most important thing is that all the information in the “Help” section in the MSM menu has been updated, re-read everything again
- Buffs/debuffs (positive and negative effects) with this mod are now temporarily disabled during skirmishes
- Made minor adjustments to prevent "no gold" with "Companions purchasing food" option enabled
- Waterskins now have a new appearance: high polygonal meshes and high textures, made especially for iNeed by volvaga0.
- Display of wineskins: wineskins will now be visible on NPCs, provided that they are wineskins in the inventory and have a free slot of 49.
- Dangerous diseases: potions to cure diseases no longer exist in the game. They were replaced with different potions, for each disease separately. Finding the right potion to cure a disease will now be a challenge, temple priests are more valuable NPCs since they can still cure all diseases in one place. Potions to cure diseases from the Dragonborn DLC can now only be found on Solstheim. The Dragonborn DLC is now a requirement if you have the Dangerous Diseases option enabled.
- Sit Hotkey: Press the assigned key to sit anywhere. When you hold down this key, companions will also sit down if the option for needs for companions is enabled in the MSM menu. You need to jump to exit the animation.
- Sitting in a chair or using a hotkey and then turning on "Standby" for 2 hours will reduce fatigue. However, if you ride in a carriage, it will not be as effective as sleeping.
- Companion needs have been divided into two options. Default: Companions will actually consume food items and receive effects (such as health regeneration). "Eat/Drink" sound effects will play when this happens. Simulation: Instead of actually consuming food, food items will be removed from the companion's inventory. Companions will not receive effects from food and there will be no sound effects.
- Vampires now have 3 options to choose from. Lethal: Regular food, feeding and Blood Potions will reduce hunger/thirst. Sleeping, feeding and Blood Potions will reduce fatigue. Hybrid: Thirst/hunger not affected. Fatigue is slowly creeping in. Sleeping, feeding and Blood Potions will reduce fatigue. Pure: Only feeding and Blood Potions will reduce hunger/thirst/fatigue. Only vampire companions will consume food regularly if the Lethal option is selected.
- Water barrels: can now be made/purchased. They work the same way as Water Barrels, but they are much smaller in size.
- Alcohol dehydration: Drinking alcohol will reduce your thirst temporarily, but will also cause your thirst to increase faster over the next two hours. Disabled by default.
- Valuable crops: Added some missing crops. You can now toggle this on/off feature via dialogue with the farmer in case you want to harvest and then sell the crop to the farmer. If you feel that you should have ownership of some of the crops, place a "Water Barrel" next to the crops and eventually they will be yours.
- Eat Hotkey: Holding this key currently changes the priority when selecting food items (for example, if you selected "Most Effective First", holding the key will select the "Less Effective First" food first).
- Hotkey "Drink": Drinking from inventory and filling vessels have been separated. Press this key to automatically drink a drink from your inventory. Hold this key to refill waterskins from ponds or waterfall bases. If there are no empty vessels to refill, you will drink from a water source. Holding this key near small snowdrifts will allow you to collect "snow".
- Hotkeys "Check needs/Switch widgets": When you hold these keys, the status of your inventory will now be checked using text.
- Soups have been divided into their own categories and will now provide an easy thirst quencher.
- Water barrels, kegs and buckets can now be further adjusted via the menu that appears after placing these vessels.
- Buying food for companions now includes the function of replenishing wineskins.
- Now if you are drunk, you can trip and fall.
- Added options for further customizing food spoilage.
- Rotting stomach now has a chance to influence disease resistance.
- Now the effects of curing disease from other mods should cure diseases from this iNeed mod.
- When checking the amount of food from companions using a hotkey, it now displays the amount raw meat from an elf companion if the "Cannibalism" option is enabled.
- Empty wineskins should now work correctly with companions if you have the EFF mod installed.
- Fixed a bug where the wait for a disease to cure took much longer than expected.
- If you have the "Holidays" mod installed and the "Dangerous Diseases" option is enabled or installed, priests in temples will heal for free or at a reduced cost on certain days of the year, during holidays.
- Fixed some problems with werewolves and raw food.

Mod features

Notifications:(3 different options)
* Widget: Three icons that show your hunger, thirst and fatigue levels, can be shaped by two different styles and can be shown anywhere on your screen. Requires SkyUI and SKSE
* Sounds: Stomach rumbling, coughing and yawning will play more often as you become hungrier/thirstier/tired. If you hear male sounds playing instead of female sounds after a new save, simply make another save and restart Skyrim.
* Text: Messages in 1st person view will appear in the left top corner detailing your Current state. You will not feel the negative effects as long as you are not "hungry/thirsty/tired". Disabled by default if SkyUI is installed

GG needs

The more filling the food, the more satiation it is likely to provide. Water and alcohol will suppress your thirst. Water can be carried in wineskins, which can be crafted at a tanning stand, purchased from tavern owners or goods merchants, and can sometimes be found from NPCs. They can be filled using the following method when empty:
1.Buy from the tavern owner
2.Buy from any random traveler with a filled waterskin in their inventory (requires Wet and Cold mod)
3.Take it from the NPCs you have become friendly with in the interior.
4.Craft in a pot for cooking when you are away from the city (1 wood or 2 coal)
5.Collect from any standing bucket or kettle in the open state when it's raining or make a well bucket at the forge and place it anywhere
6.Fill from any open wells or water barrel. Water barrels can be crafted at a forge or purchased from goods merchants. They will never disappear unless dismantled, so feel free to display these barrels outside your home or for your favorite NPC
7.Fill up at the foot of the waterfalls using the "Drink" hotkey
8.Collecting snow: snow “portions” can be collected from small snowdrifts or snow mounds using the “Drink” hotkey. Snow can be consumed as food to quench your thirst, but it will make you a little hungry. "Snow" can also be melted in digesters and refilled in empty wineskins, the snow will melt and disappear from your inventory. If you have the Wet and Cold mod installed, the time it takes for the snow to melt will depend on your location, that is, in warm locations the snow will melt in your inventory, and in cold locations it will remain for a long time.

- Automation: You'll have access to a food and drink hotkey that will select the most efficient items in your inventory to consume everything with just one click and/or simply let the mod automate your food and drink while you simply keep your inventory stocked
- Positive and negative effects: You will receive small bonuses for maintaining the proper level of each of your needs and three increasing levels of negative effects if you do not. You cannot die from neglecting your needs (unless allowed) and there are no penalties for gluttony/overdrinking/waking up

- Combat Requirements: Combat will slightly increase your needs (primarily fatigue) over time

- Animations: Eating or drinking will play directly after eating or drinking, regardless of whether you are in 1st or 3rd person view. Can be allowed for followers if their needs are activated

- Cannibalism: You have the opportunity to choose cannibalism if you or your followers are wood elves or have the Ring of Namira equipped

- Dangerous diseases: By default this option is disabled. All diseases in Skyrim will cause a fever that will randomly progress through 4 stages. If the "Death" option is enabled in the MSM menu and you are in the last stage, your statistics will degrade every hour until death occurs

- Alcohol/Skooma: If you drink alcoholic drink 3 times in a row, within 120 seconds, then you will have blurred vision, a blurry effect. Skooma will produce rapid stamina regeneration, but will have a long-term negative effect affecting magic and spells

- Food spoilage: disabled by default. Food will spoil over time (with some random variability), the percentage of spoilage will be displayed next to the name of the food in your inventory. Consumption food products by X% will provide X% of the initial nutritional value of your needs. Heavier foods tend to spoil faster than lighter foods, with the exception of raw meat, which spoils faster. Once food reaches 0%, it will become inedible and cannot be cooked. 100% fresh, raw meat can be preserved with piles of salt by clicking on the meat in your inventory. Salty raw meat can be safely eaten and will provide some satiety, but it will also make you thirstier.

NPC Needs

* Eating with Companions: When you sit down and eat, companions will also start eating/drinking with you, provided they can sit somewhere nearby. Companions will stop eating after 60 seconds or if you move far enough away. No actual food or drink is consumed by them.
* Companion Needs: Disabled by default. Companions will automatically consume food and drink at an even rate, provided they have food and drink in their inventory. companions will receive the effects of food or drink in the same way as you. Maintaining/neglecting their needs will have positive or negative effects on them as well as on you.
* Horse needs: disabled by default. If you have a horse and stand in front of it, you can feed it to give it a small bonus to stamina regeneration. There are no penalties for not feeding your horse as he will probably feed himself while you are away!
* Companion Food Purchasing: Your companions will automatically purchase previously eaten food items from towns and taverns, provided their supplies are low and they have enough gold.

Food and food

The food that was in barrels and bags was greatly reduced in supply, and the supply of salt was increased. - All food and drinks prices have been increased. Their weights have also increased to give you a general idea of ​​how saturation will occur.
- Price and weight changes - disabled by default and require SKSE

Werewolves and vampires

Vampires will not need food or water and will tire much more slowly. However, they will also replenish this much more slowly when they sleep.
- Werewolves gain temporary immunity from hunger, thirst and fatigue while in beast form, but will feel more tired after returning to human form, werewolves can feed and lower their hunger and thirst stage

Dangerous diseases:(optional)

All non-transformative diseases will be more unique, more difficult to cure, and disease progression will occur through 4 deadly stages at random intervals. If you don't rest, you will receive an additional negative effect. Altars no longer heal you. Instead, you must pay the priest or use a "Potion of Cure Disease". These methods will not work all the time. As the severity of the disease increases, the chances of a cure will decrease and become more expensive (in the case of treatment by priests). If you are cured, you may not know it, even hours later, until the disease begins to regress back down. There will be no notifications about progression or cure; this is a deliberate step by the author to create an imitation of the real progression of diseases in the game. Requires the optional Dangerous Diseases module.

Compatibility:
- This mod should be compatible with almost everything
- The mod is compatible with all water mods, no patches required
- Using the iHUD mod, widgets will be on/off when using a button involves a hotkey. If necessary, you can always see widgets by enabling the option in the iHUD settings.
- Supports Dawnguard, Hearthfire, Dragonborn, Falskaar, Cooking Expanded, Hunterborn, Babettes Feast (patched versions), Improved Fish, Herbal Tea, Be a Milk Drinker, Drinking Fountains of Skyrim, Realistic Wildlife Loot and Recipes, skyBirds and Requiem without the need for additional plugins
- Compatible with the mod "Open Cities Skyrim", "Expanded Towns and Cities", "Phitts Alchemy and Food Overhaul", "Nernies City and Village Expansion", "Drinking Fountains"

Installation:(only manually)

1. Open the “main mod” folder and place the Data folder from the archive in the game folder (not Data in Data), confirm merging folders and files and activate in the launcher
2. If you want hardcore and the diseases are actually dangerous, then install the optional module “Dangerous diseases”




Like 14

This mod, sent to me by sympathetic individuals, corrects the shortcoming of the game creators, who did not give the main character the opportunity to cook such types of food as leeks and baked potatoes, and, to a fault, cook scrambled eggs, and also (alchemy fans will appreciate this) overcook skeever tails into fried skeever skin. True, I must warn you - the Skyrim skeevers are so harsh that you cannot overcook their tails on a pot or spit - you need a smelter here. (I confess, now I understand why the overwhelming number of players boast that already at level 98 of the game, with pumped up weapons and armor, they can easily beat three skeevers at once - the creatures turn out to be so harsh - their tails can only be fried in a smelter ).

Leeks are generally a miracle of cooking, especially if you know how to cook them, and finding among the readers of this work someone who has never eaten a baked potato in their life is no easier than a girl who has never lied in her life.

This mod is one of the best I've seen in the Skyrim cooking theme. It's a pity. that its author, like the creators of the game, did not develop this branch of the gameplay, but it is very useful.

Only those who play on the “Legendary” difficulty level can appreciate the possibilities hidden in Skyrim’s culinary mods - only real lone wolves who know the price of every victory, accustomed to relying not only on potions or magic. but also for cooking.

Unfortunately, cooking was not appreciated not only by mod makers, but even by the creators of the game. The culinary recipes introduced into the game by the Hearthfire add-on provide such insignificant bonuses that they can rightfully be called “useless”.

Remember, for example, such a recipe as “vegetable soup” - how useless it becomes after level 20. His health and stamina regeneration bonuses are dwarfed by the damage his enemies deal.

Unfortunately, the authors of culinary mods STRICTLY refuse to understand that when creating new food recipes, the emphasis should be placed not on the GRADUAL restoration of health and stamina, but on the INSTANT one. That's why cabbage soup and mammoth steak remain relevant until the end of the game, at any level of Dovahkiin, unlike vegetable soup, crocker and beef stew and completely useless buns from Hearthfire ovens.

However, all the authors of culinary mods that I have met, with the tenacity of hungry zombie brain-eaters, stick to the side of bonus effects of food, rather than instant ones (the excuse for such mod creators is that they themselves have not played Skyrim and have no idea how quickly the level increases Dovahkiin and the increase in the level of his enemies “depreciates” such mods.

The author of the mod that my friends sent me played Skyrim, and is very advanced (since he at least knows that in the original game you can’t bake potatoes and fry leeks), but even he couldn’t avoid this trap.

Let's hope this is his first mod and soon it will be updated and more advanced towards the recipe. I also hope that the creators of mods, having installed this magnificent plugin, will understand what enormous prospects they are losing due to poor knowledge of the game.

Well, those critics, overwhelmed by life, who ran here to ask for directions to the nearest rural toilet. In order to end your dull life by drowning in it, I want to warn you right away - the mod is intended for players at the “Legendary” difficulty level or for those who have just started the game. So, at least once in your life, have a conscience, gentlemen, critics.

Bugs and compatibility:
There are possible (only POSSIBLE) bugs with mods that change the properties of food. (although I have not seen such mods).

Requirements: Skyrim.
It is also recommended: a mod that allows you to collect human meat and hearts from killed NPCs (those who received Namira’s ring will be in for a surprise), as well as a mod that allows you to transmute bone meal into salt (simple, kitchen salt). The Alchemy ability "Herbalist" is recommended.

Installation: Standard

Removal: Standard - like everyone else.

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